I'm not sure of this, but from all the specs I've ever seen of the
P2500, it seemed down right IDENTICAL to the Command Station. Only
difference I could spot being that the CS units were naturally desktop
units that could be converted to rack units.....the P2500 was a rack
right off the back. Other than that, it just seemed it's stock ROM
differed.
In that regard, I would assume that these rules would in deed apply to
the P2500. Further, I'll note that the patch editor I use seems to
apply the same rules for handling patch development both the CS and
P2500 (further making me think they are the same thing).
I actually recently jumped back into the drum kit game and am working
on a couple kits that I'm developing on my PX-7. A large part of the
idea was to have the PX-7 be capable of serving as somewhat of drum
machine with 909 control......I truly think this may be feasible. In
any regard, if I feel good about the amount of control I was able to
make with the first kit of this sort, I'll put a copy of the patch in
the files section (for those with a Protean ROM) and also list the
overall details of how I constructed it.
Regards,
Al
--- In xl7@yahoogroups.com, "Peter Gill" <gill_peter@...> wrote:
>
> Wow - that's great info.
>
> I own a P25K and am looking at a GM based drum kit for some backing
> track work I have to do. I am not an avid programmer of this unit
> and was weondering if you knew whether otr not these steps apply to
> the P25K too.
>
> Regards, Peter
>
> --- In xl7@yahoogroups.com, "Alien" <23rdsigil@> wrote:
> >
> > In regard to where a Protean Drums Rom can be found, my best
> > suggesetion would be to keep an eye on things like e-bay.
> >
> > Concerning the post I promised to make, below you will find a
> retype
> > of what is contained in the PX-7 manual in regard to creating
> custom
> > drum kits. As this comes from the PX-7 manual, some of what it
> > details is Protean Drum Rom specific, however, a fair amount of the
> > ideas it offers I've found can easily be applied to just about any
> ROM
> > one may have. Hope you all find this usefull.
> >
> > Regards,
> >
> > Al
> >
> > FLEXIBLE KIT VARIATIONS
> >
> > We've provided lots of different ways to create new kits based on
> > existing instruments. We'll use the "Bread n Butter" kit as an
> > example. Each of the other five acoustic kits follow the basic
> template.
> >
> > 003 kit:Bread & Butter- This is a complete kit with all
> > velocity-switch layers built in. This kit is presented as an all
> in
> > one instrument, including hats and generic general MIDI percussion
> > below B0 and above F3.
> >
> > 008 kit:B&B No Hats- This is the same kit as 003, with noting on
> the
> > keys where the hi hats would be.
> >
> > 009 kit:BnB no GM- This is the same kit without hats or general
> MIDI
> > percussion.
> >
> > 018 kit:B&B HOTLayer - This kit presents just the hottest velocity
> > level layer of the kit without hat or General MIDI percussion.
> >
> > 711 kit:BnBNoGMNoPan- This kit presents the git without toms
> panned.
> >
> > 716 kit:BnB No GM v2 - This variation provides a different velocity
> > switch feel for teh same instrument based on creating different
> switch
> > points between the layers of samples per key. For example, it
> will be
> > harder to reach the top velocity in one layout. Various versions
> follow.
> >
> > 789 kit:BnB Layer 1 - This variation presents only teh lowest
> velocity
> > layer.
> >
> > 790-792 - These kits present three other velocity layers
> separately so
> > that you can create your own layering and switching.
> >
> > 780 kit:B&B Clap - D#1 has the GM standard clap on D#1 instead of
> the
> > press roll or other cool snare sound we provide usually on D#1.
> >
> > Each component group of each acoustic kit is also provided under
> its
> > own prefix. Only the keys used by those components (in a standard
> > drum map) are filled, leaving the rest blank for layering.
> >
> > Example:
> > 0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.)
> > 0053 hat:BreadnButter (F#1, G#1, A#1)
> > 0059 kik:BreadnButter (B0, C1)
> > 0064 snr:BreadnButter (C#1, D1, D#1, E1)
> > 0069 tom:BreadnButter (F1, G1, A1, etc.)
> > 0050 gen:GM noKickB0 (below C0 and above F3)
> >
> > This way, you can mix and match components from different kits into
> > your own custom kit in a preset. YOu can use link presets
> (lnk:___)
> > if you run out of layers.
> >
> > Example:
> >
> > 1.Starting with preset 127-3 (the basic default), select 060
> > kik:Studio for layer 1.
> > 2.Select 0064 snr:BreadnButter for layer 2.
> > 3.Select 055 hat:Studio 2 for layer 3.
> > 4.Select 072 tom:Stadium Rock for layer 4.
> > 5.Go to LInk 1 and assign present 111-3 lnk:Cym4 for the cymbals
> and
> > if desired, assign 107-3 lnk:GM1 for the extraneous percussion up
> the
> > keyboard and below B0.
> >
> > You have now created a custom kit and you can adjust the pans and
> > volumes, filters, tunings, and envelopes of each component
> seperately.
> > (Or just dial up separate MIDI channels for each component and do
> it
> > the multitimbral way!)
> >
> > You can also mix various acoustic and synth kit layers on top of
> each
> > other for blended hybrid kits. When in doubt, use key range
> limits to
> > confine drums to the keys you desire.
> >
> > YOu can find each velocity layer of each component separately in
> their
> > respective prc instruments. For example, 080 prc:All Kicks 1
> contains
> > every kick sample in the box one per key. And 163 prc: Kick 1
> through
> > 255 prc:Kick 93 offer each individual kick pitched on C4 and
> stretched
> > over the entire keyboard for your listening pleasure.
> >
> > For instant gratification, plr (player) instruments have been
> created
> > especially for PX-7 owners to use transpose and audition important
> > parts of each major acoustic kit with and without hats and also
> some
> > of the synth kits. These can be heard in presets 000-0 and 001-0
>Message
Re: Creating Drum Maps
2006-05-03 by Alien
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