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MOTM

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Re: [motm] MOTM compatible module

2000-08-21 by bigw@onbuffalo.com

whats the pricepoint your lookin got hit?, anything over $250 for me for a
envelope generator would be tough to justify
Jim

ixqy@... wrote:

> In a message dated 8/21/00 10:21:51 AM Central Daylight Time,
> tony@... writes:
>
> > The TCV is a "Time Control Voltage." It can shrink or stretch the envelope,
> >  while keeping the relationship of the 15 knobs.
> >
> >  The switch with the waveforms controls how the unit progresses from one
> >  stage to the next. It is either linear, exponential, or stepped.
> >
> >  The top switch (you didn't ask, but I thought I'd explain anyway) controls
> >  the major mode of the module. "Loop only" (as someone guessed) configures
> it
> >  as a complex LFO. In "One shot" mode, the stages will progress once only;
> >  the gate will not hold it in any sustain pattern but rather trigger the
> >  module. The "Gated loop" is more like a standard gated ADSR, but the
> sustain
> >  portion can have a complex loop anywhere between stages 2 through 4 and 5
> >  through 7. The "End gate" switch controls the behavior when the gate is
> >  released. If the switch is up, the module will complete all stages in the
> >  loop, otherwise it will immediately go to the final release time stage.
> >
> >  Yes I agree about the minimum attack time. A goal is to get the attack
> under
> >  1mS.
>
>  I think the LFO mode is a GREAT feature. Definitely expands the usefulness
> of have a multistage EG.
>
> Would it also be possible to have it function as a tracking generator (OB
> Xpander style)? I know I'm probably dreaming here, but I'd love to have a CV
> IN modifiable by each level (times defeated or ignored). This "scaling" of
> any CV-able function would be a great tool in a modular synth.
>
>  I love the LEDs for each level! This will help in keeping track of the
> active stage and will look great (IMO). I'm all for the cosmetic-aesthetic
> thing. Especially if it serves a purpose.  : )
>
>  About the only other feature that I can think of to add to this wish list:
>
>  How about a "Split Mode".  Since there are eight stages with independent
> times/levels, how about being able to split the EG in two to use as two
> independent four stage EGs ?
>
>  I'd be willing to lose the env. graphic at the bottom to gain more real
> estate for knobs/jack or what-not.
>
>  Here's hoping!
>   Andrew Sanchez
>
>

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