kick drums
2010-12-29 by Atom Smasher
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2010-12-29 by Atom Smasher
i'm curious what ROMs/sounds/effects ya'll are using for kick drums, in
different styles of electronic music....
--
...atom
________________________
http://atom.smasher.org/
762A 3B98 A3C3 96C9 C6B7 582A B88D 52E4 D9F5 7808
-------------------------------------------------
"Facts are stupid things."
-- Ronald Reagan (1988)2011-01-07 by nenad.lonic
The Beat Garden rom gets most used for kicks. Occasionally I'll use the 909 Kit from the XLead rom when I want something punchier. Or you can try layering. Maybe try a deep 808 kick on track 1, and then on track 2 put a dry "real" kick drum. The Beat Garden has plenty to pick from. Adjust the volume of both tracks until you find the sweet spot. --- In xl7@...m, Atom Smasher <atom@...> wrote: > > i'm curious what ROMs/sounds/effects ya'll are using for kick drums, in > different styles of electronic music.... > > > -- > ...atom > > ________________________ > http://atom.smasher.org/ > 762A 3B98 A3C3 96C9 C6B7 582A B88D 52E4 D9F5 7808 > ------------------------------------------------- > > "Facts are stupid things." > -- Ronald Reagan (1988) >
2011-01-07 by Matt
Regba patch has a good kick
909 or 909 stack or super 9
808
Also Dance hip hop kicks patches from drum rom have good sounds.
I like to get tribal with it too sometimes I use the carnaval and hand drum and liquidity also has cool bwoopy drums. Tons of good patches in this box. I like to throw hand drums or djembe type sounds on in triplets for super tribal feel.
Most of my user sound creation time has gone into basslines. As far as roms I have beat garden, drum, xl7, and world.
I am still a beginner but I love this box. Super deep.
2011-01-07 by jarlath34
I made a template patch that allows me to design my Kick (and other) drums, 'on the fly'. Essentially it comprises 4 layers, each with a different kit (809-909-Acoustic, etc), volume ranges slightly overlapping. I can RTx crossfade /blend these using a knob. Another knob allows choosing of sample start point (can give a nice click attack to an 808 kick, or soften a 909). Further knobs are mapped to Pitch envelope - the effect of turning this is akin to tightening the drum head, which makes everything a lot more punchy - and another knob to control overall pitch (either up or down). Similarly I use a knob to control the depth of Filter envelope. Playing around with these few controls can provide a good range and allows you to fit or tune your drum specifically for your composition. Taking it further, you could put a sine wave with a medium attack on one layer and map two knobs to it's volume and Envelope decay - can provide a nice 'boooom' or rattle with some vibrato - but easily overdone. I tend to HP or BP filter my kicks (everything in fact) - I haven't been able to get the EQ filters to eliminate low frequency mud as effectively. For variation, you can use the Vel-Amp knob to bring-in and out ghost notes - which can be very effective. You could assign another knob to control randomness from a KeyRnd or LFO mapped to Volume. There are lots of ways to go from there. I use this same template, with minor modifications, to design snares, hats, Toms, etc - all from the same basic template which only needs to be set-up once (though it took a lot of experimentation - you will need Prodatum :) Maybe I'll post a screenshot. But I think of all the above, the most important aspect to consider in making your sounds unique, is familiarity with the envelopes. Play with these and you will be richly rewarded. I recommend you start with only a sine wave and the envelopes - it will give you 'the feel'. FWIW I have a XL-7 with Pop, Vintage and Ensoniq roms. The stock ROM has plenty of good kits IMO. The Vintage collection Kits are quite nice, but my favs are in the Ensoniq Project Rom. It is set-up as a kit-builder, so you are encouraged to use 3 layers per kit. However, nothing beats the flexibility of keeping it to one drum type per track and tweaking the hell out of it as above, and for that any kit can be used as basis. Good Luck! J --- In xl7@...m, Atom Smasher <atom@...> wrote: > > i'm curious what ROMs/sounds/effects ya'll are using for kick drums, in > different styles of electronic music.... > > > -- > ...atom > > ________________________ > http://atom.smasher.org/ > 762A 3B98 A3C3 96C9 C6B7 582A B88D 52E4 D9F5 7808 > ------------------------------------------------- > > "Facts are stupid things." > -- Ronald Reagan (1988) >
2011-01-07 by duncan
