Grid Recording and Note Ties
2006-04-21 by Alien
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Thread
2006-04-21 by Alien
Was looking to use Grid Recording for something other than drumming,
essientially was considering the possibility of using it as a means
for programming bass lines, only hang up I was running into was
setting up note ties. Does anyone know of a means of establishing
note ties while programming in grid mode?
Regards,
Al2006-04-21 by malik
if you press the button that toggles between quick edit program volume and pan while in grid record mode you can toggle between velocity. vel and gate gat. the gate is supposed to do it although its never worked for me... iv'e started a big fuss on this forum about it trying to get people to believe me... maybe it's my mp-7 rom.... --- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
> > Was looking to use Grid Recording for something other than drumming, > essientially was considering the possibility of using it as a means > for programming bass lines, only hang up I was running into was > setting up note ties. Does anyone know of a means of establishing > note ties while programming in grid mode? > > Regards, > > Al >
2006-04-21 by malik
if you press the button that toggles between quick edit program volume and pan while in grid record mode you can toggle between velocity. vel and gate gat. the gate is supposed to do it although its never worked for me... iv'e started a big fuss on this forum about it trying to get people to believe me... maybe it's my mp-7 rom.... --- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
> > Was looking to use Grid Recording for something other than drumming, > essientially was considering the possibility of using it as a means > for programming bass lines, only hang up I was running into was > setting up note ties. Does anyone know of a means of establishing > note ties while programming in grid mode? > > Regards, > > Al >
2006-04-21 by BEAUFILS Adrien
My solution is an alternative of making ties notes in grid edit. This is an alternative solution because you can't have tie note in this record ( simply by the fact that the gate knob increase the value from 1 to 100% of the note quantification and the ties notes are more longer than this value , i've discover it this week in a french forum )
So the alternative solution is to edit what you want in grid mode and so go to the edit pattern menu to the screen who show the notes and edit manually the notes you want longer.
Hope that you anderstand my "frenglish"
Bye bye
Was looking to use Grid Recording for something other than drumming,
essientially was considering the possibility of using it as a means
for programming bass lines, only hang up I was running into was
setting up note ties. Does anyone know of a means of establishing
note ties while programming in grid mode?
Regards,
Al
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[Non-text portions of this message have been removed]2006-04-21 by Aaron Eppolito
There's no real way to do ties in the grid editor. Adrien's solution will work if you really want to work in grid mode. Alternatively, give step edit a try. It's what's really designed for basslines. Grid is really targeted at drum editing. That's not to say that it couldn't have been or that it wouldn't be nice, it just wasn't the design goal. Cheers, -Aaron --- BEAUFILS Adrien <fatalojyxvsfacial@...> wrote: > My solution is an alternative of making ties notes in grid edit. This > is an alternative solution because you can't have tie note in this > record ( simply by the fact that the gate knob increase the value > from 1 to 100% of the note quantification and the ties notes are more > longer than this value , i've discover it this week in a french forum > ) > So the alternative solution is to edit what you want in grid mode > and so go to the edit pattern menu to the screen who show the notes > and edit manually the notes you want longer. > > Hope that you anderstand my "frenglish" > > Bye bye > > > Was looking to use Grid Recording for something other than > drumming, > essientially was considering the possibility of using it as a means > for programming bass lines, only hang up I was running into was > setting up note ties. Does anyone know of a means of establishing > note ties while programming in grid mode? > > Regards, > > Al > > > > > > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "xl7" on the web. > > To unsubscribe from this group, send an email to: > xl7-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > --------------------------------- > > > > > > --------------------------------- > Faites de Yahoo! votre page d'accueil sur le web pour retrouver > directement vos services pr\ufffdf\ufffdr\ufffds : v\ufffdrifiez vos nouveaux mails, > lancez vos recherches et suivez l'actualit\ufffd en temps r\ufffdel. Cliquez > ici. > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
2006-04-21 by Alien
Well, from what I've been able to gather, it looks like note ties are
in fact NOT possible in grid record mode. Utilizing Gate I could get
the gate to open for the full duration of whatever (in my test case
16ths), but that became the ceiling. Note times could be less then,
or up to but not made to tie.
I sincerely hope there is something I'm missing in this regard and
that there is a way to go past this limitation, so if I am, I'd
appreciate it if someone would let me know.
Regards,
Al2006-04-21 by Alien
The only problem with doing something like step edit is the amount of
time it takes. Adjusting things via knob would be slower than I would
have liked, but still fairly fast. Getting much deeper than that
begins to negate the purpose I was looking for, which was essientially
programming basslines in a 303 (or more so 777) like manner in real time.
