I just noticed the Hybrid drumkit on my XL7 has several reversed drum sounds... robotchas <robotchas@...> wrote:--- In xl7@yahoogroups.com, Aaron Eppolito <synthesis77@y...> wrote: > Nope, and unfortunately, never will in realtime (in the samplers you > can do this as an offline process). This was the hardware tradeoff > E-mu made in giving you 128 voices. That's too bad - I would have been happy with 64 (or fewer) voices - but I guess I can deal. Do you know if the forthcoming drum ROM will at least have a good assortment of reversed samples? What about loop on/off? I'm guessing that the ROM doesn't have loops for the drum samples...understandable but too bad because it's a good way to maximize the usefulness of the sample ROM. > SLoop offsets the loop points. The loop length stays the same. > Interestingly, with the Gain4x cord, you can actually push the loop > points *into the next sample* making for VERY weird and somtimes cool > sounds. Cool. That's the more useful of the two possibilities (the UltraPro and Morpheus allow you to put the loop points anywhere within the sample ROM). Anyone know the answer to my multiset question? Yahoo! Groups SponsorADVERTISEMENT To unsubscribe from this group, send an email to: xl7-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- Post your free ad now! Yahoo! Canada Personals [Non-text portions of this message have been removed]
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Re: [xl7] Re: Sample Reverse, Loop, etc.
2003-04-28 by Stephen Wither
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