quality post, many good ideas. this deserves turning into a document file of some sort & putting in the files section under "tips & tricks". duncan. --- In xl7@yahoogroups.com, "jarlath34" <stimresp@...> wrote: > > I made a template patch that allows me to design my Kick (and other) drums, 'on the fly'. > > Essentially it comprises 4 layers, each with a different kit (809-909-Acoustic, etc), volume ranges slightly overlapping. I can RTx crossfade /blend these using a knob. Another knob allows choosing of sample start point (can give a nice click attack to an 808 kick, or soften a 909). > > Further knobs are mapped to Pitch envelope - the effect of turning this is akin to tightening the drum head, which makes everything a lot more punchy - and another knob to control overall pitch (either up or down). > > Similarly I use a knob to control the depth of Filter envelope. > > Playing around with these few controls can provide a good range and allows you to fit or tune your drum specifically for your composition. > > Taking it further, you could put a sine wave with a medium attack on one layer and map two knobs to it's volume and Envelope decay - can provide a nice 'boooom' or rattle with some vibrato - but easily overdone. I tend to HP or BP filter my kicks (everything in fact) - I haven't been able to get the EQ filters to eliminate low frequency mud as effectively. > > For variation, you can use the Vel-Amp knob to bring-in and out ghost notes - which can be very effective. You could assign another knob to control randomness from a KeyRnd or LFO mapped to Volume. > > There are lots of ways to go from there. I use this same template, with minor modifications, to design snares, hats, Toms, etc - all from the same basic template which only needs to be set-up once (though it took a lot of experimentation - you will need Prodatum :) Maybe I'll post a screenshot. > > But I think of all the above, the most important aspect to consider in making your sounds unique, is familiarity with the envelopes. Play with these and you will be richly rewarded. I recommend you start with only a sine wave and the envelopes - it will give you 'the feel'. > > FWIW I have a XL-7 with Pop, Vintage and Ensoniq roms. The stock ROM has plenty of good kits IMO. The Vintage collection Kits are quite nice, but my favs are in the Ensoniq Project Rom. It is set-up as a kit-builder, so you are encouraged to use 3 layers per kit. However, nothing beats the flexibility of keeping it to one drum type per track and tweaking the hell out of it as above, and for that any kit can be used as basis. > > Good Luck! > J > --- In xl7@yahoogroups.com, Atom Smasher <atom@> wrote: > > > > i'm curious what ROMs/sounds/effects ya'll are using for kick drums, in > > different styles of electronic music.... > > > > > > -- > > ...atom > > > > ________________________ > > http://atom.smasher.org/ > > 762A 3B98 A3C3 96C9 C6B7 582A B88D 52E4 D9F5 7808 > > ------------------------------------------------- > > > > "Facts are stupid things." > > -- Ronald Reagan (1988) > > >
2011-01-07 by Mauricio Balma
Exactly. In fact that's the best way to program user patches on the CS, not just kicks. creating patch templates. A good tip is to create a high attack-fast decaying envelope on the AUXiliar. Then, link the pitch to the aux envelope. assign a knob to increase-decrease the depth amount of the link between the pitch and the aux envelope program a knob to modulate the length of the decaying section. program four knobs to modulate each of the 4 instruments by separated. --- On Fri, 1/7/11, duncan <goddard.duncan@...> wrote: From: duncan <goddard.duncan@...> Subject: [xl7] Re: kick drums To: xl7@yahoogroups.com Date: Friday, January 7, 2011, 9:15 AM quality post, many good ideas. this deserves turning into a document file of some sort & putting in the files section under "tips & tricks". duncan. --- In xl7@yahoogroups.com, "jarlath34" <stimresp@...> wrote: > > I made a template patch that allows me to design my Kick (and other) drums, 'on the fly'. > > Essentially it comprises 4 layers, each with a different kit (809-909-Acoustic, etc), volume ranges slightly overlapping. I can RTx crossfade /blend these using a knob. Another knob allows choosing of sample start point (can give a nice click attack to an 808 kick, or soften a 909). > > Further knobs are mapped to Pitch envelope - the effect of turning this is akin to tightening the drum head, which makes everything a lot more punchy - and another knob to control overall pitch (either up or down). > > Similarly I use a knob to control the depth of Filter envelope. > > Playing around with these few controls can