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Emu XL-7 & MP-7 User's Group

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2010-12-19 by D F Tweedie

Hi ... 

I just read this over at gearslutz regarding a question about the Xtreme Lead.

The poster stated there were 3 different versions: original, V2 and XL-7, asking which he should get.

This was someone's answer: "I currently own two of these. The V2 and original. The XL-7 and V2 have 4 banks of sounds that are exactly the same and the V2 adds 1 extra bank of 127 sounds. The original sound set has exactly the same 32mb of sample rom but - completely different programmed presets built from those rom samples."

OK ... so if they all use the same samples, where would you find the preset packages for each? Seems like it would be pretty simple to use Prodatum and load up the various presets ... maybe make a custom bank.

This also makes me wonder about some of the other ROMS.

I know some of you like to program/ roll your own ... but to have access to all the original factory preset banks would be great for some of the less adventurous of us ... as well as possible good learning exemplars for the patch tweakers.

DF
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.

Re: [xl7] (unknown)

2010-12-19 by Jack Pratt

If you go over to the file section in the P2K group, I have uploaded the sysex 
dumps of every bank from every ROM except #20 (the composer ROM from the Proteus 
2500) which I do not have a copy of.

The version 1 comes from the xl-1 (also the xl-1 turbo)
The version 2 comes from the xk-6
The other is from the xl-7 which (as you have noted) is identical to the xk6 but 
missing one bank

The waveforms are reported to be identical (have not actually checked myself), 
but have slightly different IDs. So to use the sysex dumps from xl-1 with a xk-6 
or xl-7 you will need to modify the ROM identifier in the sysex to the one in 
your box. FOr xl-1 the ID is 7, the other two have an ID of 14.

Also in the P2K file section there is also a description of sysex implementation 
and some xl spreadsheets describing the dump in detail. Not a big deal to 
modify.

The same thing applies for the variants of composer, sounds of the ZR and phatt 
ROMs (where the variants have different ROM identifiers).






________________________________
From: D F Tweedie <bienpegaito@...>
To: xl7@yahoogroups.com
Sent: Sun, December 19, 2010 11:57:38 AM
Subject: [xl7] (unknown)

  
Hi ... 

I just read this over at gearslutz regarding a question about the Xtreme Lead.

The poster stated there were 3 different versions: original, V2 and XL-7, asking 
which he should get.

This was someone's answer: "I currently own two of these. The V2 and original. 
The XL-7 and V2 have 4 banks of sounds that are exactly the same and the V2 adds 
1 extra bank of 127 sounds. The original sound set has exactly the same 32mb of 
sample rom but - completely different programmed presets built from those rom 
samples."

OK ... so if they all use the same samples, where would you find the preset 
packages for each? Seems like it would be pretty simple to use Prodatum and load 
up the various presets ... maybe make a custom bank.

This also makes me wonder about some of the other ROMS.

I know some of you like to program/ roll your own ... but to have access to all 
the original factory preset banks would be great for some of the less 
adventurous of us ... as well as possible good learning exemplars for the patch 
tweakers.

DF
CONFIDENTIALITY NOTICE: This communication with its contents may contain 
confidential and/or legally privileged information. It is solely for the use of 
the intended recipient(s). Unauthorized interception, review, use or disclosure 
is prohibited and may violate applicable laws including the Electronic 
Communications Privacy Act. If you are not the intended recipient, please 
contact the sender and destroy all copies of the communication.

Re: [xl7] Version Help

2010-12-19 by D F Tweedie

Thanks so much Jack!
 
I amended the subject of this post (forgot it originally) so others may benefit slightly from my curiosity and immensely from your expertise and work.
 
DF

CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.

--- On Sat, 12/18/10, Jack Pratt <woodsworth1@...> wrote:


From: Jack Pratt <woodsworth1@...>
Subject: Re: [xl7] (unknown)
To: xl7@yahoogroups.com
Date: Saturday, December 18, 2010, 7:17 PM


  





If you go over to the file section in the P2K group, I have uploaded the sysex dumps of every bank from every ROM except #20 (the composer ROM from the Proteus 2500) which I do not have a copy of.

The version 1 comes from the xl-1 (also the xl-1 turbo)
The version 2 comes from the xk-6
The other is from the xl-7 which (as you have noted) is identical to the xk6 but missing one bank

The waveforms are reported to be identical (have not actually checked myself), but have slightly different IDs. So to use the sysex dumps from xl-1 with a xk-6 or xl-7 you will need to modify the ROM identifier in the sysex to the one in your box. FOr xl-1 the ID is 7, the other two have an ID of 14.

Also in the P2K file section there is also a description of sysex implementation and some xl spreadsheets describing the dump in detail. Not a big deal to modify.

The same thing applies for the variants of composer, sounds of the ZR and phatt ROMs (where the variants have different ROM identifiers).







From: D F Tweedie <bienpegaito@...>
To: xl7@yahoogroups.com
Sent: Sun, December 19, 2010 11:57:38 AM
Subject: [xl7] (unknown)

  

Hi ... 

I just read this over at gearslutz regarding a question about the Xtreme Lead.

The poster stated there were 3 different versions: original, V2 and XL-7, asking which he should get.

This was someone's answer: "I currently own two of these. The V2 and original. The XL-7 and V2 have 4 banks of sounds that are exactly the same and the V2 adds 1 extra bank of 127 sounds. The original sound set has exactly the same 32mb of sample rom but - completely different programmed presets built from those rom samples."

OK ... so if they all use the same samples, where would you find the preset packages for each? Seems like it would be pretty simple to use Prodatum and load up the various presets ... maybe make a custom bank.

This also makes me wonder about some of the other ROMS.

I know some of you like to program/ roll your own ... but to have access to all the original factory preset banks would be great for some of the less adventurous of us ... as well as possible good learning exemplars for the patch tweakers.

DF
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.

volume knob

2011-10-06 by Greg Waltzer

The volume knob has stopped working on my XL-7. I wonder if anyone else 
has experience with this, and if it&#39;s an easy fix.
Can I get the part from any of the proteus modules, or does it have to 
be from a command station?

