<ramble>
They were quite groundbreaking back in the early 90's when they came
out. But as I have mentioned, even my new ultra powerful XL-7 with
its nice CPU cannot do all of the filter types that my Morpheus can.
Many folks say so what, and they are welcome to that. But some of the
stranger filter types are really interesting. I still think the
Morpheus is the best module for making spacey / ambient music ever.
(your milage may vary).
As far as real time Q on Z Plane type filters, just because they
can't do it does not mean it can't be done. Computationally it could
be a problem, but it should be possible. There is no reason from a
mathematical standpoint to not be able to modify multiple axies (sp?)
of a Z plane filter at the same time, but it would take a bunch of CPU
and memory. But then again take a look at what we can do now with
MP3, and imagine trying to implement that 15 years ago.
Anyhow, just armchair DSP quarterbacking on my part. I still love my
Emu stuff. Would not give it up for anything. It takes its place
rightfully with some of the best of my rig.
Oh yeah, one of the greatest combos I have yet to enjoy is a Korg Z1's
X/Y touchpad linked to Z Plane filters, again the Morph kicks
everyone's butt here.
</ramble>
Bruce
--- In xl7@y..., drk@d... wrote:
> Well Emu can certainly defend themselves, but it may be helpful
> to understand that the filters Emu uses were(are?) quite
> innovative for digital filters, though when compared against
> today's world of VA type filters they seem inadequate. What Emu
> "invented" with the Morpheus concept was the ability to make a
> filter that could be changed from one type to another in real-time.
> So you could have some pretty twisted filtering characteristics,
> far beyond the tradition sweep the cutoff frequency limitation.
>
> But this approach to filter implimentation has a limit in that only
> one parameter can be varied in realtime. Now this parameter
> can cause quite complex things, including changing multiple
> traditional filter parameters - things like sweepin frequency while
> changing bnandwidth. But you only get to "morph" in one
> dimension at a time. So a tradition synth filter, like a 4 pole
> lowpass can have real time adjust of cutoff but not resonance.
>
> The work around is that in an instrument like the P2K
> architecture, since it supports truly dynamic voice allocation and
> is multitimbral, you can switch filter types on the fly from note to
> note. So to change Q is really replacing one filter with a slight
> variation with the Q increased or decreased. This is why
> resonance is usually a note-time only adjustment. I do seem to
> recall at some point either my Audity 2K or Ultra having a filter
> where Q was not fixed at note time, but I could be mistaken.
>
> BTW, the above explaination is what I have sussed out of the
> Emu information and products I have owned over the years. So it
> could be incorrect, especially in the details. But this is my
> understanding of why the filters are as they are.
>
> Should Emu change this? That's another question entirely. Its a
> tradeoff really. Is it better to have a few traditional filters that
> behave "normal", or to have the flexibility of filter types. Also, Emu
> has quite a few morphing filters in their archives. They could
> well add new ones to the XL7/MP7.
>
> Which leads me to a question: why isn't the famous "BatPhaser"
> filter in the XL7/MP7?
>
> drK