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Re: [xl7] Low Digital output - Sampling the Drum ROM.

Re: [xl7] Low Digital output - Sampling the Drum ROM.

2003-12-03 by erik_magrini@Baxter.com

what i don't understand is why the SPdif digital out has such a low 
output.

>>>It has to acommidate for the fact that you could have up to 32 
different presets playing at once.  If it didn't leave enough headroom, 
there's would be clipping at the output. This is also the reason that the 
Presets are stored on the ROM at about -14dBFS. <<<

also if you want to sample sounds off it is it best to use the Digital 
output and then normalize or should you just sample off the analogue "Main 
outs"?

>>>Definitely digital out, then normalize if you wish.  Analog will work 
too, but the digital outs will give youa  cleaner signal. <<<

------------------------------------ 

User Hint: If you have the Protean Drum ROM, you can sample every single 
sound from it very easily.  Set up your sequencer to play a 45 minute long 
SINGLE note, doesn't matter what note it is.  Then route that track to a 
MIDI output connected to the XX_7.  Connect the digital out of the XX-7 to 
your computer's sound card, and route that to an audio track in the 
sequencer, preferably set to record at 24 bits.

Go to the Preset edit menu, and select the DRUM ROM Instrument: "779 Play 
Through" for Layer 1.  Make sure all other layers are empty.  This is an 
instrument that will sequencially play through all of the samples on the 
Drum ROM as long as a key is pressed (thus the 45 minute note above). 
While still in Preset Edit, make sure that you set the following for Layer 
1:

Filter = None
Amp = +10
Non-Transpose = On

Make sure the layer isn't routed through any effects as well.  Now you 
simply have to hit record, then play on the sequencer and sit back for 
awhile while the it records all of the sounds as one long wave file.  Once 
it's done, you'll still have to go back and trim out all of the samples 
you want, but it's fairly easy to do.  Right before each sample, is a very 
short noise burst (still trying to find out what this actually is, though 
I have my ideas).  Simply zoom in while editing, and look for this noise 
burst preceeding every sample.  Just after it you'll see a short section 
of silence, and it's here you'll trim the sample start.

In fairness to Emu, I have to say I don't know about the legalities of 
doing this.  Obviously you'd be wrong to sample them all and give them to 
others, but I think it's ok to use them in your own productions.  I know I 
did this so I could use my Drum ROM samples in Reason, and it's worked out 
great.  The new samples on the Drum ROM are really sweet.

rEalm





 






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Re: Low Digital output - Sampling the Drum ROM.

2003-12-03 by rajah_patel

hi

i think the samples (waveforms) in any case are 16bit

the XL-1 turbo has 16bit spdif (i asked emu)

it think the xl7 is 20bit

Thanks v.much for the through info guys... 

and also for that beautiful tip on sampling all the drums 
sequentially.

I just prefer drums coming from my sampler (organisation wise) and 
treating my Emu module as a synth

Re: Play Thru

2003-12-04 by rajah_patel

hi

noticed that the Mo -phatt Rom has a 062(2) Rom:Play Thru

is this similar to the play thru function as described before?

Re: [xl7] Re: Play Thru

2003-12-04 by erik_magrini@Baxter.com

Should be.  Hold down a key and find out.

Uh oh, now I've done it :)

rEalm





rajah_patel <rajah_patel@...>
12/03/2003 07:26 PM
Please respond to xl7

 
        To:     xl7@yahoogroups.com
        cc: 
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        Subject:        [xl7] Re: Play Thru


hi

noticed that the Mo -phatt Rom has a 062(2) Rom:Play Thru

is this similar to the play thru function as described before?





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recipient(s) is not intended in any way to waive privilege or confidentiality.
Any review, retransmission, dissemination or other use of , or taking of any
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sender and delete the material from any computer.

For Translation:

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