Re: [xl7] volume knob

2011-10-06 by Bruno

2011/10/6 Greg Waltzer &lt;egw@...&gt;:
&gt; The volume knob has stopped working on my XL-7. I wonder if anyone else
&gt; has experience with this, and if it&#39;s an easy fix.

What do you mean by &quot;stopped working&quot;? Mine was broken when I got it
(that was the reason it was so cheap), and for the moment it only has
two options: 0 or max (max being engaged after turning it only a bit
from the &quot;0&quot; position). The small piece of laminate in it broke,
that&#39;s why.

&gt; Can I get the part from any of the proteus modules, or does it have to
&gt; be from a command station?

I&#39;m not sure if a volume pot from P2K would work - the one from the
XL-7 has the bush, which is used to fix it into the front panel, I
don&#39;t remember if the P2K one has the bush as well. I plan to find
some replacement soon, anyway.

Bruno

RE: [xl7] volume knob

2011-10-07 by Andrew

Not sure how it's not working... but the master volume knob shouldn't really hinder you very much... unless it's stuck on 0. Ideally, you'll want to leave the master volume all the way up, because your amplitude based modulations may not behave as you expect by having the master volume attenuating the final output signal. Luckily the XL-7 has multiple ways of controlling the volume of tracks/channels/presets etc which should give you the flexibility to find the balance you're looking for.

> To: xl7@yahoogroups.com
> From: brunorc@...
> Date: Thu, 6 Oct 2011 23:53:53 +0200
> Subject: Re: [xl7] volume knob
>
> 2011/10/6 Greg Waltzer :
> > The volume knob has stopped working on my XL-7. I wonder if anyone else
> > has experience with this, and if it's an easy fix.
>
> What do you mean by "stopped working"? Mine was broken when I got it
> (that was the reason it was so cheap), and for the moment it only has
> two options: 0 or max (max being engaged after turning it only a bit
> from the "0" position). The small piece of laminate in it broke,
> that's why.
>
> > Can I get the part from any of the proteus modules, or does it have to
>; > be from a command station?
>
> I'm not sure if a volume pot from P2K would work - the one from the
> XL-7 has the bush, which is used to fix it into the front panel, I
> don't remember if the P2K one has the bush as well. I plan to find
> some replacement soon, anyway.
>
> Bruno
>
>
> ------------------------------------
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Re: [xl7] volume knob

2011-10-07 by Bruno

2011/10/7 Andrew &lt;Alan_mansfield@...&gt;
&gt; Luckily the XL-7 has multiple ways of controlling the volume of tracks/channels/presets etc which should give you the flexibility to find the balance you&#39;re looking for.

I was actually thinking about using my BCR2000 and make one knob
sending the Master Volume SysEx. But that&#39;s a workaround. A solution
is to find a part which can serve as a replacement. Bourns has nice
endless encoders which can solve the Data dial problems, but I was
unable to find a potentiometer similar to the XL7 volume one on their
site.

Bruno

drum kit maps

2011-10-08 by Greg Waltzer

A long time ago, someone posted drum kit maps for the composer and XL-7 
roms.
I wonder if anyone has seen drum kit maps for the world rom?

Re: drum kit maps

2011-10-10 by steve_the_composer

Thanks for asking. I have stuff that I haven&#39;t had time to upload them.  I just uploaded a batch to my site: 
http://www.e-univercity.com/SynthGearDocs/

Look for ROM Drum Maps under Other Resources in the navigation panel.



--- In xl7@yahoogroups.com, Greg Waltzer &lt;egw@...&gt; wrote:
&gt;
&gt; A long time ago, someone posted drum kit maps for the composer and XL-7 
&gt; roms.
&gt; I wonder if anyone has seen drum kit maps for the world rom?
&gt;

Re: [xl7] Re: drum kit maps

2011-11-10 by D F Tweedie

Hi Steve ...

Thanks for you effort in your great site!

I was wondering if these drum maps are formatted for any particular application, i.e., Sonar, Cubase, etc., or if they just provide information.

Thanks.

 
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.


________________________________
From: steve_the_composer <smw-mail@...>
To: xl7@yahoogroups.com
Sent: Sunday, October 9, 2011 8:42 PM
Subject: [xl7] Re: drum kit maps


  
Thanks for asking. I have stuff that I haven't had time to upload them.  I just uploaded a batch to my site: 
http://www.e-univercity.com/SynthGearDocs/

Look for ROM Drum Maps under Other Resources in the navigation panel.

--- In xl7@yahoogroups.com, Greg Waltzer <egw@...> wrote:
>
> A long time ago, someone posted drum kit maps for the composer and XL-7 
> roms.
> I wonder if anyone has seen drum kit maps for the world rom?
>

Re: drum kit maps

2011-11-10 by steve_the_composer

Those are just the basic E-Mu txt files showing what drums are set up for which keys. I have not collected drum maps for software specific maps (Cakewalk, Cubase, etc.), though I do have a number of Cakewalk ins files. There are some posted in the files sections here and in the p2k yahoo group. I will try to look to see if any of the cakewalk ones I have the drum maps encoded.

What software do you use?

Steve

--- In xl7@yahoogroups.com, D F Tweedie &lt;bienpegaito@...&gt; wrote:
&gt;
&gt; Hi Steve ...
&gt; 
&gt; Thanks for you effort in your great site!
&gt; 
&gt; I was wondering if these drum maps are formatted for any particular application, i.e., Sonar, Cubase, etc., or if they just provide information.
&gt; 
&gt; Thanks.
&gt; 
&gt;  
&gt; CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.
&gt; 
&gt; 
&gt; ________________________________
&gt; From: steve_the_composer &lt;smw-mail@...&gt;
&gt; To: xl7@yahoogroups.com
&gt; Sent: Sunday, October 9, 2011 8:42 PM
&gt; Subject: [xl7] Re: drum kit maps
&gt; 
&gt; 
&gt;   
&gt; Thanks for asking. I have stuff that I haven&#39;t had time to upload them.  I just uploaded a batch to my site: 
&gt; http://www.e-univercity.com/SynthGearDocs/
&gt; 
&gt; Look for ROM Drum Maps under Other Resources in the navigation panel.
&gt; 
&gt; --- In xl7@yahoogroups.com, Greg Waltzer &lt;egw@&gt; wrote:
&gt; &gt;
&gt; &gt; A long time ago, someone posted drum kit maps for the composer and XL-7 
&gt; &gt; roms.
&gt; &gt; I wonder if anyone has seen drum kit maps for the world rom?
&gt; &gt;
&gt;

Re: [xl7] Re: drum kit maps

2011-11-10 by D F Tweedie

Thanks for responding, Steve.

