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SStart, SLoop, SRetrig. explained?

SStart, SLoop, SRetrig. explained?

2010-04-27 by Atom Smasher

going through the archives, it looks like there's a lot of head-scratching 
over SStart, SLoop, and SRetrig.

hundreds of pages of doco on these synths, and AFAICT this is the most 
comprehensive description of these features to date. after a bit of 
methodical experimentation...

SStart:
  *note-on
  delays the sample start point. with some of the longer samples (eg: drum 
hits, organs, pianos) this is almost like adding new ROMs full of new 
waves (have you ever wanted the sustain section of a sample, but hated the 
attack? problem solved!). this seems to have no effect on single-cycle 
waves (eg; basic square, sine, saw).

SLoop:
  this seems to adjust the loop-start point. with some of the square waves, 
or similar, it can accomplish PWM; on other waveforms it sounds kind of 
like hard-sync. on some samples (most obviously, those that don't loop) 
this has no effect; on other samples it sounds like crap and just makes 
clicking noises.

SRetrig:
  re-triggers a sample as the falling edge of a trigger source reaches 0. 
does nothing after a [non-looping] sample finishes and ends. affected by 
SStart (which, unfortunately, only takes effect during note-on). an 
obvious application for this is rhythmic effects.

all of these parameters seem to respond only to positive values, although 
SRetrig doesn't care about anything except the transition from +1 to 0.


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         ...atom

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Re: SStart, SLoop, SRetrig. explained?

2010-04-27 by Boris

Thanks Atom, great info!
I got some interesting clicky sounds by routing Noise to SRetrig. It sounds glitchy, but less harsh than modern IDM-glitches ))