Regards,
Al
--- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@...> wrote:> > There's no real way to do ties in the grid editor. Adrien's solution > will work if you really want to work in grid mode. Alternatively, give > step edit a try. It's what's really designed for basslines. Grid is > really targeted at drum editing. That's not to say that it couldn't > have been or that it wouldn't be nice, it just wasn't the design goal. > > Cheers, > -Aaron > > --- BEAUFILS Adrien <fatalojyxvsfacial@...> wrote: > > > My solution is an alternative of making ties notes in grid edit. This > > is an alternative solution because you can't have tie note in this > > record ( simply by the fact that the gate knob increase the value > > from 1 to 100% of the note quantification and the ties notes are more > > longer than this value , i've discover it this week in a french forum > > ) > > So the alternative solution is to edit what you want in grid mode > > and so go to the edit pattern menu to the screen who show the notes > > and edit manually the notes you want longer. > > > > Hope that you anderstand my "frenglish" > > > > Bye bye > > > > > > Was looking to use Grid Recording for something other than > > drumming, > > essientially was considering the possibility of using it as a means > > for programming bass lines, only hang up I was running into was > > setting up note ties. Does anyone know of a means of establishing > > note ties while programming in grid mode? > > > > Regards, > > > > Al > > > > > > > > > > > > > > --------------------------------- > > YAHOO! GROUPS LINKS > > > > > > Visit your group "xl7" on the web. > > > > To unsubscribe from this group, send an email to: > > xl7-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > > --------------------------------- > > > > > > > > > > > > --------------------------------- > > Faites de Yahoo! votre page d'accueil sur le web pour retrouver > > directement vos services préférés : vérifiez vos nouveaux mails, > > lancez vos recherches et suivez l'actualité en temps réel. Cliquez > > ici. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
2006-04-21 by malik
editing the ties in grid mode on the fly with the knobs would have been a beautiful thing.. --- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@...> wrote:
> > There's no real way to do ties in the grid editor. Adrien's solution > will work if you really want to work in grid mode. Alternatively, give > step edit a try. It's what's really designed for basslines. Grid is > really targeted at drum editing. That's not to say that it couldn't > have been or that it wouldn't be nice, it just wasn't the design goal. > > Cheers, > -Aaron > > --- BEAUFILS Adrien <fatalojyxvsfacial@...> wrote: > > > My solution is an alternative of making ties notes in grid edit. This > > is an alternative solution because you can't have tie note in this > > record ( simply by the fact that the gate knob increase the value > > from 1 to 100% of the note quantification and the ties notes are more > > longer than this value , i've discover it this week in a french forum > > ) > > So the alternative solution is to edit what you want in grid mode > > and so go to the edit pattern menu to the screen who show the notes > > and edit manually the notes you want longer. > > > > Hope that you anderstand my "frenglish" > > > > Bye bye > > > > > > Was looking to use Grid Recording for something other than > > drumming, > > essientially was considering the possibility of using it as a means > > for programming bass lines, only hang up I was running into was > > setting up note ties. Does anyone know of a means of establishing > > note ties while programming in grid mode? > > > > Regards, > > > > Al > > > > > > > > > > > > > > --------------------------------- > > YAHOO! GROUPS LINKS > > > > > > Visit your group "xl7" on the web. > > > > To unsubscribe from this group, send an email to: > > xl7-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > > --------------------------------- > > > > > > > > > > > > --------------------------------- > > Faites de Yahoo! votre page d'accueil sur le web pour retrouver > > directement vos services préférés : vérifiez vos nouveaux mails, > > lancez vos recherches et suivez l'actualité en temps réel. Cliquez > > ici. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
2006-04-21 by malik
yeah dont get me wrong this is a beautiful machine that outshines almost anything. but how the hell didnt that feature get added??? :( --- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote: > > The only problem with doing something like step edit is the amount of > time it takes. Adjusting things via knob would be slower than I would > have liked, but still fairly fast. Getting much deeper than that > begins to negate the purpose I was looking for, which was essientially > programming basslines in a 303 (or more so 777) like manner in real time. > > Regards, > > Al > > --- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@> wrote: > > > > There's no real way to do ties in the grid editor. Adrien's solution > > will work if you really want to work in grid mode. Alternatively, give > > step edit a try. It's what's really designed for basslines. Grid is > > really targeted at drum editing. That's not to say that it couldn't > > have been or that it wouldn't be nice, it just wasn't the design goal. > > > > Cheers, > > -Aaron > > > > --- BEAUFILS Adrien <fatalojyxvsfacial@> wrote: > > > > > My solution is an alternative of making ties notes in grid edit. This > > > is an alternative solution because you can't have tie note in this > > > record ( simply by the fact that the gate knob increase the value > > > from 1 to 100% of the note quantification and the ties notes are more > > > longer than this value , i've discover it this week in a french forum
> > > ) > > > So the alternative solution is to edit what you want in grid mode > > > and so go to the edit pattern menu to the screen who show the notes > > > and edit manually the notes you want longer. > > > > > > Hope that you anderstand my "frenglish" > > > > > > Bye bye > > > > > > > > > Was looking to use Grid Recording for something other than > > > drumming, > > > essientially was considering the possibility of using it as a means > > > for programming bass lines, only hang up I was running into was > > > setting up note ties. Does anyone know of a means of establishing > > > note ties while programming in grid mode? > > > > > > Regards, > > > > > > Al > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > YAHOO! GROUPS LINKS > > > > > > > > > Visit your group "xl7" on the web. > > > > > > To unsubscribe from this group, send an email to: > > > xl7-unsubscribe@yahoogroups.com > > > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > > Service. > > > > > > > > > --------------------------------- > > > > > > > > > > > > > > > > > > --------------------------------- > > > Faites de Yahoo! votre page d'accueil sur le web pour retrouver > > > directement vos services préférés : vérifiez vos nouveaux mails, > > > lancez vos recherches et suivez l'actualité en temps réel. Cliquez > > > ici. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > >
2006-04-21 by Alien
First off, thanks for the note tie assistance everyone.