provide a good range and allows you to fit or tune your drum specifically for your composition. > > Taking it further, you could put a sine wave with a medium attack on one layer and map two knobs to it's volume and Envelope decay - can provide a nice 'boooom' or rattle with some vibrato - but easily overdone. I tend to HP or BP filter my kicks (everything in fact) - I haven't been able to get the EQ filters to eliminate low frequency mud as effectively. > > For variation, you can use the Vel-Amp knob to bring-in and out ghost notes - which can be very effective. You could assign another knob to control randomness from a KeyRnd or LFO mapped to Volume. > > There are lots of ways to go from there. I use this same template, with minor modifications, to design snares, hats, Toms, etc - all from the same basic template which only needs to be set-up once (though it took a lot of experimentation - you will need Prodatum :) Maybe I'll post a screenshot. > > But I think of all the above, the most important aspect to consider in making your sounds unique, is familiarity with the envelopes. Play with these and you will be richly rewarded. I recommend you start with only a sine wave and the envelopes - it will give you 'the feel'. > > FWIW I have a XL-7 with Pop, Vintage and Ensoniq roms. The stock ROM has plenty of good kits IMO. The Vintage collection Kits are quite nice, but my favs are in the Ensoniq Project Rom. It is set-up as a kit-builder, so you are encouraged to use 3 layers per kit. However, nothing beats the flexibility of keeping it to one drum type per track and tweaking the hell out of it as above, and for that any kit can be used as basis. > > Good Luck! > J > --- In xl7@yahoogroups.com, Atom Smasher <atom@> wrote: > > > > i'm curious what ROMs/sounds/effects ya'll are using for kick drums, in > > different styles of electronic music.... > > > > > > -- > > ...atom > > > > ________________________ > > http://atom.smasher.org/ > > 762A 3B98 A3C3 96C9 C6B7 582A B88D 52E4 D9F5 7808 > > ------------------------------------------------- > > > > "Facts are stupid things." > > -- Ronald Reagan (1988) > > >
2011-01-07 by Bruno
Hello, 2011/1/7 Mauricio Balma <balmaproducer@...> > In fact that's the best way to program user patches on the CS, not just kicks. > > creating patch templates. Must do the same for pads... any hints in this area? Cheers, Bruno
2011-01-07 by jarlath34
For the aux envelope mapped to pitch, you can get much steeper attack/decay by using the 4xGain processor (i.e Aux env-4xgain, 4xgain-pitch). You can even get bell-ish tones this way using only a sine wave. Pads - for me the best pads are those that are simple but played well. One-finger swirling atmospheres are fine and easy to do, but rarely usable in a musical context. For general patch design it helps me to consider the XL-7 as standard 4-oscillator synth. I might put a sine on layer(Osc) one and a saw on layer two - blending betweeen them for a little bite (remember - knob movements are recorded - almost like making your own custom LFO's). Maybe put a string sample on layer 3, and blend that with something in layer 4. Try out the different filters - even different filters on different layers - and modulate the cutoff, etc. There are a ridiculous amount of possibilities. Experimentation is wonderful, but it really helps to map out with pen and paper the kind of sound you are going for, and what you want it to do, and in the context of the e-mu architecture. That way you can approach patch editing with more purpose, rather than just sitting in front of a zillion parameters and hoping for inspiration. If you know what you want, there is a good chance the e-mu will get there, or close enough, but it requires some forward planning. Go for a walk - conceptualise your sound, capture the main points on paper, then dive-in. Cheers, J --- In xl7@yahoogroups.com, Bruno <brunorc@...> wrote: > > Hello, > > 2011/1/7 Mauricio Balma <balmaproducer@...> > > In fact that's the best way to program user patches on the CS, not just kicks. > > > > creating patch templates. > > Must do the same for pads... any hints in this area? > > Cheers, > > Bruno >
2011-01-07 by James Ulibarri
For the aux envelope mapped to pitch, you can get much steeper attack/decay by using the 4xGain processor (i.e Aux env-4xgain, 4xgain-pitch). You can even get bell-ish tones this way using only a sine wave.
> 2011/1/7 Mauricio Balma <balmaproducer@...>
Pads - for me the best pads are those that are simple but played well. One-finger swirling atmospheres are fine and easy to do, but rarely usable in a musical context.
