Hi rEalm, Bob
I checked the Assign Group setting for all the presets i was using,
they were all set Poly All except for the HH layer for cutting of
open closed hats.. in fact any setting i tryed didnt seem to change
anything.
It was the first thing i went looking for, note stealing. Its kinder
random when it happens, at no particular place in any of the bars,
though at some points it would... very odd!
Also it didnt always do it, just to make it harded to track it down.
I managed to find the offending prest that caused the problem.
It was the arp:DA-The Bump from the Protean Drum Rom. All i did was
trigger it on the start of every bar over the 8 bar loop i had
created.
If i muted this part the problem goes.
Also i changed this preset for others and the problem still happened
if not so bad.
When it happens there can be clicks as the kick drum gets cut short
if it sounds at all that is..
I erased all controller data from all the tracks i was using just in
case there was to much data flying around, this didnt make the
slightest bit of differance.
Also tryed shortning the note length, that seemed to help if it was
shorted to 3 measures than the four.
What i ended up doing was deleting the layers in the other presets
that didnt seem to be used in the pattern. This did seem to help the
problem.
I looked back through the posts to see if anyone else had a simular
problem. There was talk about layers that were assigned but not
sounding that could effect polyphony. (resevered voices..??)
Maybe i didnt read that right, id have to go back and check.
Anyway i dont think i was anywhere near 128 voices sounding at once!!
Thanks for your replies, i must get to the bottom of this before i
get to involved in writing new stuff with it.
What do think?
Thanks!
Gonz
--- In xl7@yahoogroups.com, <tttsystems@e...> wrote:
> I've had a similar problem that I didn't have time to resolve at
the time....I'll see if I can reproduce it again and id rEalm's
suggestion helps......
>
> Bob
> Corona/Riverside, CA
>
> ----- Original Message -----
> From: erik_magrini@B...
> To: xl7@yahoogroups.com
> Sent: Monday, August 09, 2004 6:01 AM
> Subject: Re: [xl7] Dropped notes
>
>
> Hmmm, maybe check to make sure that the kick drum preset that
keeps
> dropping out isn't set to an Assign Group? This is in Preset
Edit, try
> setting it to Poly All.
>
> rEalm
>
>
>
>
>
>
> Hi
> I still working out the XL-7, so this could well be due to me
having
> something set funny...
> Ive got an 8 bar loop running with 10 tracks running and the kick
> drum which is on track 1 drops out on certain bars even though
ive
> checked that the note events are acutally there.
> In fact there dosent seem to be a real pattern to the problem as
it
> changes postion as to when the notes get dropped. If i mute say 2
of
> the higher tracks (11,12,13) the problem seems to clear up.
> Im not over doing the tracks with loads of data either, so i dont
> think its using all the available voices by any means. Theres
only
> one track with a bit of controller data going on (filter sweep).
> I could understand if an event was trying to trigger the same
sound
> twice on another track but that dosent seem to be whats going on.
> Also ive noticed that if a change one of the presets for another
> sound that can cure the problem as well (say an arp for example)
> Anyone else had this one?
>
> Ps.. would it matter that the first 3 tracks use the same drum
kit
> but there on the first 3 midi channels not all set to say channel
1?
>
> Regards
> Gonz
>
>
>
>
>
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