Secondly, has anyone had a chance to work PatchPro (The P2k series
patch editor/librarian)? Any thoughts anyone would care to offer on it?
And finally..........
> yeah dont get me wrong this is a beautiful machine that outshines
> almost anything.
WHOA THERE! Now here I thought I was the largest Command Station
supporter in the world (one of my musical partners would probably tell
people that at least), but that statement goes even beyond where I've
ever dared to venture! *LoL*
Actually been a CS owner for about 4 or 5 years now, just never
bothered with attempting to do ties in grid mode.
In any regard, as far as ROMplers go, I'd definately go as far to say
that the P2k series synth engines were work horses and still are even
by todays standards. I'd also go as far to say that I think it's
sequencer is great and my favorite when (that I've worked with) when
it comes to hardware sequencers (though I often hear more praise
towards the RM1X/RS7000 in this regard; which I've never worked with
either).
But I don't know I'd ever go as far to say that the Command Station
"outshines almost anything"....and man....I even went as far as to
pick up to of the beasties.
Really strong ROMplers, and the only ROMpler I've seen to take such a
modular approach (though one may argue that the Kurzweil VAST
architecture was somewhat of a modular approach). But hell, in
certain departments this CS can't hold a candle to other things,
largely due to it's nature. You can't expect it to act like some
Analouge or VA beastie, toss any idea of FM synthesis out the window,
don't look for getting the organic/modulative nature of a transwave
synthesis, you're hoplessly stuck if you want to really dig into
wavetable synthesis, etc.
Whoa man.....I feel like I just knocked on the Command
Station......now that's weird.
Regards,
Al2006-04-22 by malik
lol totaly understandable. for a rompler i think it's great. but it honestly pisses me off when i try to use it as a sequencer. i shouldnt judge since the only rom i have is the mophat. i didnt expect to get much out of it. and the sounds were actualy cornier than i expected. but as a controller it's a freaking beast and i'm suprised no other hardware developers have made a better version of it by now. what a shame lol. and with all of it's midi capability you hardly need to be a mad scientist in midi ox to make it's ease of use as an all around controller go even further. if it had endles rotary encoders that would be nice tho... nothing beats setting up midi ox to send a message to switch multisetups when i hit a trigger button!! and with pads and 16 knobs for each setup nothing touches it!!! --- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
> > First off, thanks for the note tie assistance everyone. > > Secondly, has anyone had a chance to work PatchPro (The P2k series > patch editor/librarian)? Any thoughts anyone would care to offer on it? > > And finally.......... > > > yeah dont get me wrong this is a beautiful machine that outshines > > almost anything. > > WHOA THERE! Now here I thought I was the largest Command Station > supporter in the world (one of my musical partners would probably tell > people that at least), but that statement goes even beyond where I've > ever dared to venture! *LoL* > > Actually been a CS owner for about 4 or 5 years now, just never > bothered with attempting to do ties in grid mode. > > In any regard, as far as ROMplers go, I'd definately go as far to say > that the P2k series synth engines were work horses and still are even > by todays standards. I'd also go as far to say that I think it's > sequencer is great and my favorite when (that I've worked with) when > it comes to hardware sequencers (though I often hear more praise > towards the RM1X/RS7000 in this regard; which I've never worked with > either). > > But I don't know I'd ever go as far to say that the Command Station > "outshines almost anything"....and man....I even went as far as to > pick up to of the beasties. > > Really strong ROMplers, and the only ROMpler I've seen to take such a > modular approach (though one may argue that the Kurzweil VAST > architecture was somewhat of a modular approach). But hell, in > certain departments this CS can't hold a candle to other things, > largely due to it's nature. You can't expect it to act like some > Analouge or VA beastie, toss any idea of FM synthesis out the window, > don't look for getting the organic/modulative nature of a transwave > synthesis, you're hoplessly stuck if you want to really dig into > wavetable synthesis, etc. > > Whoa man.....I feel like I just knocked on the Command > Station......now that's weird. > > Regards, > > Al >
2006-04-22 by malik
an internal sequencer that is. wich isnt really that bad minus the grid mode wich is good but lacks a key feature or two. just the roms i guess :P >for a rompler i think it's great. but it > honestly pisses me off when i try to use it as a sequencer.
