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Grid Recording and Note Ties

Grid Recording and Note Ties

2006-04-21 by Alien

Was looking to use Grid Recording for something other than drumming,
essientially was considering the possibility of using it as a means
for programming bass lines, only hang up I was running into was
setting up note ties.  Does anyone know of a means of establishing
note ties while programming in grid mode?

Regards,

     Al

Re: Grid Recording and Note Ties

2006-04-21 by malik

if you press the button that toggles between quick edit program volume 
and pan while in grid record mode you can toggle between velocity. vel 
and gate gat. 

the gate is supposed to do it although its never worked for me... iv'e 
started a big fuss on this forum about it trying to get people to 
believe me... maybe it's my mp-7 rom....

--- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
Show quoted textHide quoted text
>
> Was looking to use Grid Recording for something other than drumming,
> essientially was considering the possibility of using it as a means
> for programming bass lines, only hang up I was running into was
> setting up note ties.  Does anyone know of a means of establishing
> note ties while programming in grid mode?
> 
> Regards,
> 
>      Al
>

Re: Grid Recording and Note Ties

2006-04-21 by malik

if you press the button that toggles between quick edit program volume 
and pan while in grid record mode you can toggle between velocity. vel 
and gate gat. 

the gate is supposed to do it although its never worked for me... iv'e 
started a big fuss on this forum about it trying to get people to 
believe me... maybe it's my mp-7 rom....

--- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
Show quoted textHide quoted text
>
> Was looking to use Grid Recording for something other than drumming,
> essientially was considering the possibility of using it as a means
> for programming bass lines, only hang up I was running into was
> setting up note ties.  Does anyone know of a means of establishing
> note ties while programming in grid mode?
> 
> Regards,
> 
>      Al
>

RE: [xl7] Grid Recording and Note Ties

2006-04-21 by BEAUFILS Adrien

My solution is an alternative of making ties notes in grid edit. This is an alternative solution because you can't have tie note in this record ( simply by the fact that the gate knob increase the value from 1 to 100% of the note quantification and the ties notes are more longer than this value , i've discover it this week in a french forum )
  So the alternative solution is to edit what you want in grid mode and so go to the edit pattern menu to the screen who show the notes and edit manually the notes you want longer.
   
  Hope that you anderstand my "frenglish"
   
  Bye bye


  Was looking to use Grid Recording for something other than drumming,
essientially was considering the possibility of using it as a means
for programming bass lines, only hang up I was running into was
setting up note ties.  Does anyone know of a means of establishing
note ties while programming in grid mode?

Regards,

     Al





    
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RE: [xl7] Grid Recording and Note Ties

2006-04-21 by Aaron Eppolito

There's no real way to do ties in the grid editor.  Adrien's solution
will work if you really want to work in grid mode.  Alternatively, give
step edit a try.  It's what's really designed for basslines.  Grid is
really targeted at drum editing.  That's not to say that it couldn't
have been or that it wouldn't be nice, it just wasn't the design goal.

Cheers,
  -Aaron

--- BEAUFILS Adrien <fatalojyxvsfacial@...> wrote:

> My solution is an alternative of making ties notes in grid edit. This
> is an alternative solution because you can't have tie note in this
> record ( simply by the fact that the gate knob increase the value
> from 1 to 100% of the note quantification and the ties notes are more
> longer than this value , i've discover it this week in a french forum
> )
>   So the alternative solution is to edit what you want in grid mode
> and so go to the edit pattern menu to the screen who show the notes
> and edit manually the notes you want longer.
>    
>   Hope that you anderstand my "frenglish"
>    
>   Bye bye
> 
> 
>   Was looking to use Grid Recording for something other than
> drumming,
> essientially was considering the possibility of using it as a means
> for programming bass lines, only hang up I was running into was
> setting up note ties.  Does anyone know of a means of establishing
> note ties while programming in grid mode?
> 
> Regards,
> 
>      Al
> 
> 
> 
> 
> 
>     
> ---------------------------------
>   YAHOO! GROUPS LINKS 
> 
>     
>     Visit your group "xl7" on the web.
>     
>     To unsubscribe from this group, send an email to:
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> Service. 
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>     
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> 
> 
> 
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RE: Grid Recording and Note Ties

2006-04-21 by Alien

Well, from what I've been able to gather, it looks like note ties are
in fact NOT possible in grid record mode.  Utilizing Gate I could get
the gate to open for the full duration of whatever (in my test case
16ths), but that became the ceiling.  Note times could be less then,
or up to but not made to tie.

I sincerely hope there is something I'm missing in this regard and
that there is a way to go past this limitation, so if I am, I'd
appreciate it if someone would let me know.

Regards,

    Al

Re: Grid Recording and Note Ties

2006-04-21 by Alien

The only problem with doing something like step edit is the amount of
time it takes.  Adjusting things via knob would be slower than I would
have liked, but still fairly fast.  Getting much deeper than that
begins to negate the purpose I was looking for, which was essientially
programming basslines in a 303 (or more so 777) like manner in real time.

