--- In xl7@yahoogroups.com, Aaron Eppolito wrote [A:]: --- Fab Claxton wrote [Q:]: --- Steve_the_composer wrote [Addendum:]: Q: Can you create your own custom drum kits on the Command Stations? A: Unlike most competitor's gear, E-mu has no distinction between regular presets and drum presets. No, you can't make drum keymaps, but you can choose 12 preset layers to make of any sound you want, complete with key windows. Short answer? Yes, you can pick a kick from one preset and a snare from another and make your own preset. No, however, you can't create a whole monsterous multisample keyboard layout with 30 drums each from different presets. -Aaron Addendum (one method doing the above): (1) See the example of layering posted as part of BTS definition (2) @ http://groups.yahoo.com/group/xl7/message/12650. (2) Zone/layer/map 4 kit, prc, sfx, etc. ROM Instruments (one per layer)in 3 different presets. (3) Link the presets. NOTE: Various parameters can also be used to make simulated drum maps, such as layer transpose. (Thanks to rEalm for this and other related tips!!) TIP: Layers may be (1) switched or (2) cross-faded across the keyboard map, across the velocity map, and across real-time controller maps. INTERMEDIATE TECHNIQUES: (1) Use layer filters (2) Use layer level patch cords for groovy simulated multi- dimensional maps. ---> eg: Velocity, Pressure, AuxEnv, DC, etc. --> Pitch ---> For simulated humanize effects, try KeyRnd2 --> 'SStart [small amount]
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How to Create Custom Drum Kits: Part 1: Layering; Simulated Drum Maps
2004-01-31 by steve_the_composer
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