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Emu XL-7 & MP-7 User's Group

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Message

Re: [xl7] Kick drum question

2004-09-02 by ||||* *||||

i like to apply some soft amounted reverb with a decay around 0,5 sec to 
kick and bassdrum to give some ambience

----Original Message Follows----
From: Simon <simon@...>
Reply-To: xl7@yahoogroups.com
To: xl7@yahoogroups.com
Subject: Re: [xl7] Kick drum question
Date: Thu, 02 Sep 2004 14:35:38 +0100

Fab, it depends on the style of music, but I usually find compression
combined with EQ (pre and/or post compressor), particularly across a
whole sub mix of drums (kick/snr/hats) can really help the groove stick
together and sit in a mix better.

Heavy EQ and a hp/bp filter with lo cut off point can help drums thump
without too much sub weight.

Also, try combining kick and bass line through a single compressor channel!


Fab Claxton wrote:

 > Hey gang,
 > I've been using the Protean Drums ROM pretty much exclusively since I
 > got it, 'cause it's just so damn good! My question applies to any
 > ROM, though. When you guys mix songs, do you spend a lot of time
 > EQ'ing (or using filters to achieve the same effect) the kick drums
 > in your patterns, or do you just use them "as is"? I record
 > everything track-by-track into a Yamaha AW16G DAW, so I usually spend
 > a bit of time EQ'ing the kick drum. I never EVER seem to be
 > completely happy with the results, though. The kick is always either
 > too bassy, or it lacks the real "oooomph" that I want it to have. The
 > rest of the drums - I'm happy with. But the kick drums are a
 > nightmare for me. I was really just wondering if this is a common
 > problem for everyone, and what tips/tricks you guys use to overcome
 > it. Thanks!
 > Fab
 >
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >

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