last night i discovered the joys of using multitracks in the cs. i sequence external modules with only a few internal sounds in the mix. i had been wondering how to tackle using song mode for arranging, and although it lets me record track mutes in real time, every time the next pattern comes around all of the mutes are reset to what they are in the pattern. then trying to back up a bit and micro edit is just useless and impossible since many times i will be using samples that need to be triggered from their start points.
i was thinking of just making 32 bar patterns and trying to arrange that way with micro editing but i can only seem to get a good arrangement using pattern mode and just mute and unmute tracks on the fly.
after using multitracks it opened up a new window. i can now lay down a short sequence, then combine the tracks into one multitrack channel. then erase the original tracks(save for the drums), and record another melody. then combine the tracks again to another multitrack channel and so on. so with just a four bar pattern i can have individual sequences on multitrack channels and it makes doing track mutes in real time much easier since i'm not muting all the individual elements.
if i were to run out of tracks i can make a copy of the pattern, and since i can cut and paste between patterns, use the second one as extra 'canvas'.
this gives me an idea for my dream sequencer, first of all with rubber mute buttons like the mmt8. it would have say 32 track buttons, and another 32 'sequence' buttons that you can copy multitrack data to.
i try and use the computer just for splicing audio with no added fx once inside. so i can record a song doing track mutes in real time and if i mess up i keep recording until i get it right. once in the computer i can cut out the errors and basically treat the wav files like editing tape.
i do hip-hop btw and don';t use grid or step record and also am still novice in adding effects so ymmv.
--- In
xl7@yahoogroups.com, D F Tweedie wrote:
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> Hmmm ... what type of audio interface are using and does it have ASIO drivers? If you are using standard Windows drivers with an onboard soundcard you will get about that much latency.
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> What you are hearing as you tweak your knobs could have actually been buffered for several hundred millisecs.
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> If you don't have a fancy, schmantzy interface, you can download Wunsch's ASIO4All. It is free and it gives you the ability for super low latency if you aren't using softsynths or a lot of plugins in your DAW since sequencing midi puts very little load on your computer.
> Â
> Â
> DF
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> --- On Fri, 12/17/10, James Ulibarri wrote:
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>
> From: James Ulibarri
> Subject: [xl7] CS as DAW midi controller
> To:
xl7@yahoogroups.com
> Date: Friday, December 17, 2010, 12:21 AM
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> Â
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> i9;ve felt the CS makes a great Ableton/Kontakt controller since it throws CC's, etc
> But is it me and just my PC's and/or interface... but is there latency there for you also?
> I mean i've tried with the Motu Ultralite, Emu Midi X 2x2, and Native Audio 8 cards,
> and it seems as if the CS is about a whole whole note step behind sometimes on knob movements.
> Twisting a knob sometimes is really when it shows. In Ableton it's more apparent thank Kontakt because
> I think Ableton is a bit bloated and requires more CPU usage. It's definately not instant like hardware.
>
> Is it the CS or my old ass computers? I've tweaked the latency in my interfaces software and it's all the same accept
> for less and more dropouts. Â Anyone else feel there is something to be desired or is it just me?
> This is where I think the Command Station excels.
>