I primarily (and for drum map purposes, exclusively) use Cubase 6.

I saw your reference to the p2k yahoo group in another thread, too. Looks like I'll have to join up to scrounge the archives/ files.

Seems to me I came across an applet or something that would convert the Cakewalk ins file to Cubase a while ago. If I can find it, I'd be very interested in the ins files.

I think I'm going to go on a mission to shoot all the developers who strayed from the GM standard in their drum sounds key assignments.

Any volunteers to join me?


DF

 


________________________________
From: steve_the_composer <smw-mail@...>
To: xl7@yahoogroups.com
Sent: Thursday, November 10, 2011 2:27 PM
Subject: [xl7] Re: drum kit maps


  
Those are just the basic E-Mu txt files showing what drums are set up for which keys. I have not collected drum maps for software specific maps (Cakewalk, Cubase, etc.), though I do have a number of Cakewalk ins files. There are some posted in the files sections here and in the p2k yahoo group. I will try to look to see if any of the cakewalk ones I have the drum maps encoded.

What software do you use?

Steve

--- In xl7@yahoogroups.com, D F Tweedie <bienpegaito@...> wrote:
>
> Hi Steve ...
> 
> Thanks for you effort in your great site!
> 
> I was wondering if these drum maps are formatted for any particular application, i.e., Sonar, Cubase, etc., or if they just provide information.
> 
> Thanks.
> 
>  
> CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.
> 
> 
> ________________________________
> From: steve_the_composer <smw-mail@...>
> To: xl7@yahoogroups.com
> Sent: Sunday, October 9, 2011 8:42 PM
> Subject: [xl7] Re: drum kit maps
> 
> 
>   
> Thanks for asking. I have stuff that I haven't had time to upload them.  I just uploaded a batch to my site: 
> http://www.e-univercity.com/SynthGearDocs/
> 
> Look for ROM Drum Maps under Other Resources in the navigation panel.
> 
> --- In xl7@yahoogroups.com, Greg Waltzer <egw@> wrote:
> >
> > A long time ago, someone posted drum kit maps for the composer and XL-7 
> > roms.
> > I wonder if anyone has seen drum kit maps for the world rom?
> >
>

Re: drum kit maps

2011-11-10 by steve_the_composer

I don&#39;t do much with GM, so you are on your own!!!

On a serious note, I looked through my Cakewalk ins files and none of the ones designed for any of the P2K ROMS have the drum maps encoded. Also, I didn&#39;t see any software oriented files in the XL-7 files section. I thought we had some, but I didn&#39;t see any. Maybe they are in the p2k group.

Steve

--- In xl7@yahoogroups.com, D F Tweedie &lt;bienpegaito@...&gt; wrote:
&gt;
&gt; Thanks for responding, Steve.
&gt; 
&gt; I primarily (and for drum map purposes, exclusively) use Cubase 6.
&gt; 
&gt; I saw your reference to the p2k yahoo group in another thread, too. Looks like I&#39;ll have to join up to scrounge the archives/ files.
&gt; 
&gt; Seems to me I came across an applet or something that would convert the Cakewalk ins file to Cubase a while ago. If I can find it, I&#39;d be very interested in the ins files.
&gt; 
&gt; I think I&#39;m going to go on a mission to shoot all the developers who strayed from the GM standard in their drum sounds key assignments.
&gt; 
&gt; Any volunteers to join me?
&gt; 
&gt; 
&gt; DF
&gt; 
&gt;  
&gt; 
&gt; 
&gt; ________________________________
&gt; From: steve_the_composer &lt;smw-mail@...&gt;
&gt; To: xl7@yahoogroups.com
&gt; Sent: Thursday, November 10, 2011 2:27 PM
&gt; Subject: [xl7] Re: drum kit maps
&gt; 
&gt; 
&gt;   
&gt; Those are just the basic E-Mu txt files showing what drums are set up for which keys. I have not collected drum maps for software specific maps (Cakewalk, Cubase, etc.), though I do have a number of Cakewalk ins files. There are some posted in the files sections here and in the p2k yahoo group. I will try to look to see if any of the cakewalk ones I have the drum maps encoded.
&gt; 
&gt; What software do you use?
&gt; 
&gt; Steve
&gt; 
&gt; --- In xl7@yahoogroups.com, D F Tweedie &lt;bienpegaito@&gt; wrote:
&gt; &gt;
&gt; &gt; Hi Steve ...
&gt; &gt; 
&gt; &gt; Thanks for you effort in your great site!
&gt; &gt; 
&gt; &gt; I was wondering if these drum maps are formatted for any particular application, i.e., Sonar, Cubase, etc., or if they just provide information.
&gt; &gt; 
&gt; &gt; Thanks.
&gt; &gt; 
&gt; &gt;  
&gt; &gt; CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.
&gt; &gt; 
&gt; &gt; 
&gt; &gt; ________________________________
&gt; &gt; From: steve_the_composer &lt;smw-mail@&gt;
&gt; &gt; To: xl7@yahoogroups.com
&gt; &gt; Sent: Sunday, October 9, 2011 8:42 PM
&gt; &gt; Subject: [xl7] Re: drum kit maps
&gt; &gt; 
&gt; &gt; 
&gt; &gt;   
&gt; &gt; Thanks for asking. I have stuff that I haven&#39;t had time to upload them.  I just uploaded a batch to my site: 
&gt; &gt; http://www.e-univercity.com/SynthGearDocs/
&gt; &gt; 
&gt; &gt; Look for ROM Drum Maps under Other Resources in the navigation panel.
&gt; &gt; 
&gt; &gt; --- In xl7@yahoogroups.com, Greg Waltzer &lt;egw@&gt; wrote:
&gt; &gt; &gt;
&gt; &gt; &gt; A long time ago, someone posted drum kit maps for the composer and XL-7 
&gt; &gt; &gt; roms.
&gt; &gt; &gt; I wonder if anyone has seen drum kit maps for the world rom?
&gt; &gt; &gt;
&gt; &gt;
&gt;