2006-04-22 by mike_melon
--- In xl7@yahoogroups.com, "malik" <malik_martin@...> wrote: > > an internal sequencer that is. wich isnt really that bad minus the > grid mode wich is good but lacks a key feature or two. just the roms i > guess :P > > >for a rompler i think it's great. but it > > honestly pisses me off when i try to use it as a sequencer. > Hi all, dropped into list and found this interesting topic. I attempted something similar to this and unfortunately I can't remember the exact steps- my mp-7 hastn't been switched on in a while as I have been busy. I did something like the following: 1-Set up the patch cords on a bass patch that one of the programmable knobs triggers the HOLD destination. Again I forget the exact names i'm afraid. This destination is usaually controlled by the sus pedal. 2-Set the patch to monophonic Now if I remember correctly, when I was grid sequencing turning aforementioned knob past halfway would tie the bass note into the next one and turning it back less than halfway would drop me back into 16ths or whatever. I'm fairly sure I had it working. Of course this would only work with internal patches. If anyone is really interested mail me to my yahoo addy mike_melonATyahoo.com and i'll try to replicate the technique and post the results. Best, Mike Edwards
2006-04-22 by Alien
Pretty inventive technique there Mike! I must confess, it doesn't
totally suite what I was thinking, but it's beyond anything I had
thought of in regard to possibly pulling off the technique with a CS
alone.
Regards,
Al
--- In xl7@yahoogroups.com, "mike_melon" <mike_melon@...> wrote:> > --- In xl7@yahoogroups.com, "malik" <malik_martin@> wrote: > > > > an internal sequencer that is. wich isnt really that bad minus the > > grid mode wich is good but lacks a key feature or two. just the roms i > > guess :P > > > > >for a rompler i think it's great. but it > > > honestly pisses me off when i try to use it as a sequencer. > > > > Hi all, > dropped into list and found this interesting topic. I attempted > something similar to this and unfortunately I can't remember the exact > steps- my mp-7 hastn't been switched on in a while as I have been busy. > > I did something like the following: > > 1-Set up the patch cords on a bass patch that one of the programmable > knobs triggers the HOLD destination. Again I forget the exact names > i'm afraid. This destination is usaually controlled by the sus pedal. > > 2-Set the patch to monophonic > > Now if I remember correctly, when I was grid sequencing turning > aforementioned knob past halfway would tie the bass note into the next > one and turning it back less than halfway would drop me back into > 16ths or whatever. I'm fairly sure I had it working. > > Of course this would only work with internal patches. If anyone is > really interested mail me to my yahoo addy mike_melonATyahoo.com and > i'll try to replicate the technique and post the results. > > Best, > Mike Edwards >
2006-04-22 by malik
lol hell yeah interested i'm mailing him now :P --- In xl7@yahoogroups.com, "mike_melon" <mike_melon@...> wrote: > > --- In xl7@yahoogroups.com, "malik" <malik_martin@> wrote: > > > > an internal sequencer that is. wich isnt really that bad minus the > > grid mode wich is good but lacks a key feature or two. just the roms i > > guess :P > > > > >for a rompler i think it's great. but it > > > honestly pisses me off when i try to use it as a sequencer. > > > > Hi all, > dropped into list and found this interesting topic. I attempted > something similar to this and unfortunately I can't remember the exact > steps- my mp-7 hastn't been switched on in a while as I have been busy. > > I did something like the following: > > 1-Set up the patch cords on a bass patch that one of the programmable > knobs triggers the HOLD destination. Again I forget the exact names > i'm afraid. This destination is usaually controlled by the sus pedal. > > 2-Set the patch to monophonic > > Now if I remember correctly, when I was grid sequencing turning > aforementioned knob past halfway would tie the bass note into the next > one and turning it back less than halfway would drop me back into > 16ths or whatever. I'm fairly sure I had it working. > > Of course this would only work with internal patches. If anyone is > really interested mail me to my yahoo addy mike_melonATyahoo.com and
> i'll try to replicate the technique and post the results. > > Best, > Mike Edwards >
2006-04-24 by mike_melon
Hi list, I think this is working with the following caveats- it is achieved with patch cords so obviously will only work on internal sounds. two, you loose the use of an lfo, three I thinks os 2.0 is required. The idea is maximum velocity notes trigger a square wave lfo that is programmed like a switch to turn sustain on and off. -choose a sound like a bass patch -choose 'preset' in the edit section -cursor left and toggle 'LA' for editing all layers -press button 6 in the step programmer to go to solo mode page -choose any of the monophonic settings like fingered glide at the end -press button 9 on the step programmer for lfo 1 settings page -set shape to square, set sync to key -set rate to 1/1 (this is left or behind the hz settings) -set delay 0 set var 0 -press button 11 for patch cords page -set #3 to lfo+- ---> keysust -098 -set #4 to vel+ ---> c03amt + 100 -press preset in edit section to come out of preset edit press play+record to go into grid edit. -start entering your pattern but use the data wheel to tie a note by increasing the velocity past 124. For me any note with >124 vel is tied by the note length set in lfo 1 rate. Also use a note with velocity=1 to break a tie early. Hope this works for someone else, Good luck Mike