Regards,

     Al

--- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@...> wrote:
Show quoted textHide quoted text
>
> There's no real way to do ties in the grid editor.  Adrien's solution
> will work if you really want to work in grid mode.  Alternatively, give
> step edit a try.  It's what's really designed for basslines.  Grid is
> really targeted at drum editing.  That's not to say that it couldn't
> have been or that it wouldn't be nice, it just wasn't the design goal.
> 
> Cheers,
>   -Aaron
> 
> --- BEAUFILS Adrien <fatalojyxvsfacial@...> wrote:
> 
> > My solution is an alternative of making ties notes in grid edit. This
> > is an alternative solution because you can't have tie note in this
> > record ( simply by the fact that the gate knob increase the value
> > from 1 to 100% of the note quantification and the ties notes are more
> > longer than this value , i've discover it this week in a french forum
> > )
> >   So the alternative solution is to edit what you want in grid mode
> > and so go to the edit pattern menu to the screen who show the notes
> > and edit manually the notes you want longer.
> >    
> >   Hope that you anderstand my "frenglish"
> >    
> >   Bye bye
> > 
> > 
> >   Was looking to use Grid Recording for something other than
> > drumming,
> > essientially was considering the possibility of using it as a means
> > for programming bass lines, only hang up I was running into was
> > setting up note ties.  Does anyone know of a means of establishing
> > note ties while programming in grid mode?
> > 
> > Regards,
> > 
> >      Al
> > 
> > 
> > 
> > 
> > 
> >     
> > ---------------------------------
> >   YAHOO! GROUPS LINKS 
> > 
> >     
> >     Visit your group "xl7" on the web.
> >     
> >     To unsubscribe from this group, send an email to:
> >  xl7-unsubscribe@yahoogroups.com
> >     
> >     Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service. 
> > 
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> > ---------------------------------
> >   
> > 
> > 
> > 
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> > lancez vos recherches et suivez l'actualité en temps réel. Cliquez
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> > 
> > [Non-text portions of this message have been removed]
> > 
> > 
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Re: Grid Recording and Note Ties

2006-04-21 by malik

editing the ties in grid mode on the fly with the knobs would have
been a beautiful thing.. 

--- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@...> wrote:
Show quoted textHide quoted text
>
> There's no real way to do ties in the grid editor.  Adrien's solution
> will work if you really want to work in grid mode.  Alternatively, give
> step edit a try.  It's what's really designed for basslines.  Grid is
> really targeted at drum editing.  That's not to say that it couldn't
> have been or that it wouldn't be nice, it just wasn't the design goal.
> 
> Cheers,
>   -Aaron
> 
> --- BEAUFILS Adrien <fatalojyxvsfacial@...> wrote:
> 
> > My solution is an alternative of making ties notes in grid edit. This
> > is an alternative solution because you can't have tie note in this
> > record ( simply by the fact that the gate knob increase the value
> > from 1 to 100% of the note quantification and the ties notes are more
> > longer than this value , i've discover it this week in a french forum
> > )
> >   So the alternative solution is to edit what you want in grid mode
> > and so go to the edit pattern menu to the screen who show the notes
> > and edit manually the notes you want longer.
> >    
> >   Hope that you anderstand my "frenglish"
> >    
> >   Bye bye
> > 
> > 
> >   Was looking to use Grid Recording for something other than
> > drumming,
> > essientially was considering the possibility of using it as a means
> > for programming bass lines, only hang up I was running into was
> > setting up note ties.  Does anyone know of a means of establishing
> > note ties while programming in grid mode?
> > 
> > Regards,
> > 
> >      Al
> > 
> > 
> > 
> > 
> > 
> >     
> > ---------------------------------
> >   YAHOO! GROUPS LINKS 
> > 
> >     
> >     Visit your group "xl7" on the web.
> >     
> >     To unsubscribe from this group, send an email to:
> >  xl7-unsubscribe@yahoogroups.com
> >     
> >     Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service. 
> > 
> >     
> > ---------------------------------
> >   
> > 
> > 
> > 
> > 		
> > ---------------------------------
> >  Faites de Yahoo! votre page d'accueil sur le web pour retrouver
> > directement vos services préférés : vérifiez vos nouveaux mails,
> > lancez vos recherches et suivez l'actualité en temps réel. Cliquez
> > ici.
> > 
> > [Non-text portions of this message have been removed]
> > 
> > 
> > 
> >  
> > Yahoo! Groups Links
> > 
> > 
> > 
> >  
> > 
> > 
> > 
> 
> 
> __________________________________________________
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> Tired of spam?  Yahoo! Mail has the best spam protection around 
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Re: Grid Recording and Note Ties

2006-04-21 by malik

yeah dont get me wrong this is a beautiful machine that outshines
almost anything. but how the hell didnt that feature get added??? :(

--- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
>
> The only problem with doing something like step edit is the amount of
> time it takes.  Adjusting things via knob would be slower than I would
> have liked, but still fairly fast.  Getting much deeper than that
> begins to negate the purpose I was looking for, which was essientially
> programming basslines in a 303 (or more so 777) like manner in real
time.
> 
> Regards,
> 
>      Al
> 
> --- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@> wrote:
> >
> > There's no real way to do ties in the grid editor.  Adrien's solution
> > will work if you really want to work in grid mode.  Alternatively,
give
> > step edit a try.  It's what's really designed for basslines.  Grid is
> > really targeted at drum editing.  That's not to say that it couldn't
> > have been or that it wouldn't be nice, it just wasn't the design goal.
> > 
> > Cheers,
> >   -Aaron
> > 
> > --- BEAUFILS Adrien <fatalojyxvsfacial@> wrote:
> > 
> > > My solution is an alternative of making ties notes in grid edit.
This
> > > is an alternative solution because you can't have tie note in this
> > > record ( simply by the fact that the gate knob increase the value
> > > from 1 to 100% of the note quantification and the ties notes are
more
> > > longer than this value , i've discover it this week in a french
forum
Show quoted textHide quoted text
> > > )
> > >   So the alternative solution is to edit what you want in grid mode
> > > and so go to the edit pattern menu to the screen who show the notes
> > > and edit manually the notes you want longer.
> > >    
> > >   Hope that you anderstand my "frenglish"
> > >    
> > >   Bye bye
> > > 
> > > 
> > >   Was looking to use Grid Recording for something other than
> > > drumming,
> > > essientially was considering the possibility of using it as a means
> > > for programming bass lines, only hang up I was running into was
> > > setting up note ties.  Does anyone know of a means of establishing
> > > note ties while programming in grid mode?
> > > 
> > > Regards,
> > > 
> > >      Al
> > > 
> > > 
> > > 
> > > 
> > > 
> > >     
> > > ---------------------------------
> > >   YAHOO! GROUPS LINKS 
> > > 
> > >     
> > >     Visit your group "xl7" on the web.
> > >     
> > >     To unsubscribe from this group, send an email to:
> > >  xl7-unsubscribe@yahoogroups.com
> > >     
> > >     Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > > Service. 
> > > 
> > >     
> > > ---------------------------------
> > >   
> > > 
> > > 
> > > 
> > > 		
> > > ---------------------------------
> > >  Faites de Yahoo! votre page d'accueil sur le web pour retrouver
> > > directement vos services préférés : vérifiez vos nouveaux mails,
> > > lancez vos recherches et suivez l'actualité en temps réel. Cliquez
> > > ici.
> > > 
> > > [Non-text portions of this message have been removed]
> > > 
> > > 
> > > 
> > >  
> > > Yahoo! Groups Links
> > > 
> > > 
> > > 
> > >  
> > > 
> > > 
> > > 
> > 
> > 
> > __________________________________________________
> > Do You Yahoo!?
> > Tired of spam?  Yahoo! Mail has the best spam protection around 
> > http://mail.yahoo.com
> >
>

Re: Grid Recording and Note Ties

2006-04-21 by Alien

First off, thanks for the note tie assistance everyone.

Secondly, has anyone had a chance to work PatchPro (The P2k series
patch editor/librarian)?  Any thoughts anyone would care to offer on it?

And finally..........

> yeah dont get me wrong this is a beautiful machine that outshines
> almost anything.

WHOA THERE!  Now here I thought I was the largest Command Station
supporter in the world (one of my musical partners would probably tell
people that at least), but that statement goes even beyond where I've
ever dared to venture! *LoL*

Actually been a CS owner for about 4 or 5 years now, just never
bothered with attempting to do ties in grid mode.

In any regard, as far as ROMplers go, I'd definately go as far to say
that the P2k series synth engines were work horses and still are even
by todays standards.  I'd also go as far to say that I think it's
sequencer is great and my favorite when (that I've worked with) when
it comes to hardware sequencers (though I often hear more praise
towards the RM1X/RS7000 in this regard; which I've never worked with
either).

But I don't know I'd ever go as far to say that the Command Station
"outshines almost anything"....and man....I even went as far as to
pick up to of the beasties.

Really strong ROMplers, and the only ROMpler I've seen to take such a
modular approach (though one may argue that the Kurzweil VAST
architecture was somewhat of a modular approach).  But hell, in
certain departments this CS can't hold a candle to other things,
largely due to it's nature.  You can't expect it to act like some
Analouge or VA beastie, toss any idea of FM synthesis out the window,
don't look for getting the organic/modulative nature of a transwave
synthesis, you're hoplessly stuck if you want to really dig into
wavetable synthesis, etc.  

Whoa man.....I feel like I just knocked on the Command
Station......now that's weird.

Regards,

     Al

Re: Grid Recording and Note Ties

2006-04-22 by malik

lol totaly understandable. for a rompler i think it's great. but it
honestly pisses me off when i try to use it as a sequencer. i shouldnt
judge since the only rom i have is the mophat. i didnt expect to get
much out of it. and the sounds were actualy cornier than i expected.
but as a controller it's a freaking beast and i'm suprised no other
hardware developers have made a better version of it by now. what a
shame lol. and with all of it's midi capability you hardly need to be
a mad scientist in midi ox to make it's ease of use as an all around
controller go even further.

if it had endles rotary encoders that would be nice tho...
nothing beats setting up midi ox to send a message to switch
multisetups when i hit a trigger button!! and with pads and 16 knobs
for each setup nothing touches it!!!


--- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
Show quoted textHide quoted text
>
> First off, thanks for the note tie assistance everyone.
> 
> Secondly, has anyone had a chance to work PatchPro (The P2k series
> patch editor/librarian)?  Any thoughts anyone would care to offer on it?
> 
> And finally..........
> 
> > yeah dont get me wrong this is a beautiful machine that outshines
> > almost anything.
> 
> WHOA THERE!  Now here I thought I was the largest Command Station
> supporter in the world (one of my musical partners would probably tell
> people that at least), but that statement goes even beyond where I've
> ever dared to venture! *LoL*
> 
> Actually been a CS owner for about 4 or 5 years now, just never
> bothered with attempting to do ties in grid mode.
> 
> In any regard, as far as ROMplers go, I'd definately go as far to say
> that the P2k series synth engines were work horses and still are even
> by todays standards.  I'd also go as far to say that I think it's
> sequencer is great and my favorite when (that I've worked with) when
> it comes to hardware sequencers (though I often hear more praise
> towards the RM1X/RS7000 in this regard; which I've never worked with
> either).
> 
> But I don't know I'd ever go as far to say that the Command Station
> "outshines almost anything"....and man....I even went as far as to
> pick up to of the beasties.
> 
> Really strong ROMplers, and the only ROMpler I've seen to take such a
> modular approach (though one may argue that the Kurzweil VAST
> architecture was somewhat of a modular approach).  But hell, in
> certain departments this CS can't hold a candle to other things,
> largely due to it's nature.  You can't expect it to act like some
> Analouge or VA beastie, toss any idea of FM synthesis out the window,
> don't look for getting the organic/modulative nature of a transwave
> synthesis, you're hoplessly stuck if you want to really dig into
> wavetable synthesis, etc.  
> 
> Whoa man.....I feel like I just knocked on the Command
> Station......now that's weird.
> 
> Regards,
> 
>      Al
>

