There are tons of things you can do, the usual suspects are adding some reverb (light reverb!), delays, and some chorus. You can add these on the computer or as external effects. In fact you can pump everything through something like a digitech effects unit that's fairly inexpensive. Other sneaky techniques include doubling the sound with a really short delay (basically what a chorus, flanger, and phasers are actually doing) by transmitting note on messages with a roughly 10-100 ticks difference. The original Orbits used this technique but it cuts your polyphany in half. You can do the same thing in an audio sequencer. Other techniques include things like the BBE Sonic Maximizer, which threaten to reconstruct the intent of the sound by "cleaning up" the low and high frequencies. It's not an eq, but it's as simple to use as an eq. Other effects are tape saturation (Usually PC only) which emulate track bleed and a kind of audio smearing that just happens to work like a really smooth copmressor. The ability of software tape emulation is kinda debatable, I find that if you record things better from the start things don't need much work. Hope this helps... Andre -----Original Message----- From: flaviotronic [mailto:cracktastick@...] Sent: Sunday, March 30, 2003 4:42 PM To: xl7@yahoogroups.com Subject: [xl7] What do you use to make the sounds less computer sounding.. effects proccesors? mixxers?, what models do you use? any tips would help tons, Thanks To unsubscribe from this group, send an email to: xl7-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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RE: [xl7] What do you use to make the sounds less computer sounding..
2003-03-31 by Andre Lewis
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