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key vel to attack?

key vel to attack?

2002-10-28 by pocketd@gmx.de

Hi,

another programming question, hope U can help,

I try to program a sound, that has a long filter attack time if the note is
played long and a short 
filter attack time if the sound is played short.
The problem is how can that machine know how long I play the note before to
set the Filter attack 
time.
I´ll take that sound for playing live on my keyboard and not for the step by
step things.

The main point is, that I could use the time between playing notes, because
as longer the attack 
time as longer the time between notes and as shorter the attack time as
shorter the time between 
playing notes.

What I want to say is, that there´s a a Patchcord source described in the
manuals called "Key 
Velocity", I can´t find that source in my XX-7, and I´m even not sure what
it really does, taking the 
time between notes, or anything else?

Another way could be using different layers perhaps, but same problem, of
course I could use 
different ranges, but that´s not too cool playing that sound live,
thanx,
Ch

-- 
1Apreis - das Online-Paradies für Schnäppchenjäger!  
http://bonus.gmx.net/?gid=41442879&prid=348

[Non-text portions of this message have been removed]

Re: [xl7] key vel to attack?

2002-10-28 by drK

On 10/28/02 1:52 PM, "pocketd@..." <pocketd@...> wrote:


> What I want to say is, that there´s a a Patchcord source described in the
> manuals called "Key
> Velocity", I can´t find that source in my XX-7, and I´m even not sure what
> it really does, taking the
> time between notes, or anything else?
> 

Velocity shows up in the patch cord source list as four different options:
    VEL+    the amount of the velocity of the note played which acts on the
destination in a positive, additive manner.  So, for example, setting this
to Filter Cutoff would cause the cutoff frequency to rise for any velocity
above zero, the amount depending of course upon what scaling factor you used
for this cord.
    VEL+-   which is also the amount of the note velocity but interpreted so
that values above 64 add to the modulation destination, the value of 64 does
nothing to the destination, and values below 64 subtract from the
destination according to the formula value = played value - 64.

    VEL <   This is likely the most useful for normal velocity effects
because it takes the destination and applies the velocity modulation so that
a maximum velocity always produces the same result as if you did not
modulate at all.  In other words velocity less than the maximum will reduce
the destination parameter by a mount determined by how much under the
maximum it is and how you scale.  This is very useful for AMP as well as
filter cutoff.

and not to be forgotten...
    RLSVEL  which is like VEL+ except it uses the release velocity of the
note.  Some keyboards even output this :-)



drk

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