Re: Grid Recording and Note Ties

2006-04-22 by malik

an internal sequencer that is. wich isnt really that bad minus the
grid mode wich is good but lacks a key feature or two. just the roms i
guess :P

>for a rompler i think it's great. but it
> honestly pisses me off when i try to use it as a sequencer.

Re: Grid Recording and Note Ties

2006-04-22 by mike_melon

--- In xl7@yahoogroups.com, "malik" <malik_martin@...> wrote:
>
> an internal sequencer that is. wich isnt really that bad minus the
> grid mode wich is good but lacks a key feature or two. just the roms i
> guess :P
> 
> >for a rompler i think it's great. but it
> > honestly pisses me off when i try to use it as a sequencer.
>

Hi all,
dropped into list and found this interesting topic. I attempted
something similar to this and unfortunately I can't remember the exact
steps- my mp-7 hastn't been switched on in a while as I have been busy.

I did something like the following:

1-Set up the patch cords on a bass patch that one of the programmable
knobs triggers the HOLD destination. Again I forget the exact names
i'm afraid. This destination is usaually controlled by the sus pedal.

2-Set the patch to monophonic

Now if I remember correctly, when I was grid sequencing turning
aforementioned knob past halfway would tie the bass note into the next
one and turning it back less than halfway would drop me back into
16ths or whatever. I'm fairly sure I had it working.

Of course this would only work with internal patches. If anyone is
really interested mail me to my yahoo addy mike_melonATyahoo.com and
i'll try to replicate the technique and post the results.

Best,
Mike Edwards

Re: Grid Recording and Note Ties

2006-04-22 by Alien

Pretty inventive technique there Mike!  I must confess, it doesn't
totally suite what I was thinking, but it's beyond anything I had
thought of in regard to possibly pulling off the technique with a CS
alone.

Regards,

     Al

--- In xl7@yahoogroups.com, "mike_melon" <mike_melon@...> wrote:
Show quoted textHide quoted text
>
> --- In xl7@yahoogroups.com, "malik" <malik_martin@> wrote:
> >
> > an internal sequencer that is. wich isnt really that bad minus the
> > grid mode wich is good but lacks a key feature or two. just the roms i
> > guess :P
> > 
> > >for a rompler i think it's great. but it
> > > honestly pisses me off when i try to use it as a sequencer.
> >
> 
> Hi all,
> dropped into list and found this interesting topic. I attempted
> something similar to this and unfortunately I can't remember the exact
> steps- my mp-7 hastn't been switched on in a while as I have been busy.
> 
> I did something like the following:
> 
> 1-Set up the patch cords on a bass patch that one of the programmable
> knobs triggers the HOLD destination. Again I forget the exact names
> i'm afraid. This destination is usaually controlled by the sus pedal.
> 
> 2-Set the patch to monophonic
> 
> Now if I remember correctly, when I was grid sequencing turning
> aforementioned knob past halfway would tie the bass note into the next
> one and turning it back less than halfway would drop me back into
> 16ths or whatever. I'm fairly sure I had it working.
> 
> Of course this would only work with internal patches. If anyone is
> really interested mail me to my yahoo addy mike_melonATyahoo.com and
> i'll try to replicate the technique and post the results.
> 
> Best,
> Mike Edwards
>

Re: Grid Recording and Note Ties

2006-04-22 by malik

lol hell yeah interested i'm mailing him now :P

--- In xl7@yahoogroups.com, "mike_melon" <mike_melon@...> wrote:
>
> --- In xl7@yahoogroups.com, "malik" <malik_martin@> wrote:
> >
> > an internal sequencer that is. wich isnt really that bad minus 
the
> > grid mode wich is good but lacks a key feature or two. just the 
roms i
> > guess :P
> > 
> > >for a rompler i think it's great. but it
> > > honestly pisses me off when i try to use it as a sequencer.
> >
> 
> Hi all,
> dropped into list and found this interesting topic. I attempted
> something similar to this and unfortunately I can't remember the 
exact
> steps- my mp-7 hastn't been switched on in a while as I have been 
busy.
> 
> I did something like the following:
> 
> 1-Set up the patch cords on a bass patch that one of the 
programmable
> knobs triggers the HOLD destination. Again I forget the exact names
> i'm afraid. This destination is usaually controlled by the sus 
pedal.
> 
> 2-Set the patch to monophonic
> 
> Now if I remember correctly, when I was grid sequencing turning
> aforementioned knob past halfway would tie the bass note into the 
next
> one and turning it back less than halfway would drop me back into
> 16ths or whatever. I'm fairly sure I had it working.
> 
> Of course this would only work with internal patches. If anyone is
> really interested mail me to my yahoo addy mike_melonATyahoo.com 
and
Show quoted textHide quoted text
> i'll try to replicate the technique and post the results.
> 
> Best,
> Mike Edwards
>

Re: Grid Recording and Note Ties

2006-04-24 by mike_melon

Hi list,

I think this is working with the following caveats- it is  achieved
with patch cords so obviously will only work on internal sounds. two,
you loose the use of an lfo, three I thinks os 2.0 is required.

