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Message

How to Create Custom Drum Kits: Part 1: Layering; Simulated Drum Maps

2004-01-31 by steve_the_composer

--- In xl7@yahoogroups.com, Aaron Eppolito wrote [A:]:
--- Fab Claxton wrote [Q:]:
--- Steve_the_composer wrote [Addendum:]:

Q:
Can you create your own custom drum kits on the Command Stations?

A:
Unlike most competitor's gear, E-mu has no distinction between
regular presets and drum presets.  No, you can't make drum keymaps,
but you can choose 12 preset layers to make of any sound you want,
complete with key windows.  Short answer?  Yes, you can pick a kick
from one preset and a snare from another and make your own preset.
No, however, you can't create a whole monsterous multisample
keyboard layout with 30 drums each from different presets.
 
-Aaron

Addendum  (one method doing the above):

(1) See the example of layering posted as part of BTS definition (2) 
@ http://groups.yahoo.com/group/xl7/message/12650.
(2) Zone/layer/map 4 kit, prc, sfx, etc. ROM Instruments (one per 
layer)in 3 different presets.
(3) Link the presets.

NOTE:  Various parameters can also be used to make simulated drum 
maps, such as layer transpose.  (Thanks to rEalm for this and other 
related tips!!)

TIP: Layers may be (1) switched or (2) cross-faded across the 
keyboard map, across the velocity map, and across real-time 
controller maps.

INTERMEDIATE TECHNIQUES:
(1) Use layer filters
(2) Use layer level patch cords for groovy simulated multi-
dimensional maps.
---> eg: Velocity, Pressure, AuxEnv, DC, etc. --> Pitch
---> For simulated humanize effects, try KeyRnd2 --> 'SStart [small 
amount]

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