2006-04-25 by mike_melon
Here's something else to try -get a patch and set it for monophonic play as described in previous mail (or turn down your amp!) -set up the following patch cords: cord #3 key+- ---> keysust + 100 cord #4 DC ---> keysust +018 go into grid edit and start programming. you'll notice every note is tied -transpose down to C1 (light middle lamp on left and press bottom C) -you can know place some note offs/breaks. press a position to insert a note off and use the data wheel to set the velocity to 1. experiment adding more note offs or transpose back into the playable range and change the pitch programming. -anywhere you place a near silent c1 will break the tied note Note: stopping the sequencer will cause a hung note so press C1 or home/enter+midi to silence. I find this really interesting. If you ensure note on and offs don't occupy the same steps it is like proper step sequencing, inversely?! Mike
2006-04-25 by Alien
I've noticed the self created drum map issue come up a few times in
the archives, and I'll note that I myself have wonered in regard to
effective means of creating such.
My typical hang up was that one would be limited to a drum map
containing only 4 drums, but while tearing through my PX-7 manual, I
ran into an interesting section that actually dealt with creating drum
maps.
The primary basis of the approach was based on patch linking.....I
don't know why I never thought of this myself, but such an approach
does move the 4 drum limitation up to 12 (a decent amount).
The manual also goes into some things in regard to utilizing existing
drum maps....I don't remember off hand what it states, but I will
offer up retype of what is actually in the manual later on this
evening when I have time.
Regards,
Al2006-04-25 by thomas pagan
can anyone help me.... iwanna use fl studio/ reason/ and cubase with my xl 7... can anyone help me out there... i have two midi - sport uno's to connect my keyboard and xl 7 to my comp... but i have a seperate midi cable to control the xl 7... Also i have a multimix usb 8 ch mixer...
Alien <23rdsigil@...> wrote: I've noticed the self created drum map issue come up a few times in
the archives, and I'll note that I myself have wonered in regard to
effective means of creating such.
My typical hang up was that one would be limited to a drum map
containing only 4 drums, but while tearing through my PX-7 manual, I
ran into an interesting section that actually dealt with creating drum
maps.
The primary basis of the approach was based on patch linking.....I
don't know why I never thought of this myself, but such an approach
does move the 4 drum limitation up to 12 (a decent amount).
The manual also goes into some things in regard to utilizing existing
drum maps....I don't remember off hand what it states, but I will
offer up retype of what is actually in the manual later on this
evening when I have time.
Regards,
Al
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[Non-text portions of this message have been removed]2006-04-27 by Smith
HEY AL.....do you know where I can find a PX 7 ROM that I can install in my XL 7 station I already have the MP 7 installed in it......thanks ...Peace...smith
Alien <23rdsigil@...> wrote: I've noticed the self created drum map issue come up a few times in
the archives, and I'll note that I myself have wonered in regard to
effective means of creating such.
My typical hang up was that one would be limited to a drum map
containing only 4 drums, but while tearing through my PX-7 manual, I
ran into an interesting section that actually dealt with creating drum
maps.
The primary basis of the approach was based on patch linking.....I
don't know why I never thought of this myself, but such an approach
does move the 4 drum limitation up to 12 (a decent amount).
The manual also goes into some things in regard to utilizing existing
drum maps....I don't remember off hand what it states, but I will
offer up retype of what is actually in the manual later on this
evening when I have time.
Regards,
Al
SPONSORED LINKS
Drum machines Electronic instrument Electronic drum machine Electronic music Electronic musical instrument
---------------------------------
YAHOO! GROUPS LINKS
Visit your group "xl7" on the web.
To unsubscribe from this group, send an email to:
xl7-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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[Non-text portions of this message have been removed]2006-04-27 by Alien
In regard to where a Protean Drums Rom can be found, my best
suggesetion would be to keep an eye on things like e-bay.
Concerning the post I promised to make, below you will find a retype
of what is contained in the PX-7 manual in regard to creating custom
drum kits. As this comes from the PX-7 manual, some of what it
details is Protean Drum Rom specific, however, a fair amount of the
ideas it offers I've found can easily be applied to just about any ROM
one may have. Hope you all find this usefull.
