Heh, the SIMMmaster3000 was a P2K with special software that sat in a cube in the corner who's sole purpose in life was to copy baby flash. It was pretty cool, complete with a hand-written bezel proclaiming its SIMMmasterness.
Are you in the bay area? E-mu might still have it lying around...
-Aaron
PS. back to the original problem, CRC errors were usually a symptom of bad slots rather than bad ROMs. Have you tried putting that ROM in a different machine (of course, presuming you have a different machine to try it in)? Perhaps a local user or store might have a P2K or XL-7 class machine?
steve_the_composer <smw-mail@...> wrote: Does anyone have any leads on a device (to buy, rent, or borrow)
that will allow one to put P2K presets (and other objects) on a P2K
ROM? Aaron mentioned a SIMMmaster3000 and there appears to be no
such thing to be found via the Internet. (Yes, I tried all possible
combinations of SIMM, master, maker and a few other things with and
without the 3000 and a few other numbers.
The company listed for legacy gear repairs has not yet gotten back
to me (from last week), and I am still on the hold queue (after 45
minutes) with e-mu legacy gear technical support.
BTW, I was right a few months ago in predicting an increase in
prices for e-mu gear on e-bay. In large part this seems to be coming
from an individual (or two) investing in e-mu gear and roms (that is
buying and selling them).
Thanks for any help on suggestions on how to recover from a bad CRC.
--Steve
--- In xl7@yahoogroups.com, Aaron Eppolito wrote:
>
> So, ferrograph is on the right track. All E-mu *module* sound
ROMs have 5 chips, 4 8MB chips for sample data and one 1-2MB chip
for preset/riff/arp/etc data. The original sound ROMs for the
*sampler* series only have the 4 larger chips since the sampler can
read preset data into memory from the big flashes.
>
> However, the 4 chip sampler ROMs have little to do with this
discussion other than that they won't work (but you won't really
find them anyway).
>
> As far as the module version, there are actually 3 combinations:
All 5 flash, All 5 ROM, and ones with the 4 big ROM and 1 baby
flash. The all flash version is the only one you can burn with an
E4. The all ROM versions are what eventually comes from the
factory. The one with the baby flash (yes, that's a technical term)
is used for initial production since the sound data is done before
the presets, it can be sent off for manufacture and presets
downloaded to it later. Once the first batch is done, eventually
they transition to baby ROM to save costs.
>
> Theoretically, you could update the presets on the half flash
versions, but you'd have to have the SIMMmaster3000. You wouldn't,
however, be able to burn any samples since the samples aren't in
flash.
>
> To tell the difference: any flash part I believe will say Intel
StrataFlash on it. The ROMs do not. If all five chips don't say
flash, you essentially have a non-burnable ROM.
>
> -Aaron
>
> PS. in case anyone's wondering why these chips are so expensive,
it's because they're very, very fast. They have to support 128
streams of 7x oversampled data. That's 2-3 times faster than even
the fastest CF cards on the market today. At the time of
introduction, they were as fast as computer main memory (60ns)!
>
> ferrograph632 wrote: >>While researching E-Mu
Flas ROMS I ran across the following (from
> 2005) on another board. Does anyone know anything about this?<<
>
> there is something- a small but significant chip- on the "real"
flash
> roms that is absent from the "leftover" flash roms emu were
shipping
> towards the end of their hardware days.
> somewhere out there on another forum are jpegs of the three
distinct
> roms I have encountered- the "real" factory roms, the "real"
factory
> flash rom that can be authored in an ultra & which will work in the
> proteus chassis models, & this third sort (which comes in several
> shapes but is basically the same) which seems to be flash rom with
one of the chips missing.
>
> ---------------------------------
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