For general patch design it helps me to consider the XL-7 as standard 4-oscillator synth. I might put a sine on layer(Osc) one and a saw on layer two - blending betweeen them for a little bite (remember - knob movements are recorded - almost like making your own custom LFO's). Maybe put a string sample on layer 3, and blend that with something in layer 4. Try out the different filters - even different filters on different layers - and modulate the cutoff, etc. There are a ridiculous amount of possibilities.
Experimentation is wonderful, but it really helps to map out with pen and paper the kind of sound you are going for, and what you want it to do, and in the context of the e-mu architecture. That way you can approach patch editing with more purpose, rather than just sitting in front of a zillion parameters and hoping for inspiration. If you know what you want, there is a good chance the e-mu will get there, or close enough, but it requires some forward planning.
Go for a walk - conceptualise your sound, capture the main points on paper, then dive-in.
Cheers,
J
> > In fact that's the best way to program user patches on the CS, not just kicks.
> >
> > creating patch templates.
>
> Must do the same for pads... any hints in this area?
>
> Cheers,
>;
> Bruno
>
Re: [xl7] Re: kick drums
2011-01-07 by Matt
Re: sp1200: Why? Is it the analog filters?
On Jan 7, 2011 1:02 PM, "James Ulibarri" <jamesulibarri@...> wrote:Re: [xl7] Re: kick drums
2011-01-07 by James Ulibarri
yeah and the lower bit resolution results in huge rounded thuds. It shakes everything in my studio room.On Fri, Jan 7, 2011 at 1:14 PM, Matt <somatt@...> wrote:
Re: sp1200: Why? Is it the analog filters?
On Jan 7, 2011 1:02 PM, "James Ulibarri" <jamesulibarri@...> wrote:
Re: [xl7] Re: kick drums
2011-01-07 by Matt
Hah that's awesome. Do you perform with it or just studio?
On Jan 7, 2011 1:19 PM, "James Ulibarri" <jamesulibarri@...>; wrote:
> yeah and the lower bit resolution results in huge rounded thuds. It shakes
> everything in my studio room.
>
>
>
> On Fri, Jan 7, 2011 at 1:14 PM, Matt <somatt@...> wrote:
>
>>
>>
>> Re: sp1200: Why? Is it the analog filters?
>> On Jan 7, 2011 1:02 PM, "James Ulibarri" <jamesulibarri@...> wrote:
>>
>>Re: [xl7] Re: kick drums
2011-01-07 by Bruno
2011/1/7 jarlath34 <stimresp@...>: > For the aux envelope mapped to pitch, you can get much steeper attack/decay by using the 4xGain processor (i.e Aux env-4xgain, 4xgain-pitch). You can even get bell-ish tones this way using only a sine wave. > > Pads - for me the best pads are those that are simple but played well. One-finger swirling atmospheres are fine and easy to do, but rarely usable in a musical context. Well, that's mostly Korg/Roland domain. I tried to get an "ever-evolving", but not mix-filling sound. The best way is probably slow LFO with a lot of variation, with looped AuxEnv; then rinse and repeat for other layers, taking care of adjusting LFO speed, so they will not repeat easily. > For general patch design it helps me to consider the XL-7 as standard 4-oscillator synth. I might put a sine on layer(Osc) one and a saw on layer two - blending betweeen them for a little bite (remember - knob movements are recorded - almost like making your own custom LFO's). Maybe put a string sample on layer 3, and blend that with something in layer 4. Try out the different filters - even different filters on different layers - and modulate the cutoff, etc. There are a ridiculous amount of possibilities. True, but I tend to avoid simple waves (saw, sine, pulse). E-mu sound is rather digital in nature, and some of the quirks of the engine make it very non-analog. I'd rather prefer to use my Novation KS5 for it. > Experimentation is wonderful, but it really helps to map out with pen and paper the kind of sound you are going for, and what you want it to do, and in the context of the e-mu architecture. That way you can approach patch editing with more purpose, rather than just sitting in front of a zillion parameters and hoping for inspiration. If you know what you want, there is a good chance the e-mu will get there, or close enough, but it requires some forward planning. I would *love* to be able to see the output of a patchord, like on the oscilloscope... Cheers, BrunoRe: [xl7] Re: kick drums
2011-01-07 by James Ulibarri
Not yet. I keep it all at home. Too many jealous crazies out there that would love to spill a beer on my old machines.
