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Modding: ext. audio being affected by xl sounds

Modding: ext. audio being affected by xl sounds

2010-11-22 by Nico Liukko

first of all i would like to know if there are any hardware schematics for the xl 7.

second is that i wanna mod the xl 7 with external audio in so the external audio could be affected by the crazy stunts this machine can pull off.

as it is now, i can use the sub outs for external audio use but the external audio isnt affected by the effects or crazy stuff this machine can do by soft routing.

any thoughts?

Re: [xl7] Modding: ext. audio being affected by xl sounds

2010-11-24 by Aaron Eppolito

The returns on the sub-outs are summed with the mains in the analog domain.  All of the XL-7's processing is in the digital domain.  There is no A/D.

In short:  it can't be done.

-Aaron

On Nov 22, 2010, at 1:45 AM, Nico Liukko wrote:

> first of all i would like to know if there are any hardware schematics for the xl 7.
> 
> second is that i wanna mod the xl 7 with external audio in so the external audio could be affected by the crazy stunts this machine can pull off.
> 
> as it is now, i can use the sub outs for external audio use but the external audio isnt affected by the effects or crazy stuff this machine can do by soft routing.
> 
> any thoughts?

Re: Modding: ext. audio being affected by xl sounds

2010-11-24 by scodoha04

That seemed intuitive but good to hear it from the source.

A better question is are there any equivalent external effects boxes which can mimic the z-filters?

For speculation, what sorts of things can't the z-filters do that can be performed with external effects?



--- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@...> wrote:
>
> The returns on the sub-outs are summed with the mains in the analog domain.  All of the XL-7's processing is in the digital domain.  There is no A/D.
> 
> In short:  it can't be done.
> 
> -Aaron
> 
> On Nov 22, 2010, at 1:45 AM, Nico Liukko wrote:
> 
> > first of all i would like to know if there are any hardware schematics for the xl 7.
> > 
> > second is that i wanna mod the xl 7 with external audio in so the external audio could be affected by the crazy stunts this machine can pull off.
> > 
> > as it is now, i can use the sub outs for external audio use but the external audio isnt affected by the effects or crazy stuff this machine can do by soft routing.
> > 
> > any thoughts?
>

Re: [xl7] Re: Modding: ext. audio being affected by xl sounds

2010-11-24 by Jack Pratt

I suppose that anything is possible...
 
Would anyone be interested in a 'SIMM' that had a usb interface and a 2.5mm 
audio plug which allows you to have audio input directly from the outside and/or 
from a computer as a USB audio device? It would give you four audio channels (2 
stereo channels) which are just passed to the module for processing live.
 
This is not sampling just making a 'wave' available from outside the box.
 
The only problem [?] is that the waves would only be available while the module 
is playing a note. That is, the SIMM is configured with four 'waves' which can 
be put in presets, and the SIMM offers up 'live audio' instead of something from 
ROM. You can create your own presets with those waveforms so that you can select 
the filters/effects that you want to apply. [but sound only comes out when you 
play a note]
 
How much would you pay for such a thing?
 
I was thinking of implementing such a thing in any case, but I can raise the 
priority if there's sufficient interest. 




________________________________
From: scodoha04 <scott.d.harvey@...>
To: xl7@yahoogroups.com
Sent: Thu, November 25, 2010 12:12:29 AM
Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds

  
That seemed intuitive but good to hear it from the source.

A better question is are there any equivalent external effects boxes which can 
mimic the z-filters?

For speculation, what sorts of things can't the z-filters do that can be 
performed with external effects?

--- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@...> wrote:
>
> The returns on the sub-outs are summed with the mains in the analog domain. All 
>of the XL-7's processing is in the digital domain. There is no A/D.
> 
> In short: it can't be done.
> 
> -Aaron
> 
> On Nov 22, 2010, at 1:45 AM, Nico Liukko wrote:
> 
> > first of all i would like to know if there are any hardware schematics for 
>the xl 7.
> > 
> > second is that i wanna mod the xl 7 with external audio in so the external 
>audio could be affected by the crazy stunts this machine can pull off.
> > 
> > as it is now, i can use the sub outs for external audio use but the external 
>audio isnt affected by the effects or crazy stuff this machine can do by soft 
>routing.
> > 
> > any thoughts?
>

Re: [xl7] Re: Modding: ext. audio being affected by xl sounds

2010-11-25 by Atom Smasher

On Wed, 24 Nov 2010, Jack Pratt wrote:

> This is not sampling just making a 'wave' available from outside the 
> box.
<<snip>>
> I was thinking of implementing such a thing in any case, but I can raise 
> the priority if there's sufficient interest. 
==================

i'll be the first to say no, thanks.

i've got plenty of outboard effects. what i'm lacking is a hardware 
sampler that's as good as a p2k/xl7. really, the p2k filters are nice 
(despite some limitations), but the effects are easily outdone with 
outboard modules... quadraverb, se-50, vf-1, etc... these things are now 
*really* cheap.

if anything, i wish the p2k/xl7 had more/better effects. as it is, i'm 
pushing it to the limits and still using outboard gear. audio inputs on a 
p2k/xl7 to make use of the effects just seems like trying to stuff ten 
pounds of $h|t in a five pound bag.


-- 
         ...atom

  ________________________
  http://atom.smasher.org/
  762A 3B98 A3C3 96C9 C6B7 582A B88D 52E4 D9F5 7808
  -------------------------------------------------

 	"Who controls the past controls the future.
 	 Who controls the present controls the past."
 		-- George Orwell

 	1) Culture always builds on the past.
 	2) The past always tries to control the future.
 	3) Our future is becoming less free.
 	4) To build free societies you must limit the control of the past.
 	      	-- A Remixer's Manifesto

Re: Modding: ext. audio being affected by xl sounds

2010-11-25 by steve_the_composer

(1) What would the usb interface do? 
(2) With the audio plug, would the external audio in appear as a ROM Instrument?
(3) With the audio plug, would there be 4 external audio ins (possibly appearing as 4 discrete ROM instruments)?
(4) Is there any risk that the levels of the uadio ins would damage the E-Mu?
Thanks.
Steve

 

--- In xl7@yahoogroups.com, Jack Pratt <woodsworth1@...> wrote:
>
> I suppose that anything is possible...
>  
> Would anyone be interested in a 'SIMM' that had a usb interface and a 2.5mm 
> audio plug which allows you to have audio input directly from the outside and/or 
> from a computer as a USB audio device? It would give you four audio channels (2 
> stereo channels) which are just passed to the module for processing live.
>  
> This is not sampling just making a 'wave' available from outside the box.
>  
> The only problem [?] is that the waves would only be available while the module 
> is playing a note. That is, the SIMM is configured with four 'waves' which can 
> be put in presets, and the SIMM offers up 'live audio' instead of something from 
> ROM. You can create your own presets with those waveforms so that you can select 
> the filters/effects that you want to apply. [but sound only comes out when you 
> play a note]
>  
> How much would you pay for such a thing?
>  
> I was thinking of implementing such a thing in any case, but I can raise the 
> priority if there's sufficient interest. 
> 
> 
> 
> 
> ________________________________
> From: scodoha04 <scott.d.harvey@...>
> To: xl7@yahoogroups.com
> Sent: Thu, November 25, 2010 12:12:29 AM
> Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds
> 
>   
> That seemed intuitive but good to hear it from the source.
> 
> A better question is are there any equivalent external effects boxes which can 
> mimic the z-filters?
> 
> For speculation, what sorts of things can't the z-filters do that can be 
> performed with external effects?
> 
> --- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@> wrote:
> >
> > The returns on the sub-outs are summed with the mains in the analog domain. All 
> >of the XL-7's processing is in the digital domain. There is no A/D.
> > 
> > In short: it can't be done.
> > 
> > -Aaron
> > 
> > On Nov 22, 2010, at 1:45 AM, Nico Liukko wrote:
> > 
> > > first of all i would like to know if there are any hardware schematics for 
> >the xl 7.
> > > 
> > > second is that i wanna mod the xl 7 with external audio in so the external 
> >audio could be affected by the crazy stunts this machine can pull off.
> > > 
> > > as it is now, i can use the sub outs for external audio use but the external 
> >audio isnt affected by the effects or crazy stuff this machine can do by soft 
> >routing.
> > > 
> > > any thoughts?
> >
>

Re: [xl7] Re: Modding: ext. audio being affected by xl sounds

2010-11-25 by Jack Pratt

The USB interface is so you can plug it into a PC and it will look like a USB 
audio device (a pair of speakers) so that any sound you can get your computer to 
make can be 'played' into the E-mu module and through its effects.