Regards,
Al
FLEXIBLE KIT VARIATIONS
We've provided lots of different ways to create new kits based on
existing instruments. We'll use the "Bread n Butter" kit as an
example. Each of the other five acoustic kits follow the basic template.
003 kit:Bread & Butter- This is a complete kit with all
velocity-switch layers built in. This kit is presented as an all in
one instrument, including hats and generic general MIDI percussion
below B0 and above F3.
008 kit:B&B No Hats- This is the same kit as 003, with noting on the
keys where the hi hats would be.
009 kit:BnB no GM- This is the same kit without hats or general MIDI
percussion.
018 kit:B&B HOTLayer - This kit presents just the hottest velocity
level layer of the kit without hat or General MIDI percussion.
711 kit:BnBNoGMNoPan- This kit presents the git without toms panned.
716 kit:BnB No GM v2 - This variation provides a different velocity
switch feel for teh same instrument based on creating different switch
points between the layers of samples per key. For example, it will be
harder to reach the top velocity in one layout. Various versions follow.
789 kit:BnB Layer 1 - This variation presents only teh lowest velocity
layer.
790-792 - These kits present three other velocity layers separately so
that you can create your own layering and switching.
780 kit:B&B Clap - D#1 has the GM standard clap on D#1 instead of the
press roll or other cool snare sound we provide usually on D#1.
Each component group of each acoustic kit is also provided under its
own prefix. Only the keys used by those components (in a standard
drum map) are filled, leaving the rest blank for layering.
Example:
0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.)
0053 hat:BreadnButter (F#1, G#1, A#1)
0059 kik:BreadnButter (B0, C1)
0064 snr:BreadnButter (C#1, D1, D#1, E1)
0069 tom:BreadnButter (F1, G1, A1, etc.)
0050 gen:GM noKickB0 (below C0 and above F3)
This way, you can mix and match components from different kits into
your own custom kit in a preset. YOu can use link presets (lnk:___)
if you run out of layers.
Example:
1.Starting with preset 127-3 (the basic default), select 060
kik:Studio for layer 1.
2.Select 0064 snr:BreadnButter for layer 2.
3.Select 055 hat:Studio 2 for layer 3.
4.Select 072 tom:Stadium Rock for layer 4.
5.Go to LInk 1 and assign present 111-3 lnk:Cym4 for the cymbals and
if desired, assign 107-3 lnk:GM1 for the extraneous percussion up the
keyboard and below B0.
You have now created a custom kit and you can adjust the pans and
volumes, filters, tunings, and envelopes of each component seperately.
(Or just dial up separate MIDI channels for each component and do it
the multitimbral way!)
You can also mix various acoustic and synth kit layers on top of each
other for blended hybrid kits. When in doubt, use key range limits to
confine drums to the keys you desire.
YOu can find each velocity layer of each component separately in their
respective prc instruments. For example, 080 prc:All Kicks 1 contains
every kick sample in the box one per key. And 163 prc: Kick 1 through
255 prc:Kick 93 offer each individual kick pitched on C4 and stretched
over the entire keyboard for your listening pleasure.
For instant gratification, plr (player) instruments have been created
especially for PX-7 owners to use transpose and audition important
parts of each major acoustic kit with and without hats and also some
of the synth kits. These can be heard in presets 000-0 and 001-0
--- In xl7@yahoogroups.com, Smith <smithrsmith@...> wrote:
>
> HEY AL.....do you know where I can find a PX 7 ROM that I can
install in my XL 7 station I already have the MP 7 installed in
it......thanks ...Peace...smith
>
> Alien <23rdsigil@...> wrote: I've noticed the self created
drum map issue come up a few times in
> the archives, and I'll note that I myself have wonered in regard to
> effective means of creating such.
>
> My typical hang up was that one would be limited to a drum map
> containing only 4 drums, but while tearing through my PX-7 manual, I
> ran into an interesting section that actually dealt with creating drum
> maps.
>
> The primary basis of the approach was based on patch linking.....I
> don't know why I never thought of this myself, but such an approach
> does move the 4 drum limitation up to 12 (a decent amount).
>
> The manual also goes into some things in regard to utilizing existing
> drum maps....I don't remember off hand what it states, but I will
> offer up retype of what is actually in the manual later on this
> evening when I have time.