The idea is maximum velocity notes trigger a square wave lfo that is
programmed like a switch to turn sustain on and off. 

-choose a sound like a bass patch
-choose 'preset' in the edit section
-cursor left and toggle 'LA' for editing all layers
-press button 6 in the step programmer to go to solo mode page
-choose any of the monophonic settings like fingered glide at the end
-press button 9 on the step programmer for lfo 1 settings page
-set shape to square, set sync to key
-set rate to 1/1 (this is left or behind the hz settings)
-set delay 0 set var 0
-press button 11 for patch cords page
-set #3 to lfo+- ---> keysust -098
-set #4 to vel+  ---> c03amt + 100

-press preset in edit section to come out of preset edit
press play+record to go into grid edit.

-start entering your pattern but use the data wheel to tie a note by
increasing the velocity past 124. For me any note with >124 vel is
tied by the note length set in lfo 1 rate.

Also use a note with velocity=1 to break a tie early.

Hope this works for someone else,

Good luck

Mike

Re: Grid Recording and Note Ties

2006-04-25 by mike_melon

Here's something else to try

-get a patch and set it for monophonic play as described in previous 
mail (or turn down your amp!)

-set up the following patch cords:

 cord #3
 key+- ---> keysust + 100

 cord #4
 DC ---> keysust +018

go into grid edit and start programming. you'll notice every note is 
tied

-transpose down to C1 (light middle lamp on left and press bottom C)

-you can know place some note offs/breaks. press a position to 
insert a note off and use the data wheel to set the velocity to 1.

experiment adding more note offs or transpose back into the playable 
range and change the pitch programming.

-anywhere you place a near silent c1 will break the tied note

Note:
stopping the sequencer will cause a hung note so press C1 or 
home/enter+midi to silence.

I find this really interesting. If you ensure note on and offs don't 
occupy the same steps it is like proper step sequencing, inversely?!

Mike

Creating Drum Maps

2006-04-25 by Alien

I've noticed the self created drum map issue come up a few times in
the archives, and I'll note that I myself have wonered in regard to
effective means of creating such.

My typical hang up was that one would be limited to a drum map
containing only 4 drums, but while tearing through my PX-7 manual, I
ran into an interesting section that actually dealt with creating drum
maps.

The primary basis of the approach was based on patch linking.....I
don't know why I never thought of this myself, but such an approach
does move the 4 drum limitation up to 12 (a decent amount).

The manual also goes into some things in regard to utilizing existing
drum maps....I don't remember off hand what it states, but I will
offer up retype of what is actually in the manual later on this
evening when I have time.

Regards,

     Al

Re: [xl7] Creating Drum Maps

2006-04-25 by thomas pagan

can anyone help me.... iwanna use fl studio/ reason/ and cubase with my xl 7... can anyone help me out there... i have two midi - sport uno's to connect my keyboard and xl 7 to my comp... but i have a seperate midi cable to control the xl 7... Also i have a multimix usb 8 ch mixer... 

Alien <23rdsigil@...> wrote:  I've noticed the self created drum map issue come up a few times in
the archives, and I'll note that I myself have wonered in regard to
effective means of creating such.

My typical hang up was that one would be limited to a drum map
containing only 4 drums, but while tearing through my PX-7 manual, I
ran into an interesting section that actually dealt with creating drum
maps.

The primary basis of the approach was based on patch linking.....I
don't know why I never thought of this myself, but such an approach
does move the 4 drum limitation up to 12 (a decent amount).

The manual also goes into some things in regard to utilizing existing
drum maps....I don't remember off hand what it states, but I will
offer up retype of what is actually in the manual later on this
evening when I have time.

Regards,

     Al





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Re: [xl7] Creating Drum Maps

2006-04-27 by Smith

HEY AL.....do you know where I can find a PX 7 ROM that I can install  in my XL 7 station I already have the MP 7 installed  in  it......thanks ...Peace...smith

Alien <23rdsigil@...> wrote:        I've noticed the self created drum map issue come up a few times in
  the archives, and I'll note that I myself have wonered in regard to
  effective means of creating such.
  
  My typical hang up was that one would be limited to a drum map
  containing only 4 drums, but while tearing through my PX-7 manual, I
  ran into an interesting section that actually dealt with creating drum
  maps.
  
  The primary basis of the approach was based on patch linking.....I
  don't know why I never thought of this myself, but such an approach
  does move the 4 drum limitation up to 12 (a decent amount).
  
  The manual also goes into some things in regard to utilizing existing
  drum maps....I don't remember off hand what it states, but I will
  offer up retype of what is actually in the manual later on this
  evening when I have time.
  
  Regards,
  
       Al
  
  
  
                  

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Re: Creating Drum Maps

2006-04-27 by Alien

In regard to where a Protean Drums Rom can be found, my best
suggesetion would be to keep an eye on things like e-bay.

Concerning the post I promised to make, below you will find a retype
of what is contained in the PX-7 manual in regard to creating custom
drum kits.  As this comes from the PX-7 manual, some of what it
details is Protean Drum Rom specific, however, a fair amount of the
ideas it offers I've found can easily be applied to just about any ROM
one may have.  Hope you all find this usefull.