I am selling one of my Emax 1's for $300. I need to list on Ebay.On Fri, Jan 7, 2011 at 1:31 PM, Matt <somatt@...> wrote:Hah that's awesome. Do you perform with it or just studio?
On Jan 7, 2011 1:19 PM, "James Ulibarri" <jamesulibarri@...> wrote:
> yeah and the lower bit resolution results in huge rounded thuds. It shakes
> everything in my studio room.
>
>
>
> On Fri, Jan 7, 2011 at 1:14 PM, Matt <somatt@...> wrote:
>
>>
>>
>> Re: sp1200: Why? Is it the analog filters?
>> On Jan 7, 2011 1:02 PM, "James Ulibarri" <jamesulibarri@...> wrote:
>>
>>
Re: [xl7] Re: kick drums
2011-01-07 by Matt
rack or keys?On Fri, Jan 7, 2011 at 2:16 PM, James Ulibarri <jamesulibarri@...> wrote:Not yet. I keep it all at home. Too many jealous crazies out there that would love to spill a beer on my old machines.
I am selling one of my Emax 1's for $300. I need to list on Ebay.On Fri, Jan 7, 2011 at 1:31 PM, Matt <somatt@...> wrote:Hah that's awesome. Do you perform with it or just studio?
On Jan 7, 2011 1:19 PM, "James Ulibarri" <jamesulibarri@gmail.com> wrote:
> yeah and the lower bit resolution results in huge rounded thuds. It shakes
> everything in my studio room.
>
>
>
> On Fri, Jan 7, 2011 at 1:14 PM, Matt <somatt@...> wrote:
>
>>
>>
>> Re: sp1200: Why? Is it the analog filters?
>> On Jan 7, 2011 1:02 PM, "James Ulibarri" <jamesulibarri@...> wrote:
>>
>>
Re: [xl7] Re: kick drums
2011-01-07 by James Ulibarri
Keys. i am keeping the rack. too much space right now since i have two EII's and EIII already.
those things are giant and suck all the studio real estate up.
akai remix 16 also for sale $200
yamaha a5000 with internal hardrive $300
I'm looking for a mint ASR-XOn Fri, Jan 7, 2011 at 2:19 PM, Matt <somatt@gmail.com> wrote:rack or keys?
On Fri, Jan 7, 2011 at 2:16 PM, James Ulibarri <jamesulibarri@...> wrote:
Not yet. I keep it all at home. Too many jealous crazies out there that would love to spill a beer on my old machines.
I am selling one of my Emax 1's for $300. I need to list on Ebay.On Fri, Jan 7, 2011 at 1:31 PM, Matt <somatt@...> wrote:Hah that's awesome. Do you perform with it or just studio?
On Jan 7, 2011 1:19 PM, ";James Ulibarri" <jamesulibarri@...> wrote:
> yeah and the lower bit resolution results in huge rounded thuds. It shakes
> everything in my studio room.
>
>
>
> On Fri, Jan 7, 2011 at 1:14 PM, Matt <somatt@...> wrote:
>
>>
>>
>> Re: sp1200: Why? Is it the analog filters?
>> On Jan 7, 2011 1:02 PM, "James Ulibarri" <jamesulibarri@gmail.com> wrote:
>>
>>
Re: [xl7] Re: kick drums
2011-01-07 by Matt
Yea, I'd be in but I only want rack stuff, can't gig easily with keys.Re: [xl7] Re: kick drums
2011-01-07 by Matt
http://cgi.ebay.com/Ensoniq-ASR-X-Pro-White-Internal-ZIP-Max-RAM-New-Pots-/190487331385 mint asr-x pro painted white On Fri, Jan 7, 2011 at 2:30 PM, Matt <somatt@...> wrote: > Yea, I'd be in but I only want rack stuff, can't gig easily with keys.Re: [xl7] Re: kick drums
2011-01-07 by James Ulibarri
yeah I saw that, but I would have to do a silk screen or water slide decal job in Illustrator to operate the darn thing.On Fri, Jan 7, 2011 at 2:31 PM, Matt <somatt@...> wrote:
http://cgi.ebay.com/Ensoniq-ASR-X-Pro-White-Internal-ZIP-Max-RAM-New-Pots-/190487331385
mint asr-x pro painted white
On Fri, Jan 7, 2011 at 2:30 PM, Matt <somatt@...> wrote:
> Yea, I'd be in but I only want rack stuff, can't gig easily with keys.