>
> Regards,
>
> Al
>
>
>
>
>
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2006-05-02 by Peter Gill
Wow - that's great info. I own a P25K and am looking at a GM based drum kit for some backing track work I have to do. I am not an avid programmer of this unit and was weondering if you knew whether otr not these steps apply to the P25K too. Regards, Peter --- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote: > > In regard to where a Protean Drums Rom can be found, my best > suggesetion would be to keep an eye on things like e-bay. > > Concerning the post I promised to make, below you will find a retype > of what is contained in the PX-7 manual in regard to creating custom > drum kits. As this comes from the PX-7 manual, some of what it > details is Protean Drum Rom specific, however, a fair amount of the > ideas it offers I've found can easily be applied to just about any ROM > one may have. Hope you all find this usefull. > > Regards, > > Al > > FLEXIBLE KIT VARIATIONS > > We've provided lots of different ways to create new kits based on > existing instruments. We'll use the "Bread n Butter" kit as an > example. Each of the other five acoustic kits follow the basic template. > > 003 kit:Bread & Butter- This is a complete kit with all > velocity-switch layers built in. This kit is presented as an all in > one instrument, including hats and generic general MIDI percussion > below B0 and above F3. > > 008 kit:B&B No Hats- This is the same kit as 003, with noting on the > keys where the hi hats would be. > > 009 kit:BnB no GM- This is the same kit without hats or general MIDI > percussion. > > 018 kit:B&B HOTLayer - This kit presents just the hottest velocity > level layer of the kit without hat or General MIDI percussion. > > 711 kit:BnBNoGMNoPan- This kit presents the git without toms panned. > > 716 kit:BnB No GM v2 - This variation provides a different velocity > switch feel for teh same instrument based on creating different switch > points between the layers of samples per key. For example, it will be > harder to reach the top velocity in one layout. Various versions follow. > > 789 kit:BnB Layer 1 - This variation presents only teh lowest velocity > layer. > > 790-792 - These kits present three other velocity layers separately so > that you can create your own layering and switching. > > 780 kit:B&B Clap - D#1 has the GM standard clap on D#1 instead of the > press roll or other cool snare sound we provide usually on D#1. > > Each component group of each acoustic kit is also provided under its > own prefix. Only the keys used by those components (in a standard > drum map) are filled, leaving the rest blank for layering. > > Example: > 0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.) > 0053 hat:BreadnButter (F#1, G#1, A#1) > 0059 kik:BreadnButter (B0, C1) > 0064 snr:BreadnButter (C#1, D1, D#1, E1) > 0069 tom:BreadnButter (F1, G1, A1, etc.) > 0050 gen:GM noKickB0 (below C0 and above F3) > > This way, you can mix and match components from different kits into > your own custom kit in a preset. YOu can use link presets (lnk:___) > if you run out of layers. > > Example: > > 1.Starting with preset 127-3 (the basic default), select 060 > kik:Studio for layer 1. > 2.Select 0064 snr:BreadnButter for layer 2. > 3.Select 055 hat:Studio 2 for layer 3. > 4.Select 072 tom:Stadium Rock for layer 4. > 5.Go to LInk 1 and assign present 111-3 lnk:Cym4 for the cymbals and > if desired, assign 107-3 lnk:GM1 for the extraneous percussion up the > keyboard and below B0. > > You have now created a custom kit and you can adjust the pans and > volumes, filters, tunings, and envelopes of each component seperately. > (Or just dial up separate MIDI channels for each component and do it > the multitimbral way!) > > You can also mix various acoustic and synth kit layers on top of each > other for blended hybrid kits. When in doubt, use key range limits to > confine drums to the keys you desire. > > YOu can find each velocity layer of each component separately in their > respective prc instruments. For example, 080 prc:All Kicks 1 contains > every kick sample in the box one per key. And 163 prc: Kick 1 through > 255 prc:Kick 93 offer each individual kick pitched on C4 and stretched > over the entire keyboard for your listening pleasure. > > For instant gratification, plr (player) instruments have been created > especially for PX-7 owners to use transpose and audition important > parts of each major acoustic kit with and without hats and also some > of the synth kits. These can be heard in presets 000-0 and 001-0
2006-05-03 by Alien
I'm not sure of this, but from all the specs I've ever seen of the
P2500, it seemed down right IDENTICAL to the Command Station. Only
difference I could spot being that the CS units were naturally desktop
units that could be converted to rack units.....the P2500 was a rack
right off the back. Other than that, it just seemed it's stock ROM
differed.
In that regard, I would assume that these rules would in deed apply to
the P2500. Further, I'll note that the patch editor I use seems to
apply the same rules for handling patch development both the CS and
P2500 (further making me think they are the same thing).
I actually recently jumped back into the drum kit game and am working
on a couple kits that I'm developing on my PX-7. A large part of the
idea was to have the PX-7 be capable of serving as somewhat of drum
machine with 909 control......I truly think this may be feasible. In
any regard, if I feel good about the amount of control I was able to
make with the first kit of this sort, I'll put a copy of the patch in
the files section (for those with a Protean ROM) and also list the
overall details of how I constructed it.