The external audio (as well as audio from a computer through the USB interface) 
would be 'waveforms' on a ROM. You could have any number of presets ('ROM 
Instruments') that have a particular filter setting using these waves, but to 
get the exact set of patch cords that you want to have [unless the ROM presets 
do __exactly__ what you want] you would probably need to create user patches 
using these waveforms. [for example, you could have a patch/preset that has all 
four waveforms turned on ("being played") when a single note is played, or break 
up the keyboard into different regions each with a separate group of waves being 
played using overlays]

Essentially the idea is that when the E-mu module accesses a certain memory 
range in the SIMM's waveform ROM region then it actually returns the latest 
sample from an audio source. You could theoretically have many audio sources 
being made available this way but there are practical limitations... THe preset 
memory on this SIMM tells the module where the 'waveforms' are and the module is 
none the wiser - the waves are dynamically generated rather than ROM encoded. It 
also has some patches/presets to get you started but when it comes to effects 
every one has different (IMO bad) taste so there will be user presets/patches 
using those 'waveforms' that will have the effects being used in your favorite 
way ;-)

Since all the processing on the module is done digitally, its very (VERY) 
unlikely that the module would be damaged in any way. However if you put 
something harsh (at high volume) into your speakers - then that's another 
matter.

Turning this into a sampler is not a big deal (just need some memory). You could 
even have audio downloaded into the memory through USB and stored in FLASH (kind 
of like the other SIMM I'm making). However, making it a useful sampler is 
difficult short of creating a new version of OS to handle the stop/start and 
edit of it all. 


My investigation (with a P2K) module showed that the OS does not access the 
SIMMs after boot. This is probably just a software thing to give maximum 
bandwidth to the voices (pushing the limits of ROM access as it is). 
However changing that would be necessary to make a useful sampler of the E-mu 
modules




________________________________
From: steve_the_composer <smw-mail@...>
To: xl7@yahoogroups.com
Sent: Fri, November 26, 2010 2:53:18 AM
Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds

  
(1) What would the usb interface do? 
(2) With the audio plug, would the external audio in appear as a ROM Instrument?
(3) With the audio plug, would there be 4 external audio ins (possibly appearing 
as 4 discrete ROM instruments)?
(4) Is there any risk that the levels of the uadio ins would damage the E-Mu?
Thanks.
Steve

--- In xl7@yahoogroups.com, Jack Pratt <woodsworth1@...> wrote:
>
> I suppose that anything is possible...
>  
> Would anyone be interested in a 'SIMM' that had a usb interface and a 2.5mm 
> audio plug which allows you to have audio input directly from the outside 
>and/or 
>
> from a computer as a USB audio device? It would give you four audio channels 
>(2 
>
> stereo channels) which are just passed to the module for processing live.
>  
> This is not sampling just making a 'wave' available from outside the box.
>  
> The only problem [?] is that the waves would only be available while the module 
>
> is playing a note. That is, the SIMM is configured with four 'waves' which can 

> be put in presets, and the SIMM offers up 'live audio' instead of something 
>from 
>
> ROM. You can create your own presets with those waveforms so that you can 
>select 
>
> the filters/effects that you want to apply. [but sound only comes out when you 
>
> play a note]
>  
> How much would you pay for such a thing?
>  
> I was thinking of implementing such a thing in any case, but I can raise the 
> priority if there's sufficient interest. 
> 
> 
> 
> 
> ________________________________
> From: scodoha04 <scott.d.harvey@...>
> To: xl7@yahoogroups.com
> Sent: Thu, November 25, 2010 12:12:29 AM
> Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds
> 
>   
> That seemed intuitive but good to hear it from the source.
> 
> A better question is are there any equivalent external effects boxes which can 

> mimic the z-filters?
> 
> For speculation, what sorts of things can't the z-filters do that can be 
> performed with external effects?
> 
> --- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@> wrote:
> >
> > The returns on the sub-outs are summed with the mains in the analog domain. 
>All 
>
> >of the XL-7's processing is in the digital domain. There is no A/D.
> > 
> > In short: it can't be done.
> > 
> > -Aaron
> > 
> > On Nov 22, 2010, at 1:45 AM, Nico Liukko wrote:
> > 
> > > first of all i would like to know if there are any hardware schematics for 

> >the xl 7.
> > > 
> > > second is that i wanna mod the xl 7 with external audio in so the external 

> >audio could be affected by the crazy stunts this machine can pull off.
> > > 
> > > as it is now, i can use the sub outs for external audio use but the 
>external 
>
> >audio isnt affected by the effects or crazy stuff this machine can do by soft 

