Hi, I think i have anyway, though on the second layer of the kick drum preset ive put a 'blip' instrument in there to give the kick a bit of attack. This also was droppping out, but didnt seem to be corrected with the assign function :o( l'll group assign voices in all the other presets in use and see if that helps. Seems strange that it was maxing out so soon, i reckon only 30 voices worst case. Bearing in mind ive turned off all the filters and there was no chorus on any of the layers in any preset, i dont believe this can be a true 128 voices as stated in real use.. I can understand turning of functions that are not needed to help DSP head room (waldorf mQ.. VA Synth though..) Now i know that available voices are effected by what other functions are in use, l'll be turning everything off that isnt needed. This does seem to be a weak part of the unit. It was the same playing back the same seq from cubase. My MPC2000xl never exhibited this probelm with its 32 voice polyphony, and keeped rock solid timing with it. Ive heard this be sloppy.. I think l'll connect me sampler as it goes, its not been used in while.. l'll sample the XL-7 and do it that way. Actually having looked back through the posts, this problem has cropped up before. Anyway enough rantings, get on and use it a.. Cheers Steve Gonz --- In xl7@yahoogroups.com, "steve_the_composer" <smw-mail@p...> wrote: > Glad you found a solution. I'll have to add that to my list of > things to try if I start maxing out! > > I guess another option would be to get a second unit for 256 voice > polyphony. I've seen people selling ROM-less P2k-based shells, so if > you have more than one ROM, you could put one (or more ROMS) in the > shell. Last I looked there was a ROM-less shell on e-bay for > $100.00. Not sure if it was a 64 voice or 128 voice e-mu. If 128 > voices aren't enough, this might be an option. > > --Steve > > > > --- In xl7@yahoogroups.com, "gonzinigonz" <gonzini@f...> wrote: > > Well... looks like you really have to set the assign groups to stop > > the nasty voice stealing thing (I know thats what its there > > for.. ;o) ) > > I added up the voices that *could* be sounding at worst case, ie > all > > together at the same time to approx 30 in the pattern. 128??!! > > voices..uhmm. (all filters off!! etc) > > So assigning the kick to its own group, be it mono or other seems > to > > clear the problem up, so thats the solution i guess. I can get > > repeatable results with this so thats a good thing. > > Im sure i tryed this before and it didnt work.. must of been a late > > one. > > Cheers for your help guys! > > Regards > > Gonz
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Re: Dropped notes = MOP (Maxed Out Polyphony)
2004-08-15 by gonzinigonz
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