Regards,

     Al

FLEXIBLE KIT VARIATIONS

We've provided lots of different ways to create new kits based on
existing instruments.  We'll use the "Bread n Butter" kit as an
example.  Each of the other five acoustic kits follow the basic template.

003 kit:Bread & Butter- This is a complete kit with all
velocity-switch layers built in.  This kit is presented as an all in
one instrument, including hats and generic general MIDI percussion
below B0 and above F3.

008 kit:B&B No Hats- This is the same kit as 003, with noting on the
keys where the hi hats would be.

009 kit:BnB no GM- This is the same kit without hats or general MIDI
percussion.

018 kit:B&B HOTLayer - This kit presents just the hottest velocity
level layer of the kit without hat or General MIDI percussion.

711 kit:BnBNoGMNoPan- This kit presents the git without toms panned.

716 kit:BnB No GM v2 - This variation provides a different velocity
switch feel for teh same instrument based on creating different switch
points between the layers of samples per key.  For example, it will be
harder to reach the top velocity in one layout.  Various versions follow.

789 kit:BnB Layer 1 - This variation presents only teh lowest velocity
layer.

790-792 - These kits present three other velocity layers separately so
that you can create your own layering and switching.

780 kit:B&B Clap - D#1 has the GM standard clap on D#1 instead of the
press roll or other cool snare sound we provide usually on D#1.

Each component group of each acoustic kit is also provided under its
own prefix.  Only the keys used by those components (in a standard
drum map) are filled, leaving the rest blank for layering.

Example:
0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.)
0053 hat:BreadnButter (F#1, G#1, A#1)
0059 kik:BreadnButter (B0, C1)
0064 snr:BreadnButter (C#1, D1, D#1, E1)
0069 tom:BreadnButter (F1, G1, A1, etc.)
0050 gen:GM noKickB0 (below C0 and above F3)

This way, you can mix and match components from different kits into
your own custom kit in a preset.  YOu can use link presets (lnk:___)
if you run out of layers.

Example:

1.Starting with preset 127-3 (the basic default), select 060
kik:Studio for layer 1.
2.Select 0064 snr:BreadnButter for layer 2.
3.Select 055 hat:Studio 2 for layer 3.
4.Select 072 tom:Stadium Rock for layer 4.
5.Go to LInk 1 and assign present 111-3 lnk:Cym4 for the cymbals and
if desired, assign 107-3 lnk:GM1 for the extraneous percussion up the
keyboard and below B0.

You have now created a custom kit and you can adjust the pans and
volumes, filters, tunings, and envelopes of each component seperately.
(Or just dial up separate MIDI channels for each component and do it
the multitimbral way!)

You can also mix various acoustic and synth kit layers on top of each
other for blended hybrid kits.  When in doubt, use key range limits to
confine drums to the keys you desire.

YOu can find each velocity layer of each component separately in their
respective prc instruments.  For example, 080 prc:All Kicks 1 contains
every kick sample in the box one per key.  And 163 prc: Kick 1 through
255 prc:Kick 93 offer each individual kick pitched on C4 and stretched
over the entire keyboard for your listening pleasure.

For instant gratification, plr (player) instruments have been created
especially for PX-7 owners to use transpose and audition important
parts of each major acoustic kit with and without hats and also some
of the synth kits.  These can be heard in presets 000-0 and 001-0

--- In xl7@yahoogroups.com, Smith <smithrsmith@...> wrote:
>
> HEY AL.....do you know where I can find a PX 7 ROM that I can
install  in my XL 7 station I already have the MP 7 installed  in 
it......thanks ...Peace...smith
> 
> Alien <23rdsigil@...> wrote:        I've noticed the self created
drum map issue come up a few times in
>   the archives, and I'll note that I myself have wonered in regard to
>   effective means of creating such.
>   
>   My typical hang up was that one would be limited to a drum map
>   containing only 4 drums, but while tearing through my PX-7 manual, I
>   ran into an interesting section that actually dealt with creating drum
>   maps.
>   
>   The primary basis of the approach was based on patch linking.....I
>   don't know why I never thought of this myself, but such an approach
>   does move the 4 drum limitation up to 12 (a decent amount).
>   
>   The manual also goes into some things in regard to utilizing existing
>   drum maps....I don't remember off hand what it states, but I will
>   offer up retype of what is actually in the manual later on this
>   evening when I have time.
>   
>   Regards,
>   
>        Al
>   
>   
>   
>                   
> 
>           SPONSORED LINKS    
>                                                         Drum
machines                                          Electronic
instrument                                          Electronic drum
machine                                                              
           Electronic music                                         
Electronic musical instrument                                        
                    
>         
> ---------------------------------
>     YAHOO! GROUPS LINKS  
>   
>       
>     Visit your group "xl7" on the web.
>      
>     To unsubscribe from this group, send an email to:
>  xl7-unsubscribe@yahoogroups.com
>      
>     Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.  
>   
>       
> ---------------------------------
>   
>   
>           
> 
> 		
> ---------------------------------
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call rates.
Show quoted textHide quoted text
> 
> [Non-text portions of this message have been removed]
>

Re: Creating Drum Maps

2006-05-02 by Peter Gill

Wow - that's great info.

I own a P25K and am looking at a GM based drum kit for some backing 
track work I have to do.  I am not an avid programmer of this unit 
and was weondering if you knew whether otr not these steps apply to 
the P25K too.