E-Loader 1.1 Download Site Plus Other Resources

2011-11-11 by D F Tweedie

I just found this site with the e-Loader 1.1 and some other resources. Don't know if others are aware of it or not.
 
http://francisfisher.me.uk/problem/2011/emu-legacy-archive/
 
There's a lof of good stuff.
 
DF

CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.


________________________________
From: D F Tweedie <bienpegaito@...>
To: "xl7@yahoogroups.com" <xl7@yahoogroups.com>
Sent: Thursday, November 10, 2011 2:59 PM
Subject: Re: [xl7] Re: drum kit maps


  
Thanks for responding, Steve.

I primarily (and for drum map purposes, exclusively) use Cubase 6.

I saw your reference to the p2k yahoo group in another thread, too. Looks like I'll have to join up to scrounge the archives/ files.

Seems to me I came across an applet or something that would convert the Cakewalk ins file to Cubase a while ago. If I can find it, I'd be very interested in the ins files.

I think I'm going to go on a mission to shoot all the developers who strayed from the GM standard in their drum sounds key assignments.

Any volunteers to join me?


DF




________________________________
From: steve_the_composer <smw-mail@...>
To: xl7@yahoogroups.com
Sent: Thursday, November 10, 2011 2:27 PM
Subject: [xl7] Re: drum kit maps


  
Those are just the basic E-Mu txt files showing what drums are set up for which keys. I have not collected drum maps for software specific maps (Cakewalk, Cubase, etc.), though I do have a number of Cakewalk ins files. There are some posted in the files sections here and in the p2k yahoo group. I will try to look to see if any of the cakewalk ones I have the drum maps encoded.

What software do you use?

Steve

--- In xl7@yahoogroups.com, D F Tweedie <bienpegaito@...> wrote:
>
> Hi Steve ...
> 
> Thanks for you effort in your great site!
> 
> I was wondering if these drum maps are formatted for any particular application, i.e., Sonar, Cubase, etc., or if they just provide information.
> 
> Thanks.
> 
>  
> CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.
> 
> 
> ________________________________
> From: steve_the_composer <smw-mail@...>
> To: xl7@yahoogroups.com
> Sent: Sunday, October 9, 2011 8:42 PM
> Subject: [xl7] Re: drum kit maps
> 
> 
>   
> Thanks for asking. I have stuff that I haven't had time to upload them. I just uploaded a batch to my site: 
> http://www.e-univercity.com/SynthGearDocs/
> 
> Look for ROM Drum Maps under Other Resources in the navigation panel.
> 
> --- In xl7@yahoogroups.com, Greg Waltzer <egw@> wrote:
> >
> > A long time ago, someone posted drum kit maps for the composer and XL-7 
> > roms.
> > I wonder if anyone has seen drum kit maps for the world rom?
> >
>

Re: [xl7] Re: drum kit maps

2011-11-11 by Bruno

2011/11/10 D F Tweedie &lt;bienpegaito@...&gt;
&gt; I think I&#39;m going to go on a mission to shoot all the developers who strayed from the GM standard in their drum sounds key assignments.
&gt; Any volunteers to join me?

Hold your horses, please.

Have you ever tried to play drums on the keyboard? Believe me, GM
setup is the most anti-intuitive one you can imagine.

Having said this, I WOULD appreciate if every synth/module providing
drumkits HAD one GM-compatible kit. At the end of the day it can be
just this synth standard kit, remapped to meet the criteria of GM
compatibility. And the only expense is the memory used to store
another key-&gt;sample matching table. ZROM for the win!

Bruno

Re: [xl7] Re: drum kit maps

2011-11-11 by D F Tweedie

Not tried in any serious vein. But with the GM standard it is so simple to sequence across drum sound sources ... who wants to have to learn 15 different midi key formats to basically do the same thing?

I'm also wondering what would be an 'intuitive' way to map a keyboard for drums. I could imagine a split at C3 with the snare hits on the right upper keys and the hat and ride on the left ... but where does the kick go?

Anyway, don't worry about me, I enjoy grousing.

DF

 


________________________________
From: Bruno <brunorc@...>
To: xl7@yahoogroups.com
Sent: Friday, November 11, 2011 12:28 AM
Subject: Re: [xl7] Re: drum kit maps


  
2011/11/10 D F Tweedie <bienpegaito@...>
> I think I'm going to go on a mission to shoot all the developers who strayed from the GM standard in their drum sounds key assignments.
> Any volunteers to join me?

Hold your horses, please.

Have you ever tried to play drums on the keyboard? Believe me, GM
setup is the most anti-intuitive one you can imagine.

Having said this, I WOULD appreciate if every synth/module providing
drumkits HAD one GM-compatible kit. At the end of the day it can be
just this synth standard kit, remapped to meet the criteria of GM
compatibility. And the only expense is the memory used to store
another key->sample matching table. ZROM for the win!

Bruno

Re: [xl7] Re: drum kit maps

2011-11-11 by Bruno

2011/11/11 D F Tweedie &lt;bienpegaito@...&gt;
&gt;
&gt; Not tried in any serious vein. But with the GM standard it is so simple to sequence across drum sound sources ... who wants to have to learn 15 different midi key formats to basically do the same thing?

That&#39;s why I would welcome the GM kit in every synth.