> >routing.
> > > 
> > > any thoughts?
> >
>

Re: Modding: ext. audio being affected by xl sounds

2010-11-26 by duncan

>>The external audio (as well as audio from a computer through the USB interface) would be 'waveforms' on a ROM......<<


this does all sound.... kind of cool.... if you wanted to process another midi module's audio through the emu's filters, you could just send them both the same midi note at the same time... I wonder if midi latency would come into play here.... but for processing a drum machine, say, through the p2k's filters & effects, this would be pretty useful. 
I suppose.... thinking out loud for a second... if you had a p2k with both midi busses & the extra outputs (I think all p2ks & some of the other proteus modules were thus equippped), you could run a midi-through-loop from the A side to the B side of the p2k, & send the sub audio outs back into the live-audio input, & thus run some of your favourite proteus sounds through the filters twice.
not sure how this would work with an XL7 or similar... what happens if you feed midi out back into the input?

duncan.

Re: Modding: ext. audio being affected by xl sounds

2011-08-14 by Nico Liukko

Would it not just be possible to jack in the ext audio somewhere alonig the audio signal path inside the xl7? Send it in there just after the sound comes from the source? And in that way being able to mod an realtime audio in. 



Fuck this shit give me the necessesary info like schematics and so on ill figure this one out my self

--- In xl7@yahoogroups.com, Jack Pratt <woodsworth1@...> wrote:
>
> The USB interface is so you can plug it into a PC and it will look like a USB 
> audio device (a pair of speakers) so that any sound you can get your computer to 
> make can be 'played' into the E-mu module and through its effects.
> 
> The external audio (as well as audio from a computer through the USB interface) 
> would be 'waveforms' on a ROM. You could have any number of presets ('ROM 
> Instruments') that have a particular filter setting using these waves, but to 
> get the exact set of patch cords that you want to have [unless the ROM presets 
> do __exactly__ what you want] you would probably need to create user patches 
> using these waveforms. [for example, you could have a patch/preset that has all 
> four waveforms turned on ("being played") when a single note is played, or break 
> up the keyboard into different regions each with a separate group of waves being 
> played using overlays]
> 
> Essentially the idea is that when the E-mu module accesses a certain memory 
> range in the SIMM's waveform ROM region then it actually returns the latest 
> sample from an audio source. You could theoretically have many audio sources 
> being made available this way but there are practical limitations... THe preset 
> memory on this SIMM tells the module where the 'waveforms' are and the module is 
> none the wiser - the waves are dynamically generated rather than ROM encoded. It 
> also has some patches/presets to get you started but when it comes to effects 
> every one has different (IMO bad) taste so there will be user presets/patches 
> using those 'waveforms' that will have the effects being used in your favorite 
> way ;-)
> 
> Since all the processing on the module is done digitally, its very (VERY) 
> unlikely that the module would be damaged in any way. However if you put 
> something harsh (at high volume) into your speakers - then that's another 
> matter.
> 
> Turning this into a sampler is not a big deal (just need some memory). You could 
> even have audio downloaded into the memory through USB and stored in FLASH (kind 
> of like the other SIMM I'm making). However, making it a useful sampler is 
> difficult short of creating a new version of OS to handle the stop/start and 
> edit of it all. 
> 
> 
> My investigation (with a P2K) module showed that the OS does not access the 
> SIMMs after boot. This is probably just a software thing to give maximum 
> bandwidth to the voices (pushing the limits of ROM access as it is). 
> However changing that would be necessary to make a useful sampler of the E-mu 
> modules
> 
> 
> 
> 
> ________________________________
> From: steve_the_composer <smw-mail@...>
> To: xl7@yahoogroups.com
> Sent: Fri, November 26, 2010 2:53:18 AM
> Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds
> 
>   
> (1) What would the usb interface do? 
> (2) With the audio plug, would the external audio in appear as a ROM Instrument?
> (3) With the audio plug, would there be 4 external audio ins (possibly appearing 
> as 4 discrete ROM instruments)?
> (4) Is there any risk that the levels of the uadio ins would damage the E-Mu?
> Thanks.
> Steve
> 
> --- In xl7@yahoogroups.com, Jack Pratt <woodsworth1@> wrote:
> >
> > I suppose that anything is possible...
> >  
> > Would anyone be interested in a 'SIMM' that had a usb interface and a 2.5mm 
> > audio plug which allows you to have audio input directly from the outside 
> >and/or 
> >
> > from a computer as a USB audio device? It would give you four audio channels 
> >(2 
> >
> > stereo channels) which are just passed to the module for processing live.
> >  
> > This is not sampling just making a 'wave' available from outside the box.
> >  
> > The only problem [?] is that the waves would only be available while the module 
> >
> > is playing a note. That is, the SIMM is configured with four 'waves' which can 
> 
> > be put in presets, and the SIMM offers up 'live audio' instead of something 
> >from 
> >
> > ROM. You can create your own presets with those waveforms so that you can 
> >select 
> >
> > the filters/effects that you want to apply. [but sound only comes out when you 
> >
> > play a note]
> >  
> > How much would you pay for such a thing?
> >  
> > I was thinking of implementing such a thing in any case, but I can raise the 
> > priority if there's sufficient interest. 
> > 
> > 
> > 
> > 
> > ________________________________
> > From: scodoha04 <scott.d.harvey@>
> > To: xl7@yahoogroups.com
> > Sent: Thu, November 25, 2010 12:12:29 AM
> > Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds
> > 
> >   
> > That seemed intuitive but good to hear it from the source.
> > 
> > A better question is are there any equivalent external effects boxes which can 
> 
> > mimic the z-filters?
> > 
> > For speculation, what sorts of things can't the z-filters do that can be 
> > performed with external effects?
> > 
> > --- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@> wrote:
> > >
> > > The returns on the sub-outs are summed with the mains in the analog domain. 
> >All 
> >
> > >of the XL-7's processing is in the digital domain. There is no A/D.
> > > 
> > > In short: it can't be done.
> > > 
> > > -Aaron
> > > 
> > > On Nov 22, 2010, at 1:45 AM, Nico Liukko wrote:
> > > 
> > > > first of all i would like to know if there are any hardware schematics for 
> 
> > >the xl 7.
> > > > 
> > > > second is that i wanna mod the xl 7 with external audio in so the external 
> 
> > >audio could be affected by the crazy stunts this machine can pull off.
> > > > 
> > > > as it is now, i can use the sub outs for external audio use but the 
> >external 
> >
> > >audio isnt affected by the effects or crazy stuff this machine can do by soft 
> 
> > >routing.
> > > > 
> > > > any thoughts?
> > >
> >
>