Regards, Peter

--- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
>
> In regard to where a Protean Drums Rom can be found, my best
> suggesetion would be to keep an eye on things like e-bay.
> 
> Concerning the post I promised to make, below you will find a 
retype
> of what is contained in the PX-7 manual in regard to creating 
custom
> drum kits.  As this comes from the PX-7 manual, some of what it
> details is Protean Drum Rom specific, however, a fair amount of the
> ideas it offers I've found can easily be applied to just about any 
ROM
> one may have.  Hope you all find this usefull.
> 
> Regards,
> 
>      Al
> 
> FLEXIBLE KIT VARIATIONS
> 
> We've provided lots of different ways to create new kits based on
> existing instruments.  We'll use the "Bread n Butter" kit as an
> example.  Each of the other five acoustic kits follow the basic 
template.
> 
> 003 kit:Bread & Butter- This is a complete kit with all
> velocity-switch layers built in.  This kit is presented as an all 
in
> one instrument, including hats and generic general MIDI percussion
> below B0 and above F3.
> 
> 008 kit:B&B No Hats- This is the same kit as 003, with noting on 
the
> keys where the hi hats would be.
> 
> 009 kit:BnB no GM- This is the same kit without hats or general 
MIDI
> percussion.
> 
> 018 kit:B&B HOTLayer - This kit presents just the hottest velocity
> level layer of the kit without hat or General MIDI percussion.
> 
> 711 kit:BnBNoGMNoPan- This kit presents the git without toms 
panned.
> 
> 716 kit:BnB No GM v2 - This variation provides a different velocity
> switch feel for teh same instrument based on creating different 
switch
> points between the layers of samples per key.  For example, it 
will be
> harder to reach the top velocity in one layout.  Various versions 
follow.
> 
> 789 kit:BnB Layer 1 - This variation presents only teh lowest 
velocity
> layer.
> 
> 790-792 - These kits present three other velocity layers 
separately so
> that you can create your own layering and switching.
> 
> 780 kit:B&B Clap - D#1 has the GM standard clap on D#1 instead of 
the
> press roll or other cool snare sound we provide usually on D#1.
> 
> Each component group of each acoustic kit is also provided under 
its
> own prefix.  Only the keys used by those components (in a standard
> drum map) are filled, leaving the rest blank for layering.
> 
> Example:
> 0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.)
> 0053 hat:BreadnButter (F#1, G#1, A#1)
> 0059 kik:BreadnButter (B0, C1)
> 0064 snr:BreadnButter (C#1, D1, D#1, E1)
> 0069 tom:BreadnButter (F1, G1, A1, etc.)
> 0050 gen:GM noKickB0 (below C0 and above F3)
> 
> This way, you can mix and match components from different kits into
> your own custom kit in a preset.  YOu can use link presets 
(lnk:___)
> if you run out of layers.
> 
> Example:
> 
> 1.Starting with preset 127-3 (the basic default), select 060
> kik:Studio for layer 1.
> 2.Select 0064 snr:BreadnButter for layer 2.
> 3.Select 055 hat:Studio 2 for layer 3.
> 4.Select 072 tom:Stadium Rock for layer 4.
> 5.Go to LInk 1 and assign present 111-3 lnk:Cym4 for the cymbals 
and
> if desired, assign 107-3 lnk:GM1 for the extraneous percussion up 
the
> keyboard and below B0.
> 
> You have now created a custom kit and you can adjust the pans and
> volumes, filters, tunings, and envelopes of each component 
seperately.
> (Or just dial up separate MIDI channels for each component and do 
it
> the multitimbral way!)
> 
> You can also mix various acoustic and synth kit layers on top of 
each
> other for blended hybrid kits.  When in doubt, use key range 
limits to
> confine drums to the keys you desire.
> 
> YOu can find each velocity layer of each component separately in 
their
> respective prc instruments.  For example, 080 prc:All Kicks 1 
contains
> every kick sample in the box one per key.  And 163 prc: Kick 1 
through
> 255 prc:Kick 93 offer each individual kick pitched on C4 and 
stretched
> over the entire keyboard for your listening pleasure.
> 
> For instant gratification, plr (player) instruments have been 
created
> especially for PX-7 owners to use transpose and audition important
> parts of each major acoustic kit with and without hats and also 
some
> of the synth kits.  These can be heard in presets 000-0 and 001-0

Re: Creating Drum Maps

2006-05-03 by Alien

I'm not sure of this, but from all the specs I've ever seen of the
P2500, it seemed down right IDENTICAL to the Command Station.  Only
difference I could spot being that the CS units were naturally desktop
units that could be converted to rack units.....the P2500 was a rack
right off the back.  Other than that, it just seemed it's stock ROM
differed.

In that regard, I would assume that these rules would in deed apply to
the P2500.  Further, I'll note that the patch editor I use seems to
apply the same rules for handling patch development both the CS and
P2500 (further making me think they are the same thing).

I actually recently jumped back into the drum kit game and am working
on a couple kits that I'm developing on my PX-7.  A large part of the
idea was to have the PX-7 be capable of serving as somewhat of drum
machine with 909 control......I truly think this may be feasible.  In
any regard, if I feel good about the amount of control I was able to
make with the first kit of this sort, I'll put a copy of the patch in
the files section (for those with a Protean ROM) and also list the
overall details of how I constructed it.

