Machine Drum (was Re: [xl7] OS ideas we'd like to see implemented (summary))
2002-08-30 by Neila Eliphas Spare
I'd really like some more info from you on the
MachineDrum in regard to programming.
Tis kind of a dual sided question I guess actually, as I'm
interested in not only how programming works with it as a sequencer, but also as
a drum synth. Mind giving some details in these in these areas? And
please, feel free to go as in depth as you care to go (give me a damn Bible on
this if you feel up to it).
In particular, where the sequencer aspect of it is
concerned, I've been guessing that it's possiable to work in sort of a true TR
mode. That is to say that not only due you dedicated buttons for each step
of a measure (at least in a typical 4/4 setup divided into 16 note parts), but
also that you can readily program on the fly with the machine (ala TR
record mode). I really love this aspect of the Command Stations (now if
only there were a way to program sounds in this manner where the sound would not
trigger/emit sound until the sequencer ran across a sequenced action to do so),
and in that regard, love that aspect of the 777 (which is truly capable of
working in an old TB/TR mode) and Korg ER-1 (haven't fiddled with the EA all
that much, but I'll assume it has this ability as well). Hmmmmm, perhaps
that's something I should include in the ever so growing wish list of features
in future OS upgrades. Anyhow, getting back to point, is the MachineDrum
capable of this?
On a side note, I implore you to give any addtional
details on the piece that you may elect to give. I'm really interested in
this thing, and though the last piece I obtained (which I also was VERY nervous
about) without having a chance to actually have some "testing" time with turned
out to be something I cherish (in fact, tied for being my favorite synth of all
time, and my most favorite in regard to mono synths; that being the 777), I'm
just really shaky about picking up pieces that I don't have a chance to try
out. Hmmmmm, in that regard, guess I should change my tune some, as I'm
slotted to receive my Evolver synth in October, and I'm quite confident that
I'll love the thing (but granted, that's based off the capablilities and
workings of previous synths the creator of the synth has pumped out, and that
he's been quite apt [and quick] to answer all questions I've had).
Respects,
Aaron Nesby
----- Original Message -----From: Isaac Mullins,Jr.Sent: Thursday, August 29, 2002 8:53 PMSubject: Re: [xl7] OS ideas we'd like to see implemented (summary)Get a MachineDrum. You will not be disappointed. It
is not quite as much fun as programming theMP7, but it
does come close.
Peace!
--- Neila Eliphas Spare <neilaworking@...>
wrote:
> *LoL*
> Looks like I'm not the only one that thought of the
> patch with links idea.
>
> Anyhow, how do yo ulike the MachineDrum? I've been
> thinking heavily about getting one in the future but
> I'm still shaky on the idea.
>
> Also, in regard to the XL-7 in regard to drumming,
> I've actually been able to squeeze some pretty
> interesting drum patches out of it.
> I won't go into detail here (if someone would like
> me to later, I'll see about doing a more detailed
> write up on it), but I will say first off
> that the drums I've looked at developing have been
> more along electronic sounding line than real life
> (which where real drums are concerned, I just assume
> sample those). Anyhow, there are all sorts of
> interesting modulations you can setup with the
> Command Station as I'm sure you all know. At times,
> this actually can be used to implement degrees of FM
> synthesis. One should keep this in mind, as such
> can help a long way when looking at creating drum
> patches (espcially cymbal crashes and such). God
> only knows why I do this, with the exception of one,
> every time I've obtained a Rompler type synth, I
> start going about trying to figure out how to get
> the damn thing to sound analouge; checking out how
> closely I can get it to mimic analouge gear.
> Anyhow, I'll say for the XL-7, the results I got out
> of it startled me more than just a little.......a
> whole hell of a lot to tell the truth. Literally,
> to a degree (though I know it 's not), I actually
> look at the damn thing as being a VA at times.
>
> Anyhow, with the degree that it's able to emulate
> analouge and with some FM ability already lying
> there (not to mention a billion other waveform types
> for you to mess with outside of basic squares,
> triangles, etc.), just look at the thing as a drum
> synth. You really will probably be surprised at how
> well it will respond to you in acting as such. Then
> of course, you can always use the drums you've
> created in drumkits. =)
>
> Respect,
>
> Aaron Nesby
> www.twenty3.tk
> ----- Original Message -----
> From: aeon
> To: xl7@yahoogroups.com
> Sent: Tuesday, August 27, 2002 4:26 PM
> Subject: Re: [xl7] OS ideas we'd like to see
> implemented (summary)
>
>
> On 8/27/02 12:10 PM, "Brooks Rongstad"
> wrote:
>
> > I suppose everyone wants the ability to create
> > user Drum-Kits. I just had to say it again;
> > such a great feature this would be!
>
> indeed, a painless way to do it would be great.
>
> in the meantime, I have found that clever use
> of the 4-layer architecture with linked patches
> can get you a custom drumkit that is exactly
> as you like.
>
> that said, I use a MachineDrum or Nord Modular
> for drums most days, and leave the XL-7 to do
> what it does best...drums not being one of them.
> ;)
>
>
> cheers,
> aeon
>
>
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