--- In DigitalBlackandWhiteThePrint@y..., Todd Flashner <tflash@e...> wrote:
...
> > off. Better yet, stick to 16 bit, sorry Todd.
>
>
> Ouch. Double ouch!
I failed to make my point, or mislead. The only reference I intended to 16 bit was that it doesn't allow you to select dither
during conversions so that "problem" is avoided. Mentioning you was just a little ribbing.
> Two things are missing from your experiment, A) that doing the conversion in
> 16-bit mode improves the situation,
see above
> B) that the improvement shows in print.
Different issue. The weirdness I found in the dithering conversion was a side observation. I don't think it's related to Jim's
problem, which frankly I had forgotten all about. Whether or not this mottling within a single tone shows up in a print, I
don't know, which is why I asked if it mattered. It doesn't to me, because I don't work in 8 bit. For those who do, it might be
worth looking at if you have no life, but it's unrelated to Jim's problem.
> First off, let me restate my position on 16-bit editing.
Oh goody
> I just think 8-bit
> editing is too often looked at as the primary cause of posterized prints and
> I think that's more attention than it deserves.
I agree, and frankly have never entered those discussions. I think most of the problems are in the scans and the sep
methods.
Regarding the rest of your test and post, I'm sure it's correct. Again, I wasn't speaking to that, really only two things. One,
sRGB doesn't seem to be an exact match to gray 2.2, some tones will move. AdobeRGB does seem to be the same, at least on
my system. Two, when converting with dither, there seems to be some sprinkling of just off tone values in what should have
been solid values. For normal PS color work, this may be as intended, it's dithering after all. For quad work it seems
undesirable to me, but I'm not positive if it would show up in a print and am not about to blow time figuring it out. It may be
worth someone's time if they feel that option needs to be left on.
Again, all of this is tangential to Jim's original problem, which Carolyn addressed far more thoroughly than I.
And now, let me state my position on 16-bit editing (a rousing "oh goodie" please). I just don't see the big deal, it's no skin
off my nose to stay in 16 bit for everything, and I saw improvement in some early tests on paper, done deal. So rather than
investigate it to the nth degree, and commit precious time and materials to doing battle with internet gurus, I'd rather just
use it and make prints the best possible way I know how. Was using Amidol instead of Dektol a provable advantage? Was it
in the users mind? Don't care any more, we all have to follow our little obsessions.
If you ever have to output to an LVT though, you will care about that histo.
> So, what do I take from this? A) it matters more what spaces we convert
> between than what bit mode we do it from.
Right, however, if they are not identical tonally, some tones will move. Whether or not that is destructive, and needs to be
done in high bit puts us back to your 16/8 issue.
>B) for my type of image the dither
> seemed only to help.
Just for curiosity's sake, you might fill a file with 39% gray, covert it to sRGB with dither, and take a look at it. Pull it apart
with levels and you'll see what I mean. Again, it's unrelated to Jim or tonal conversion comparisons like you were making.
C) I don't think Jim's problem is due to his
> conversion, I think it's in his print-driver/driver-settings.
My apologies to Jim, I lost his problem somewhere along the way. I just observed some odd things and was yakking.
Overall Jim's problem is of interest because most of us will wind up on PS7 at some point, it'd be nice to avoid problems. If
everything about the conversion is identical, source and destinations spaces, engine, intent, etc., it seems to me PS and
what version it is is out of the picture, could be wrong.
Tyler