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Custom RPS triggers question for mR. rEalm

Custom RPS triggers question for mR. rEalm

2003-08-15 by dwoodaman

Yo - 
I just re-read your idea for custom triggers remember this?
"Here's the fun part. You would need to select a blank Pattern, 
preferably one you've set up already as a "template" Pattern that you 
use as a starting place for composing all of your Patterns with. Now 
assign that Preset you created to MIDI channel 1B (or whatever 
channel you want to use) and save the Pattern. I assume that most of 
us typically just use the MIDI A channels, so this leaves us 16 "B" 
channels for our phrases. So Trigger 1 would be a Preset on MIDI 1B, 
Trigger 2 would be a Preset on 2B, etc. Now you would go into the 
Controllers Menu, and set your first trigger to MIDI channel 1B, and 
the trigger note as the one you pressed from the second paragraph 
above. Now when you press that trigger button, it will sound your 
drum Pattern! "
Really great idea but one question: if I set up this way, wont I lose 
the ability to trigger the normal A channels with the trigger 
buttons? I mean I would miss being able to drop in/out my normal BD 
part, or snare part, etc, that are on the A channels.
Thanks much
dana

Re: [xl7] Custom RPS triggers question for mR. rEalm

2003-08-15 by erik_magrini@Baxter.com

Really great idea but one question: if I set up this way, wont I lose the 
ability to trigger the normal A channels with the trigger buttons? I mean 
I would miss being able to drop in/out my normal BD part, or snare part, 
etc, that are on the A channels.

>>>If you're using the Trigger buttons to sound parts on the "A" tracks, 
then yes you would lose that ability based on my method.  All of my A 
channels are corresponding to the 16 sequencer tracks, so I just use the 
normal Terack Mutes for those.  The B channels are ALWAYS playing the same 
16 presets, via Note Triggers, so my triggers always control the same 
thing too.

If you wanted to change the function of the Triggers, to make them play 
sounds on the A channels for instance, you'd need to save that as a new 
Multi and recall it when needed. <<<

rEalm



 






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