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Re: [motm] MOTM compatible module

2000-08-21 by ixqy@aol.com

In a message dated 8/21/00 10:21:51 AM Central Daylight Time, 
tony@... writes:

> The TCV is a "Time Control Voltage." It can shrink or stretch the envelope,
>  while keeping the relationship of the 15 knobs.
>  
>  The switch with the waveforms controls how the unit progresses from one
>  stage to the next. It is either linear, exponential, or stepped.
>  
>  The top switch (you didn't ask, but I thought I'd explain anyway) controls
>  the major mode of the module. "Loop only" (as someone guessed) configures 
it
>  as a complex LFO. In "One shot" mode, the stages will progress once only;
>  the gate will not hold it in any sustain pattern but rather trigger the
>  module. The "Gated loop" is more like a standard gated ADSR, but the 
sustain
>  portion can have a complex loop anywhere between stages 2 through 4 and 5
>  through 7. The "End gate" switch controls the behavior when the gate is
>  released. If the switch is up, the module will complete all stages in the
>  loop, otherwise it will immediately go to the final release time stage.
>  
>  Yes I agree about the minimum attack time. A goal is to get the attack 
under
>  1mS.

 I think the LFO mode is a GREAT feature. Definitely expands the usefulness 
of have a multistage EG.

Would it also be possible to have it function as a tracking generator (OB 
Xpander style)? I know I'm probably dreaming here, but I'd love to have a CV 
IN modifiable by each level (times defeated or ignored). This "scaling" of 
any CV-able function would be a great tool in a modular synth.

 I love the LEDs for each level! This will help in keeping track of the 
active stage and will look great (IMO). I'm all for the cosmetic-aesthetic 
thing. Especially if it serves a purpose.  : )

 About the only other feature that I can think of to add to this wish list: 
 
 How about a "Split Mode".  Since there are eight stages with independent 
times/levels, how about being able to split the EG in two to use as two 
independent four stage EGs ?

 I'd be willing to lose the env. graphic at the bottom to gain more real 
estate for knobs/jack or what-not. 

 Here's hoping!
  Andrew Sanchez

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