Re: Modding: ext. audio being affected by xl sounds

2011-08-15 by steve_the_composer

I have never seen schematics or service notes on line. I suppose you could try e-mu. I believe you can send external audio from an EIV/EOS Ultra Emulator with the RFX-32 module and process it through the synth engine as if it were a sample. I am not sure if EmulatorX3 software has this capability.

On e-bay, there is a guy who sells circuit bent command stations. You might try to contact him either for a schematic (if one is available)or for ideas on where on the circuit you >>might<< be able to introduce external audio. I am guessing, but I assume you'd have to build your own A to D circuit if using analog in. If using digital data, I am guessing you'd have to get it into a form that the E-Mu circuit can use. I don't know; these are just guesses.

Steve 

--- In xl7@yahoogroups.com, "Nico Liukko" <nicoliukko@...> wrote:
>
> Would it not just be possible to jack in the ext audio somewhere alonig the audio signal path inside the xl7? Send it in there just after the sound comes from the source? And in that way being able to mod an realtime audio in. 
> 
> Fuck this shit give me the necessesary info like schematics and so on ill figure this one out my self
> 
> --- In xl7@yahoogroups.com, Jack Pratt <woodsworth1@> wrote:
> >
> > The USB interface is so you can plug it into a PC and it will look like a USB 
> > audio device (a pair of speakers) so that any sound you can get your computer to 
> > make can be 'played' into the E-mu module and through its effects.
> > 
> > The external audio (as well as audio from a computer through the USB interface) 
> > would be 'waveforms' on a ROM. You could have any number of presets ('ROM 
> > Instruments') that have a particular filter setting using these waves, but to 
> > get the exact set of patch cords that you want to have [unless the ROM presets 
> > do __exactly__ what you want] you would probably need to create user patches 
> > using these waveforms. [for example, you could have a patch/preset that has all 
> > four waveforms turned on ("being played") when a single note is played, or break 
> > up the keyboard into different regions each with a separate group of waves being 
> > played using overlays]
> > 
> > Essentially the idea is that when the E-mu module accesses a certain memory 
> > range in the SIMM's waveform ROM region then it actually returns the latest 
> > sample from an audio source. You could theoretically have many audio sources 
> > being made available this way but there are practical limitations... THe preset 
> > memory on this SIMM tells the module where the 'waveforms' are and the module is 
> > none the wiser - the waves are dynamically generated rather than ROM encoded. It 
> > also has some patches/presets to get you started but when it comes to effects 
> > every one has different (IMO bad) taste so there will be user presets/patches 
> > using those 'waveforms' that will have the effects being used in your favorite 
> > way ;-)
> > 
> > Since all the processing on the module is done digitally, its very (VERY) 
> > unlikely that the module would be damaged in any way. However if you put 
> > something harsh (at high volume) into your speakers - then that's another 
> > matter.
> > 
> > Turning this into a sampler is not a big deal (just need some memory). You could 
> > even have audio downloaded into the memory through USB and stored in FLASH (kind 
> > of like the other SIMM I'm making). However, making it a useful sampler is 
> > difficult short of creating a new version of OS to handle the stop/start and 
> > edit of it all. 
> > 
> > 