Regards,
Al
--- In xl7@yahoogroups.com, "Peter Gill" <gill_peter@...> wrote:> > Wow - that's great info. > > I own a P25K and am looking at a GM based drum kit for some backing > track work I have to do. I am not an avid programmer of this unit > and was weondering if you knew whether otr not these steps apply to > the P25K too. > > Regards, Peter > > --- In xl7@yahoogroups.com, "Alien" <23rdsigil@> wrote: > > > > In regard to where a Protean Drums Rom can be found, my best > > suggesetion would be to keep an eye on things like e-bay. > > > > Concerning the post I promised to make, below you will find a > retype > > of what is contained in the PX-7 manual in regard to creating > custom > > drum kits. As this comes from the PX-7 manual, some of what it > > details is Protean Drum Rom specific, however, a fair amount of the > > ideas it offers I've found can easily be applied to just about any > ROM > > one may have. Hope you all find this usefull. > > > > Regards, > > > > Al > > > > FLEXIBLE KIT VARIATIONS > > > > We've provided lots of different ways to create new kits based on > > existing instruments. We'll use the "Bread n Butter" kit as an > > example. Each of the other five acoustic kits follow the basic > template. > > > > 003 kit:Bread & Butter- This is a complete kit with all > > velocity-switch layers built in. This kit is presented as an all > in > > one instrument, including hats and generic general MIDI percussion > > below B0 and above F3. > > > > 008 kit:B&B No Hats- This is the same kit as 003, with noting on > the > > keys where the hi hats would be. > > > > 009 kit:BnB no GM- This is the same kit without hats or general > MIDI > > percussion. > > > > 018 kit:B&B HOTLayer - This kit presents just the hottest velocity > > level layer of the kit without hat or General MIDI percussion. > > > > 711 kit:BnBNoGMNoPan- This kit presents the git without toms > panned. > > > > 716 kit:BnB No GM v2 - This variation provides a different velocity > > switch feel for teh same instrument based on creating different > switch > > points between the layers of samples per key. For example, it > will be > > harder to reach the top velocity in one layout. Various versions > follow. > > > > 789 kit:BnB Layer 1 - This variation presents only teh lowest > velocity > > layer. > > > > 790-792 - These kits present three other velocity layers > separately so > > that you can create your own layering and switching. > > > > 780 kit:B&B Clap - D#1 has the GM standard clap on D#1 instead of > the > > press roll or other cool snare sound we provide usually on D#1. > > > > Each component group of each acoustic kit is also provided under > its > > own prefix. Only the keys used by those components (in a standard > > drum map) are filled, leaving the rest blank for layering. > > > > Example: > > 0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.) > > 0053 hat:BreadnButter (F#1, G#1, A#1) > > 0059 kik:BreadnButter (B0, C1) > > 0064 snr:BreadnButter (C#1, D1, D#1, E1) > > 0069 tom:BreadnButter (F1, G1, A1, etc.) > > 0050 gen:GM noKickB0 (below C0 and above F3) > > > > This way, you can mix and match components from different kits into > > your own custom kit in a preset. YOu can use link presets > (lnk:___) > > if you run out of layers. > > > > Example: > > > > 1.Starting with preset 127-3 (the basic default), select 060 > > kik:Studio for layer 1. > > 2.Select 0064 snr:BreadnButter for layer 2. > > 3.Select 055 hat:Studio 2 for layer 3. > > 4.Select 072 tom:Stadium Rock for layer 4. > > 5.Go to LInk 1 and assign present 111-3 lnk:Cym4 for the cymbals > and > > if desired, assign 107-3 lnk:GM1 for the extraneous percussion up > the > > keyboard and below B0. > > > > You have now created a custom kit and you can adjust the pans and > > volumes, filters, tunings, and envelopes of each component > seperately. > > (Or just dial up separate MIDI channels for each component and do > it > > the multitimbral way!) > > > > You can also mix various acoustic and synth kit layers on top of > each > > other for blended hybrid kits. When in doubt, use key range > limits to > > confine drums to the keys you desire. > > > > YOu can find each velocity layer of each component separately in > their > > respective prc instruments. For example, 080 prc:All Kicks 1 > contains > > every kick sample in the box one per key. And 163 prc: Kick 1 > through > > 255 prc:Kick 93 offer each individual kick pitched on C4 and > stretched > > over the entire keyboard for your listening pleasure. > > > > For instant gratification, plr (player) instruments have been > created > > especially for PX-7 owners to use transpose and audition important > > parts of each major acoustic kit with and without hats and also > some > > of the synth kits. These can be heard in presets 000-0 and 001-0 >
2006-05-03 by steve_the_composer
Don't forget: the Command Stations have playable components other than buttons and knobs (pads plus the touch strip). They also have connections for a 12VDC lamp and some other buttons. Of course, with the exception of support for the features the P2500 doesn't have, the software (OS) for the synth and the sequencer makes the different boxes do exactly the same things. --steve_the_P2500_plus_XL_ROM_user --- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote: > > I'm not sure of this, but from all the specs I've ever seen of the > P2500, it seemed down right IDENTICAL to the Command Station. [snip]