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Re: [xl7] Effects Question

Re: [xl7] Effects Question

2002-01-01 by GALASSIA 303

Excuse me, Aaron, but I find a slight impediment here in having an
additional passage between the track/channel sounds , their internal sends,
and the actual effects. In my opinion, once you send some from a track, it
should go straight into that effect. I really don't see the scope of those
extra 4 sends that are in between. It might have an ultimate reason, but it
adds up to a general confusion about the machine. Another thing I have
noticed is the double envelope poles in the Amp: Attack 1, Attack2, and so
on. It obviously don't refer to the layers, so it appears any given patch
might have 8 ADSR poles, in my opinion that's too much.
Another question, excuse if I waste your time but that's come up with the
Rom thread these days: why didn't you guys just run a single production line
for a standard XX7 box, any colour, and just give the choice of what Rom to
put into?


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SISTEMI PER DJ E MUSICA ELETTRONICA
vendita online
HOTLINE: 199-124640  - 3 linee r.a.
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Effects Question

2002-02-12 by fchieli

When working in multimode I set up a Global with different Fx sends per 
channell(Example 70% send to a tap delay on channel 10).
When playing channel 10 from Logic I can hear the effect working correctly. As soon as 
I hit start on the sequencer though , the effect send goes back to 0%.
It sounds like the pattern retains Fx information. But I can't find any settings for Fx in 
Pattern Edit Mode.
What gives?
Are globals less important hierarchically than patterns?
Thanks for your help
Federico

Re: Effects Question

2002-02-12 by tommy_trance

Check out the FAQ posted by rEalm on the 'files' database:


http://groups.yahoo.com/group/xl7/files

-How do I use the effects in the Command Station, I don't understand 
the sends?
First of all, there are two effects available in the Command Stations 
at all times, regardless of whether you're only playing a single 
Preset, or a Pattern with 16 Tracks playing at once. You can use the 
effects in two main ways, each selected from the Global menu. The 
first way is where the active Preset you're playing controls what the 
effects will be, and therefore all the effects settings are stored 
with that Preset. This way works best if you're only playing a single 
Preset at a time, from a master keyboard in a live situation for 
instance. 

The second way of using the effects is in Master Effects mode. In 
this case, all Presets share the same two effects, and the effects 
and all their settings are saved as part of each Pattern. However 
being able to only turn the effects on or off for each part is not 
very flexible, so Emu uses effect Sends to increase your options with 
only two effects. Just like there are only two effects for the entire 
Command Station, there are only four Sends for the entire unit as 
well. The send amounts for each effect are freely assignable in the 
Global menu. Here's an example of how they work. For instance, say 
your first effect is a reverb, and your second is a delay. You can 
specify how much reverb you want to be applied to Send 1, as well as 
how much Delay you want to be applied to Send 1. Say you set your 
reverb amount to 5% on Send 1, and your delay amount to 27% on Send 
1. In this configuration, any Track you route to Send 1, will have 
about 5% reverb on it, and then it gets about 27% of the delay effect 
added to it. Simple huh? If you only wanted reverb for instance, you 
would just set the delay amount for that Send to 0%, and now all 
Tracks routed to Send 1 will only have reverb applied. BTW, you can 
assign more than one Track to a Send, and you've got 4 Sends to use 
for your whole Pattern, giving you lots of ways to use only those two 
effects processors.





--- In xl7@y..., "fchieli" <fex@n...> wrote:
> When working in multimode I set up a Global with different Fx sends 
per 
> channell(Example 70% send to a tap delay on channel 10).
> When playing channel 10 from Logic I can hear the effect working 
correctly. As soon as 
> I hit start on the sequencer though , the effect send goes back to 
0%.
> It sounds like the pattern retains Fx information. But I can't find 
any settings for Fx in 
Show quoted textHide quoted text
> Pattern Edit Mode.
> What gives?
> Are globals less important hierarchically than patterns?
> Thanks for your help
> FedericoCheck out the FAQ posted by rEalm on the 'files' database:

Re: [xl7] Effects Question

2002-02-12 by Aaron Eppolito

The sequencer has its own ideas of what the sends should be.  When you change them in the
global menu, they should stick, but as you correctly pointed out, they do not.  Try this: when
you change send amounts in the global menu, save the pattern.  This saves the current setup
with the pattern.

-Aaron

fchieli wrote:
Show quoted textHide quoted text
> When working in multimode I set up a Global with different Fx sends per
> channell(Example 70% send to a tap delay on channel 10).
> When playing channel 10 from Logic I can hear the effect working correctly. As soon as
> I hit start on the sequencer though , the effect send goes back to 0%.
> It sounds like the pattern retains Fx information. But I can't find any settings for Fx in
> Pattern Edit Mode.
> What gives?
> Are globals less important hierarchically than patterns?
> Thanks for your help
> Federico
>
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Re: [xl7] Effects Question

2002-02-13 by erik_magrini@Baxter.com

Yeah it's a lot, but they do tell you in the manual how to set them up for 
use as a simple ADSR envelope too.  I had to xerox that page and hang on 
the wall in my studio so I could remember how to do it.  I usually only 
need simple envelopes too, but it's nice know the option is there if I 
need it  :)

rEalm



Another thing I have noticed is the double envelope poles in the Amp: 
Attack 1, Attack2, and so on. It obviously don't refer to the layers, so 
it appears any given patch might have 8 ADSR poles, in my opinion that's 
too much.

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