Regards,

     Al

--- In xl7@yahoogroups.com, "Peter Gill" <gill_peter@...> wrote:
Show quoted textHide quoted text
>
> Wow - that's great info.
> 
> I own a P25K and am looking at a GM based drum kit for some backing 
> track work I have to do.  I am not an avid programmer of this unit 
> and was weondering if you knew whether otr not these steps apply to 
> the P25K too.
> 
> Regards, Peter
> 
> --- In xl7@yahoogroups.com, "Alien" <23rdsigil@> wrote:
> >
> > In regard to where a Protean Drums Rom can be found, my best
> > suggesetion would be to keep an eye on things like e-bay.
> > 
> > Concerning the post I promised to make, below you will find a 
> retype
> > of what is contained in the PX-7 manual in regard to creating 
> custom
> > drum kits.  As this comes from the PX-7 manual, some of what it
> > details is Protean Drum Rom specific, however, a fair amount of the
> > ideas it offers I've found can easily be applied to just about any 
> ROM
> > one may have.  Hope you all find this usefull.
> > 
> > Regards,
> > 
> >      Al
> > 
> > FLEXIBLE KIT VARIATIONS
> > 
> > We've provided lots of different ways to create new kits based on
> > existing instruments.  We'll use the "Bread n Butter" kit as an
> > example.  Each of the other five acoustic kits follow the basic 
> template.
> > 
> > 003 kit:Bread & Butter- This is a complete kit with all
> > velocity-switch layers built in.  This kit is presented as an all 
> in
> > one instrument, including hats and generic general MIDI percussion
> > below B0 and above F3.
> > 
> > 008 kit:B&B No Hats- This is the same kit as 003, with noting on 
> the
> > keys where the hi hats would be.
> > 
> > 009 kit:BnB no GM- This is the same kit without hats or general 
> MIDI
> > percussion.
> > 
> > 018 kit:B&B HOTLayer - This kit presents just the hottest velocity
> > level layer of the kit without hat or General MIDI percussion.
> > 
> > 711 kit:BnBNoGMNoPan- This kit presents the git without toms 
> panned.
> > 
> > 716 kit:BnB No GM v2 - This variation provides a different velocity
> > switch feel for teh same instrument based on creating different 
> switch
> > points between the layers of samples per key.  For example, it 
> will be
> > harder to reach the top velocity in one layout.  Various versions 
> follow.
> > 
> > 789 kit:BnB Layer 1 - This variation presents only teh lowest 
> velocity
> > layer.
> > 
> > 790-792 - These kits present three other velocity layers 
> separately so
> > that you can create your own layering and switching.
> > 
> > 780 kit:B&B Clap - D#1 has the GM standard clap on D#1 instead of 
> the
> > press roll or other cool snare sound we provide usually on D#1.
> > 
> > Each component group of each acoustic kit is also provided under 
> its
> > own prefix.  Only the keys used by those components (in a standard
> > drum map) are filled, leaving the rest blank for layering.
> > 
> > Example:
> > 0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.)
> > 0053 hat:BreadnButter (F#1, G#1, A#1)
> > 0059 kik:BreadnButter (B0, C1)
> > 0064 snr:BreadnButter (C#1, D1, D#1, E1)
> > 0069 tom:BreadnButter (F1, G1, A1, etc.)
> > 0050 gen:GM noKickB0 (below C0 and above F3)
> > 
> > This way, you can mix and match components from different kits into
> > your own custom kit in a preset.  YOu can use link presets 
> (lnk:___)
> > if you run out of layers.
> > 
> > Example:
> > 
> > 1.Starting with preset 127-3 (the basic default), select 060
> > kik:Studio for layer 1.
> > 2.Select 0064 snr:BreadnButter for layer 2.
> > 3.Select 055 hat:Studio 2 for layer 3.
> > 4.Select 072 tom:Stadium Rock for layer 4.
> > 5.Go to LInk 1 and assign present 111-3 lnk:Cym4 for the cymbals 
> and
> > if desired, assign 107-3 lnk:GM1 for the extraneous percussion up 
> the
> > keyboard and below B0.
> > 
> > You have now created a custom kit and you can adjust the pans and
> > volumes, filters, tunings, and envelopes of each component 
> seperately.
> > (Or just dial up separate MIDI channels for each component and do 
> it
> > the multitimbral way!)
> > 
> > You can also mix various acoustic and synth kit layers on top of 
> each
> > other for blended hybrid kits.  When in doubt, use key range 
> limits to
> > confine drums to the keys you desire.
> > 
> > YOu can find each velocity layer of each component separately in 
> their
> > respective prc instruments.  For example, 080 prc:All Kicks 1 
> contains
> > every kick sample in the box one per key.  And 163 prc: Kick 1 
> through
> > 255 prc:Kick 93 offer each individual kick pitched on C4 and 
> stretched
> > over the entire keyboard for your listening pleasure.
> > 
> > For instant gratification, plr (player) instruments have been 
> created
> > especially for PX-7 owners to use transpose and audition important
> > parts of each major acoustic kit with and without hats and also 
> some
> > of the synth kits.  These can be heard in presets 000-0 and 001-0
>

What the Command Station has that the P:2500 doesn't

2006-05-03 by steve_the_composer

Don't forget: the Command Stations have playable components other than 
buttons and knobs (pads plus the touch strip). They also have 
connections for a 12VDC lamp and some other buttons.

Of course, with the exception of support for the features the P2500 
doesn't have, the software (OS) for the synth and the sequencer makes 
the different boxes do exactly the same things.

--steve_the_P2500_plus_XL_ROM_user

--- In xl7@yahoogroups.com, "Alien" <23rdsigil@...> wrote:
>
> I'm not sure of this, but from all the specs I've ever seen of the
> P2500, it seemed down right IDENTICAL to the Command Station.  

[snip]

Move to quarantaine

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