Hi Guys! Cheers for all your replies, ive been working today and only just got back.. I checked that all the chorus's were turned off so the voices arn't being used up there. The thing about differant filters using up more voices is something l'll have to look into.. is this documented somewhere? Ive still not had a chance to sit down and read the manual fully, and learn things the emu way ;o)(those effect sends are very strange..) Does seem a bit odd that its track 1 thats really badly effected, though i did notice that an open hat can become shortened as well. It doesent sound any where as bad as when the kick drops out with pop or click. l'll go through things again tomorrow and see if i can be more precise where things are going wrong. Maybe i could send you the dump of the offending pattern like you suggested. If i create a simular thing with the stock rom l'll see if i can create the problem again. Thanks for your interest in helping me it is appreciated :o) Will post my finding tomorrow. Regards Gonz PS..ive got a quasimidi 309 that exhibits the same problem with the kick!! pretty sure thats maxed out polyhony. Think its about 5 voices on a good day! Though it seems like less... --- In xl7@yahoogroups.com, "steve_the_composer" <smw-mail@p...> wrote: > 128 / 4 layers each with chorus and each using a 12-pole filter = 8 > note polyphony. (Need we say anything about linking presets?) > > --- In xl7@yahoogroups.com, erik_magrini@B... wrote: > > Some of the filters use more poly too... > > > > rEalm > > > > (128 / 4 layers each with chorus = 16 note polyphony) > > > > --Steve
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Re: Dropped notes = MOP (Maxed Out Polyphony)
2004-08-10 by gonzinigonz
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