> > My investigation (with a P2K) module showed that the OS does not access the 
> > SIMMs after boot. This is probably just a software thing to give maximum 
> > bandwidth to the voices (pushing the limits of ROM access as it is). 
> > However changing that would be necessary to make a useful sampler of the E-mu 
> > modules
> > 
> > 
> > 
> > 
> > ________________________________
> > From: steve_the_composer <smw-mail@>
> > To: xl7@yahoogroups.com
> > Sent: Fri, November 26, 2010 2:53:18 AM
> > Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds
> > 
> >   
> > (1) What would the usb interface do? 
> > (2) With the audio plug, would the external audio in appear as a ROM Instrument?
> > (3) With the audio plug, would there be 4 external audio ins (possibly appearing 
> > as 4 discrete ROM instruments)?
> > (4) Is there any risk that the levels of the uadio ins would damage the E-Mu?
> > Thanks.
> > Steve
> > 
> > --- In xl7@...m, Jack Pratt <woodsworth1@> wrote:
> > >
> > > I suppose that anything is possible...
> > >  
> > > Would anyone be interested in a 'SIMM' that had a usb interface and a 2.5mm 
> > > audio plug which allows you to have audio input directly from the outside 
> > >and/or 
> > >
> > > from a computer as a USB audio device? It would give you four audio channels 
> > >(2 
> > >
> > > stereo channels) which are just passed to the module for processing live.
> > >  
> > > This is not sampling just making a 'wave' available from outside the box.
> > >  
> > > The only problem [?] is that the waves would only be available while the module 
> > >
> > > is playing a note. That is, the SIMM is configured with four 'waves' which can 
> > 
> > > be put in presets, and the SIMM offers up 'live audio' instead of something 
> > >from 
> > >
> > > ROM. You can create your own presets with those waveforms so that you can 
> > >select 
> > >
> > > the filters/effects that you want to apply. [but sound only comes out when you 
> > >
> > > play a note]
> > >  
> > > How much would you pay for such a thing?
> > >  
> > > I was thinking of implementing such a thing in any case, but I can raise the 
> > > priority if there's sufficient interest. 
> > > 
> > > 
> > > 
> > > 
> > > ________________________________
> > > From: scodoha04 <scott.d.harvey@>
> > > To: xl7@yahoogroups.com
> > > Sent: Thu, November 25, 2010 12:12:29 AM
> > > Subject: [xl7] Re: Modding: ext. audio being affected by xl sounds
> > > 
> > >   
> > > That seemed intuitive but good to hear it from the source.
> > > 
> > > A better question is are there any equivalent external effects boxes which can 
> > 
> > > mimic the z-filters?
> > > 
> > > For speculation, what sorts of things can't the z-filters do that can be 
> > > performed with external effects?
> > > 
> > > --- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@> wrote:
> > > >
> > > > The returns on the sub-outs are summed with the mains in the analog domain. 
> > >All 
> > >
> > > >of the XL-7's processing is in the digital domain. There is no A/D.
> > > > 
> > > > In short: it can't be done.
> > > > 
> > > > -Aaron
> > > > 
> > > > On Nov 22, 2010, at 1:45 AM, Nico Liukko wrote:
> > > > 
> > > > > first of all i would like to know if there are any hardware schematics for 
> > 
> > > >the xl 7.
> > > > > 
> > > > > second is that i wanna mod the xl 7 with external audio in so the external 
> > 
> > > >audio could be affected by the crazy stunts this machine can pull off.
> > > > > 
> > > > > as it is now, i can use the sub outs for external audio use but the 
> > >external 
> > >
> > > >audio isnt affected by the effects or crazy stuff this machine can do by soft 
> > 
> > > >routing.
> > > > > 
> > > > > any thoughts?
> > > >
> > >
> >
>