&gt; I&#39;m also wondering what would be an &#39;intuitive&#39; way to map a keyboard for drums. I could imagine a split at C3 with the snare hits on the right upper keys and the hat and ride on the left ... but where does the kick go?

Well, that&#39;s the whole point. I would assume though, that creators of
GM standard didn&#39;t even go that far in considering the kit design. But
I think that with some key remapping, a more intuitive way can be
achieved... playing a bit with grid/live recording of drum patterns I
found it far easier to produce interesting drum patterns, than just
sequencing them in Cakewalk.

Just my $.02

Bruno

Re: [xl7] Re: drum kit maps

2011-11-11 by D F Tweedie

@Bruno ... your 2 cents is worth at least 'fiffy cen,' according to some 'Baby Boys,' anyway.


No argument about the grid/ pad superiority for 'live' drumming ... but it really doesn't depend on the underlying midi note message, does it not? But unless you're talented enough to play pads through a whole song, as opposed to a 4 or 8 bar 'beat,' modern DAW programming of CC messages and groove quantization gets you a whole lot farther than what you can do recording pad playing on hardware. (Of course this unqualified statement is likely to incite a typical Mac vs. PC like flame war between 'da beat makers' and 'da midi programmers!')

Anyway, the midi note key assignments could have just as easily been reassigned on a pad by pad basis, as everyone does with the Trigger Finger or Pad Kontrol, etc.


Well, there's a couple of warrants out for me and I don't like to shoot when I'm on the lam ... brings too much attention, ya know, so those synth designers that don't use GM for their drum mappings get to live a little longer.

And BTW, on the PK-7 the 003 Bread and Butter Kit is pretty much GM, so the ZR isn't the only ROM so blessed.

DF

 
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.


________________________________
From: Bruno <brunorc@...>
To: xl7@yahoogroups.com
Sent: Friday, November 11, 2011 1:56 AM
Subject: Re: [xl7] Re: drum kit maps


  
2011/11/11 D F Tweedie <bienpegaito@...>
>
> Not tried in any serious vein. But with the GM standard it is so simple to sequence across drum sound sources ... who wants to have to learn 15 different midi key formats to basically do the same thing?

That's why I would welcome the GM kit in every synth.

> I'm also wondering what would be an 'intuitive' way to map a keyboard for drums. I could imagine a split at C3 with the snare hits on the right upper keys and the hat and ride on the left ... but where does the kick go?

Well, that's the whole point. I would assume though, that creators of
GM standard didn't even go that far in considering the kit design. But
I think that with some key remapping, a more intuitive way can be
achieved... playing a bit with grid/live recording of drum patterns I
found it far easier to produce interesting drum patterns, than just
sequencing them in Cakewalk.

Just my $.02

Bruno

Re: [xl7] Re: drum kit maps

2011-11-12 by Bruno

Hello,

2011/11/11 D F Tweedie &lt;bienpegaito@...&gt;
&gt; @Bruno ... your 2 cents is worth at least &#39;fiffy cen,&#39; according to some &#39;Baby Boys,&#39; anyway.

Thanks ;-)

&gt; No argument about the grid/ pad superiority for &#39;live&#39; drumming ... but it really doesn&#39;t depend on the underlying midi note message, does it not? But unless you&#39;re talented enough to play pads through a whole song, as opposed to a 4 or 8 bar &#39;beat,&#39; modern DAW programming of CC messages and groove quantization gets you a whole lot farther than what you can do recording pad playing on hardware.

Yep, but even with DAW I would just create some base &quot;patterns&quot; of 4
or 8 bars, and then copy, paste & tweak. There are of course &quot;Session
Drummers&quot; and other plugins, that will just do the right thing (or
almost the right one), but that&#39;s different story. As for the drumkit
layout - I think that the way **7 are built (one octave of pads) could
have influenced the way kits were designed.

&gt; And BTW, on the PK-7 the 003 Bread and Butter Kit is pretty much GM, so the ZR isn&#39;t the only ROM so blessed.

Never had an opportunity to use the Protean Drums, but heard a lot of
good stuff about it.

I, personally, found GM to be really useful when I started using MIDI.
Knowing for sure that you&#39;re going to have strings under patch 49 and
bass guitar under (forgot the number) speeds up things, same for drum
layout. That being said, I was then using MIDI to do
mainstream/commercial stuff, so it was highly appreciated. Right now,
I&#39;m not really interested in having Tenor Sax and Helicopter in every
synth I use. It&#39;s good to be able to use standards, when they simplify
stuff; it&#39;s bad when they limit your creativity though. Yeah, Saturday
- the day of obvious statements ;-)

On the other hand I have to admit, I had my share of cursing when I
started moving my sequences from CS1x (which is XG, thus GM
compatible) to P2K, and drumkits were important part of my experience
:-) However, I immediately started to bless E-mu for the possibility
of mapping controllers to MIDI CC numbers - so I was able to XGify P2K
in 5 minutes (at least attack, release, filter and FX params).

Enjoy the weekend!

Bruno

Re: [xl7] Re: drum kit maps

2011-11-12 by gary higgins

I thought this thread made mention of Sonar/Cubase file and midi conversion stuff at one point a few days ago...thought I would chirp in on the Sonar &#39;CAL&#39; files. Not too many people use them these days though some of the files are still very powerful, esp for midi drummers, drum programmers etc. One that comes to mind is the &#39;split notes to tracks&#39; CAL file that takes a midi drum file (or any midi file) and splits it out to separate tracks, based on NOTE (read &#39;drum sound&#39;)in one operation. To get from Cubase to Sonar you could export the Cubase song as an OMF file and then import that into Sonar and run CAL. You then could create your own custom midi map and save it for future use. My Roland TD8 drum head (as do most) spits out midi as one large midi file-all channels, notes and cc&#39;s lumped together- so this was a huge help to me-esp if I wanted to replace sounds down the road and/or convert the midi to audio using audio snap or just plain have more multi track control of the drums. This doesn&#39;t solve GM (or any midi map) logic but could make midi editing work better for you. I know I had issues with how the Roland head was mapped compared to other drum key assignments and had to make some changes from time to time. I can&#39;t see why this would not also work for the EMU Command Stations...but I have not done it. If one worked only in Sonar, obviously a lot fewer steps need be taken. I loved the older Cubase programs but not sure they had that, or similar, editing feature for midi, could be I just didn&#39;t know. There&#39;s also a &#39;split channel to tracks&#39; CAL file that does the obvious. In Sonar 8.5 you hit CTRL/F1 after selecting the midi track-brings up all the CAL file choices from which to select. Probably the &#39;run CAL file&#39; option is in the &#39;process&#39; menu for Sonar X1 but not sure. The CAL files have been part of Cakewalk/Sonar for many many incarnations-I have only used a few.






