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PLEASE!...PLEASE!!...PLEASE!!!!!!...............Help with effects.

Re: [xl7] PLEASE!...PLEASE!!...PLEASE!!!!!!...............Help with effects.

2004-02-21 by khjkkkkk khjkhjk

You can only use 2 fx on the whole machine, at the time.You can program 2 fx on each preset in omny mode, but depending on which track you have selected, all the presets/tracks will be effected by the one thats selected, so if you select ch1 all the others will be effected by those fx that are programed into ch1.If the machine is in  poly mode, no metter what you select, the pattern will be effected only by one ch.Once you change the pattern, you can have defferent settings.I think the manual explains it very well, but it may not be obvious the first time around.
hoppe this helps

elmworks <elmworks@...> wrote:
Hi all,
I am trying to adjust the fx individully for each track and wanted to
know how to do this. I cant seem to find it in the manual. Could 
someone walk me through or tell where in the manual this is explained.
thanks all



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T&T FX Basics: Effects Processor FXA FXB Sequencer Patchcords synth engine

2004-02-21 by steve_the_composer

--- In xl7@yahoogroups.com, "elmworks" <elmworks@c...> wrote:
> Hi all,
> I am trying to adjust the fx individully for each track and wanted
> to know how to do this. I cant seem to find it in the manual. Could 
> someone walk me through or tell where in the manual this is
> explained.
> thanks all

SCROLL DOWN TO THE BOTTOM LINE (for the simple answer).
Read the following for (a) an explanation of the simple answer and 
(b) alternatives.

Hope this helps.
--Dr. Steve


Look in the manual for the following:
(1) an "Output & Effects Processors" diagram [a picture is worth a 
zillion words] 
(2) Preset Edit Menu: Common Preset Parameters: Preset Effects
(3) Global Menu: Master Effects

Here are some important points. (You may also want to search the 
archives).

BASICS [Effects via FX processor]:
(1) You cannot program different effect types (FX processor 
algorithms) for every track.
(2) There are in essence two FX processors: FXA and FXB.
(3) You can select one effect algorithm from processor A and one from 
processor B.
(4) These are global for all sounds routed through the main audio 
outputs.
(5) The FX parameters are a function of the synth engine not the 
sequencer, although you can in effect switch FX "macros" with 
sequenced (and non-sequenced) program changes. [See (120) below.]
(6) You can store a number of settings for both FXA and FXB.
(7) For storing and selecting FX parameters you can either use:
--(a) the master effects settings
--(b) the preset effects settings on a specific designated channel.
(8) IMPORTANT POINT:  You have 4 internal effect send parameters (%) 
for each of the two FX processors. [See manual sections cited above.] 
(9) You can control in various ways (static and dynamic) various FX 
parameters.
(10) You have many options to control FX parameters based on:
--(a) your understanding of the E-Mu architecture
--(b) your own creativity
--(c) the availability of advice from those who have been there.

[reserved]

(120) One advanced suggestion I really like (I forget who suggested 
it)is creating effects-only presets (presets with (a) 000:none for 
the instruments on L1->L4, (b) desired FX settings) and designating 
an FX control channel (eg: using FX settings from the preset on 
C16B)). 
(121) You can use Preset Patchcords to set up controls for the FXA 
and FXB Send amounts for modification via realtime controllers.
(127) You can use the synth engine architecture (eg. layer-level 
patchcords) to create various effects.

BASICS [Effects via preset design]:
--patchcord design basics go here
--examples to go here
---->automatic guitar wah effect [see archives]
---->others
------>chorus: copy layer [optional], on one layer route LFO1 to fine 
pitch using a small amount.
------>honky tonk piano: do chorus with piano preset, increase amount 
routed to fine pitch.
------>tremolo: use a preset with a Low Pass Filter (with frequency 
and cutoff = 0), apply LFO to FiltFreq with a medium-low negative 
amount.
------>tremolo switch: do the above (with the LFO-> FiltFreq = 0), 
and have the amount controlled by another patchcord (routed from the 
CC of your choice) so that 100% of that CC turns on the tremolo and 
0% turns off the tremolo.

NOTE: I did not have time to spell out the exact steps to do the 
above preset effects, but I hope you can see that you can with a 
little design do what you want.  You can:
(1) create your own preset-based effects [eg, tremolo switch]
(2) turn the effects on an off via recordable and insertable CCs.

ADVANCED: [We don't want to go here just yet.]

THE BOTTOM LINE:
The P2K synth engine architecture and Command Station/P2500 Sequencer 
are extremely powerful and flexible, but you cannot simply route 
every track to different FXA and FXB algorithms.

Re: [xl7] PLEASE!...PLEASE!!...PLEASE!!!!!!...............Help with effects.

2004-02-21 by Wesley D

I use setting where all channels look to channel 1 for their effects.  using sends 1-4, A and B, you can vary the amt. of FX for each engine.  Then, you can either assign each patch to a send in the master menu, or individually program them to be on the send you want, I believe that parameter is 'mix output'.
 
For instance, I'll use drums on ch.1 with reverb and delay.  I'll put the delay on say FX B send 4, and sends 1-3 will be set at 0.  Then when I put another patch on send 4, it gets to use the delay, anything I don't want delay on I assign to sends 1-3 (which would have varied amounts of reverb.)
 
-Wesley


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Re: PLEASE!...PLEASE!!...PLEASE!!!!!!...............Help with effects.

2004-02-23 by elmworks

Thank you "Wes",
I think this is exactly what i was looking for.
So can i use this if iwanted to give kick drum a delay, and snare 
some reverb? Where in the manual does it say how to do this? I 
looked on master fx page but did not see it.
Thanks again!!!!!!!!

--- In xl7@yahoogroups.com, Wesley D <Serfiss@y...> wrote:
> I use setting where all channels look to channel 1 for their 
effects.  using sends 1-4, A and B, you can vary the amt. of FX for 
each engine.  Then, you can either assign each patch to a send in 
the master menu, or individually program them to be on the send you 
want, I believe that parameter is 'mix output'.
>  
> For instance, I'll use drums on ch.1 with reverb and delay.  I'll 
put the delay on say FX B send 4, and sends 1-3 will be set at 0.  
Then when I put another patch on send 4, it gets to use the delay, 
anything I don't want delay on I assign to sends 1-3 (which would 
have varied amounts of reverb.)
>  
> -Wesley
> 
> 
> ---------------------------------
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Re: [xl7] Re: PLEASE!...PLEASE!!...PLEASE!!!!!!...............Help with effects.

2004-02-23 by Wesley D

If you wanted delay on a kick and reverb on a snare:
 
Assign reverb as FXA, and put varying amounts on sends 1-4.
Assign a delay on FXB,  and choose your amounts for sends 1-4.
 
On the kick layer, assign mix output to the send with the delay amt. you want.
On the snare layer, assign it to the reverb send.

What's really fun is to assign a realtime controller to the send amount, then you can bring up the level (delay) by turning a knob, and turn it back down when you don't want any delay.

I just mentioned the master section because there you can override a presets send mapping.  It really makes more sense to program that per patch, that way, each layer can go to a different send, if you assign it in the master menu, it will affect the whole sound.
 
In my manual there is an entire section for 'Effects'.  it starts out with an overview, then goes straight into effects sends, then types, parameters, etc.
 
Have fun,
 
Wesley


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