----- Original Message -----
From: D F Tweedie &lt;bienpegaito@...&gt;
To: xl7@yahoogroups.com
Sent: Fri, 11 Nov 2011 16:18:05 -0000 (UTC)
Subject: Re: [xl7] Re: drum kit maps

@Bruno ... your 2 cents is worth at least &#39;fiffy cen,&#39; according to some &#39;Baby Boys,&#39; anyway.


No argument about the grid/ pad superiority for &#39;live&#39; drumming ... but it really doesn&#39;t depend on the underlying midi note message, does it not? But unless you&#39;re talented enough to play pads through a whole song, as opposed to a 4 or 8 bar &#39;beat,&#39; modern DAW programming of CC messages and groove quantization gets you a whole lot farther than what you can do recording pad playing on hardware. (Of course this unqualified statement is likely to incite a typical Mac vs. PC like flame war between &#39;da beat makers&#39; and &#39;da midi programmers!&#39;)

Anyway, the midi note key assignments could have just as easily been reassigned on a pad by pad basis, as everyone does with the Trigger Finger or Pad Kontrol, etc.


Well, there&#39;s a couple of warrants out for me and I don&#39;t like to shoot when I&#39;m on the lam ... brings too much attention, ya know, so those synth designers that don&#39;t use GM for their drum mappings get to live a little longer.

And BTW, on the PK-7 the 003 Bread and Butter Kit is pretty much GM, so the ZR isn&#39;t the only ROM so blessed.

DF

 
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.


________________________________
From: Bruno &lt;brunorc@...&gt;
To: xl7@yahoogroups.com
Sent: Friday, November 11, 2011 1:56 AM
Subject: Re: [xl7] Re: drum kit maps


  
2011/11/11 D F Tweedie &lt;bienpegaito@...&gt;
&gt;
&gt; Not tried in any serious vein. But with the GM standard it is so simple to sequence across drum sound sources ... who wants to have to learn 15 different midi key formats to basically do the same thing?

That&#39;s why I would welcome the GM kit in every synth.

&gt; I&#39;m also wondering what would be an &#39;intuitive&#39; way to map a keyboard for drums. I could imagine a split at C3 with the snare hits on the right upper keys and the hat and ride on the left ... but where does the kick go?

Well, that&#39;s the whole point. I would assume though, that creators of
GM standard didn&#39;t even go that far in considering the kit design. But
I think that with some key remapping, a more intuitive way can be
achieved... playing a bit with grid/live recording of drum patterns I
found it far easier to produce interesting drum patterns, than just
sequencing them in Cakewalk.

Just my $.02

Bruno

Re: E-Loader 1.1 Download Site Plus Other Resources

2011-11-12 by steve_the_composer

Yeah--he and I have been busy setting up alternate archive sites so the docs don&#39;t totally disappear. He also set up a wiki archives site too. I will see if I can find that link.
Steve

See also http://www.e-univercity.com/SynthGearDocs/



--- In xl7@yahoogroups.com, D F Tweedie &lt;bienpegaito@...&gt; wrote:
&gt;
&gt; I just found this site with the e-Loader 1.1 and some other resources. Don&#39;t know if others are aware of it or not.
&gt;  
&gt; http://francisfisher.me.uk/problem/2011/emu-legacy-archive/
&gt;  
&gt; There&#39;s a lof of good stuff.
&gt;  
&gt; DF
&gt; 
&gt; CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.
&gt; 
&gt; 
&gt; ________________________________
&gt; From: D F Tweedie &lt;bienpegaito@...&gt;
&gt; To: &quot;xl7@yahoogroups.com&quot; &lt;xl7@yahoogroups.com&gt;
&gt; Sent: Thursday, November 10, 2011 2:59 PM
&gt; Subject: Re: [xl7] Re: drum kit maps
&gt; 
&gt; 
&gt;   
&gt; Thanks for responding, Steve.
&gt; 
&gt; I primarily (and for drum map purposes, exclusively) use Cubase 6.
&gt; 
&gt; I saw your reference to the p2k yahoo group in another thread, too. Looks like I&#39;ll have to join up to scrounge the archives/ files.
&gt; 
&gt; Seems to me I came across an applet or something that would convert the Cakewalk ins file to Cubase a while ago. If I can find it, I&#39;d be very interested in the ins files.
&gt; 
&gt; I think I&#39;m going to go on a mission to shoot all the developers who strayed from the GM standard in their drum sounds key assignments.
&gt; 
&gt; Any volunteers to join me?
&gt; 
&gt; 
&gt; DF
&gt; 
&gt; 
&gt; 
&gt; 
&gt; ________________________________
&gt; From: steve_the_composer &lt;smw-mail@...&gt;
&gt; To: xl7@yahoogroups.com
&gt; Sent: Thursday, November 10, 2011 2:27 PM
&gt; Subject: [xl7] Re: drum kit maps
&gt; 
&gt; 
&gt;   
&gt; Those are just the basic E-Mu txt files showing what drums are set up for which keys. I have not collected drum maps for software specific maps (Cakewalk, Cubase, etc.), though I do have a number of Cakewalk ins files. There are some posted in the files sections here and in the p2k yahoo group. I will try to look to see if any of the cakewalk ones I have the drum maps encoded.
&gt; 
&gt; What software do you use?
&gt; 
&gt; Steve
&gt; 
&gt; --- In xl7@yahoogroups.com, D F Tweedie &lt;bienpegaito@&gt; wrote:
&gt; &gt;
&gt; &gt; Hi Steve ...
&gt; &gt; 
&gt; &gt; Thanks for you effort in your great site!
&gt; &gt; 
&gt; &gt; I was wondering if these drum maps are formatted for any particular application, i.e., Sonar, Cubase, etc., or if they just provide information.
&gt; &gt; 
&gt; &gt; Thanks.
&gt; &gt; 
&gt; &gt;  
&gt; &gt; CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.
&gt; &gt; 
&gt; &gt; 
&gt; &gt; ________________________________
&gt; &gt; From: steve_the_composer &lt;smw-mail@&gt;
&gt; &gt; To: xl7@yahoogroups.com
&gt; &gt; Sent: Sunday, October 9, 2011 8:42 PM
&gt; &gt; Subject: [xl7] Re: drum kit maps
&gt; &gt; 
&gt; &gt; 
&gt; &gt;   
&gt; &gt; Thanks for asking. I have stuff that I haven&#39;t had time to upload them. I just uploaded a batch to my site: 
&gt; &gt; http://www.e-univercity.com/SynthGearDocs/
&gt; &gt; 
&gt; &gt; Look for ROM Drum Maps under Other Resources in the navigation panel.
&gt; &gt; 
&gt; &gt; --- In xl7@yahoogroups.com, Greg Waltzer &lt;egw@&gt; wrote:
&gt; &gt; &gt;
&gt; &gt; &gt; A long time ago, someone posted drum kit maps for the composer and XL-7 
&gt; &gt; &gt; roms.
&gt; &gt; &gt; I wonder if anyone has seen drum kit maps for the world rom?
&gt; &gt; &gt;
&gt; &gt;
&gt;

Re: [xl7] Re: drum kit maps

2011-11-12 by D F Tweedie

@Brumo. BTW, I wasn't lamenting the demise of the whole 128 voice GM standard, just it's convention for Drum Kits. But I do still find GM useful as I have a walloping collection of commercial midi and kar files that I use from time to time for making key specific backing tracks.

@Gary. Thanks for the info about CAL. I've come across it, but having never used Cakewalk/ Sonar, didn't have any idea what it was. I suspect many of those functions are now incorporated into most DAWs. Cubase does the 'split' you mention, either splitting, or 'dissolving' as they term it, a type 0 midi track to type 1 or splitting a track to tracks for each note. I also surmise that in Cubase the Logical Editor is the equivalent of CAL (or it's present Sonar incarnation). The logical editor can do some amazing things to midi files.

It's not that it's difficult to create midi drums using different note assignment standards, it just a 'pita' if you want to swap between different sound sources.

As far as the converter Sonar.ins to Cubase patch scripts goes, I'm still out of luck ... I think. I found one, but it was only for translating 'ins' files to yamaha standards for their workstations. I tried it, and compared to other functioning patch scripts I have, it seemed to add a lot of parameters specific to the yamaha workstation.

FYI
http://www.heikoplate.de/mambo/index.php?option=com_content&task=blogcategory&id=87&Itemid=74

DF



 
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.


________________________________
From: gary higgins <heyrag@...>
To: xl7@yahoogroups.com
Sent: Saturday, November 12, 2011 6:55 AM
Subject: Re: [xl7] Re: drum kit maps


  
I thought this thread made mention of Sonar/Cubase file and midi conversion stuff at one point a few days ago...thought I would chirp in on the Sonar 'CAL' files. Not too many people use them these days though some of the files are still very powerful, esp for midi drummers, drum programmers etc. One that comes to mind is the 'split notes to tracks' CAL file that takes a midi drum file (or any midi file) and splits it out to separate tracks, based on NOTE (read 'drum sound')in one operation. To get from Cubase to Sonar you could export the Cubase song as an OMF file and then import that into Sonar and run CAL. You then could create your own custom midi map and save it for future use. My Roland TD8 drum head (as do most) spits out midi as one large midi file-all channels, notes and cc's lumped together- so this was a huge help to me-esp if I wanted to replace sounds down the road and/or convert the midi to audio using audio snap or just plain have more
 multi track control of the drums. This doesn't solve GM (or any midi map) logic but could make midi editing work better for you. I know I had issues with how the Roland head was mapped compared to other drum key assignments and had to make some changes from time to time. I can't see why this would not also work for the EMU Command Stations...but I have not done it. If one worked only in Sonar, obviously a lot fewer steps need be taken. I loved the older Cubase programs but not sure they had that, or similar, editing feature for midi, could be I just didn't know. There's also a 'split channel to tracks' CAL file that does the obvious. In Sonar 8.5 you hit CTRL/F1 after selecting the midi track-brings up all the CAL file choices from which to select. Probably the 'run CAL file' option is in the 'process' menu for Sonar X1 but not sure. The CAL files have been part of Cakewalk/Sonar for many many incarnations-I have only used a few.

----- Original Message -----
From: D F Tweedie <bienpegaito@yahoo.com>
To: xl7@yahoogroups.com
Sent: Fri, 11 Nov 2011 16:18:05 -0000 (UTC)
Subject: Re: [xl7] Re: drum kit maps

@Bruno ... your 2 cents is worth at least 'fiffy cen,' according to some 'Baby Boys,' anyway.

No argument about the grid/ pad superiority for 'live' drumming ... but it really doesn't depend on the underlying midi note message, does it not? But unless you're talented enough to play pads through a whole song, as opposed to a 4 or 8 bar 'beat,' modern DAW programming of CC messages and groove quantization gets you a whole lot farther than what you can do recording pad playing on hardware. (Of course this unqualified statement is likely to incite a typical Mac vs. PC like flame war between 'da beat makers' and 'da midi programmers!')

Anyway, the midi note key assignments could have just as easily been reassigned on a pad by pad basis, as everyone does with the Trigger Finger or Pad Kontrol, etc.

Well, there's a couple of warrants out for me and I don't like to shoot when I'm on the lam ... brings too much attention, ya know, so those synth designers that don't use GM for their drum mappings get to live a little longer.

And BTW, on the PK-7 the 003 Bread and Butter Kit is pretty much GM, so the ZR isn't the only ROM so blessed.

DF

 
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.

________________________________
From: Bruno <brunorc@...>
To: xl7@yahoogroups.com
Sent: Friday, November 11, 2011 1:56 AM
Subject: Re: [xl7] Re: drum kit maps

  
2011/11/11 D F Tweedie <bienpegaito@...>
>
> Not tried in any serious vein. But with the GM standard it is so simple to sequence across drum sound sources ... who wants to have to learn 15 different midi key formats to basically do the same thing?

That's why I would welcome the GM kit in every synth.

> I'm also wondering what would be an 'intuitive' way to map a keyboard for drums. I could imagine a split at C3 with the snare hits on the right upper keys and the hat and ride on the left ... but where does the kick go?

Well, that's the whole point. I would assume though, that creators of
GM standard didn't even go that far in considering the kit design. But
I think that with some key remapping, a more intuitive way can be
achieved... playing a bit with grid/live recording of drum patterns I
found it far easier to produce interesting drum patterns, than just
sequencing them in Cakewalk.

Just my $.02

Bruno

Re: [xl7] Re: drum kit maps

2011-11-12 by Bruno

2011/11/12 D F Tweedie &lt;bienpegaito@...&gt;
&gt; @Gary. Thanks for the info about CAL. I&#39;ve come across it, but having never used Cakewalk/ Sonar, didn&#39;t have any idea what it was. I suspect many of those functions are now incorporated into most DAWs.

CAL is the Cakewalk Application Language. It&#39;s the most important
feature of Cakewalk and the most underestimated one, both by users and
by the company (no improvement was made to CAL for the last 20 years).
The problem is, that it has few drawbacks:
 - that&#39;s the only programming language I know which has literally NO
floating point numbers, and you cannot go above 255 with integers;
 - you cannot use it in realtime;
 - you cannot easily modularize your code.

The importance of CAL goes beyond splitting into tracks by channels.
Given enough time, patience and perseverance, one can enchant into a
macro any chain of MIDI operations available in Cakewalk.

I used CAL years ago to write macros which would allow to &quot;humanize&quot;
the score. Nowadays I&#39;d rather use Reaper and its JS language or Perl
(on top of ALSA) - I tried doing stuff in JS and it&#39;s amazing, it&#39;s
just making circles around CAL. I recall uploading some of my macros
to the P2K list Files section...

Bruno

Re: [xl7] Re: drum kit maps

2011-11-13 by D F Tweedie

Bruno 


I'm not a programmer ... but CAL sounds a lot like the Logical Editor in Cubase. Have you ever taken a look at that?

DF

 
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.


________________________________
From: Bruno <brunorc@...>
To: xl7@yahoogroups.com
Sent: Saturday, November 12, 2011 11:08 AM
Subject: Re: [xl7] Re: drum kit maps


  
2011/11/12 D F Tweedie <bienpegaito@...>
> @Gary. Thanks for the info about CAL. I've come across it, but having never used Cakewalk/ Sonar, didn't have any idea what it was. I suspect many of those functions are now incorporated into most DAWs.

CAL is the Cakewalk Application Language. It's the most important
feature of Cakewalk and the most underestimated one, both by users and
by the company (no improvement was made to CAL for the last 20 years).
The problem is, that it has few drawbacks:
- that's the only programming language I know which has literally NO
floating point numbers, and you cannot go above 255 with integers;
- you cannot use it in realtime;
- you cannot easily modularize your code.

The importance of CAL goes beyond splitting into tracks by channels.
Given enough time, patience and perseverance, one can enchant into a
macro any chain of MIDI operations available in Cakewalk.

I used CAL years ago to write macros which would allow to "humanize"
the score. Nowadays I'd rather use Reaper and its JS language or Perl
(on top of ALSA) - I tried doing stuff in JS and it's amazing, it's
just making circles around CAL. I recall uploading some of my macros
to the P2K list Files section...

Bruno

Re: [xl7] Re: drum kit maps

2011-11-13 by Bruno

2011/11/13 D F Tweedie &lt;bienpegaito@...&gt;
&gt; I&#39;m not a programmer ... but CAL sounds a lot like the Logical Editor in Cubase. Have you ever taken a look at that?

AFAIK it can only transform existing MIDI events, while with CAL you
can add/delete them, as well as do some operations on tracks etc.

Re: [xl7] Re: drum kit maps

2011-11-13 by D F Tweedie

No, it can definitely add, delete, transform, move, quantize, etc., midi events according to the macro you write

http://www.soundonsound.com/sos/may03/articles/cubasenotes0503.asp

http://www.soundonsound.com/sos/jan06/articles/cubasenotes.htm

http://www.soundonsound.com/sos/mar06/articles/cubasetech.htm


DF

 
CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication.


________________________________
From: Bruno <brunorc@gmail.com>
To: xl7@yahoogroups.com
Sent: Sunday, November 13, 2011 2:09 AM
Subject: Re: [xl7] Re: drum kit maps


  
2011/11/13 D F Tweedie <bienpegaito@...>
> I'm not a programmer ... but CAL sounds a lot like the Logical Editor in Cubase. Have you ever taken a look at that?

AFAIK it can only transform existing MIDI events, while with CAL you
can add/delete them, as well as do some operations on tracks etc.

Re: [xl7] Re: drum kit maps

2011-11-13 by Bruno

2011/11/13 D F Tweedie &lt;bienpegaito@...&gt;
&gt; No, it can definitely add, delete, transform, move, quantize, etc., midi events according to the macro you write
&gt; http://www.soundonsound.com/sos/may03/articles/cubasenotes0503.asp

Yep, I only worked few times with Cubase, so I just googled a bit, and
saw the first link you sent.

&gt; http://www.soundonsound.com/sos/jan06/articles/cubasenotes.htm

In this one the Insert/Copy are covered as well :-)