On 12/7/02 12:20 AM, "David DeciBel" <spec@...> wrote: > My question is this: Are these signifigant problems? I haven't had a > noticable problem yet. But does that mean it's not there? I don't know. > > Latency is somthing that is there an electronics period, right? What is > signifigant latency? Latency is time delay between when something is supposed to happen and something actually does. Latency is a problem in a number of ways. if the latency is very long (> 20-30 milliseconds) the later sound events (like notes) will be perceived as separate events and not part of the same one as it should have been. So for example a chord playing with one of the notes 50 milliseconds late will not sound like the same chord as all the notes playing on time. below around 20-30 milliseconds different psychoacoustics come into play which leads to problem 2: Flamming. When one or more notes are played close together but not precisely together they will sound like a single perceived event but the phase-differences will cause the sound to change, sometimes dramatically. (phase is nothing more than a way of stating a time difference between two sounds at the same frequency). Flamming can be an interesting effect in its own right but one that you should choose to have occur and not the gear on its own. As the time difference (caused by the latency) becomes less and less the sound will become less "flammed" and more like an enriched sound. The classic example of this problem occurs in modern dance music production where beat timing is critical between the drum hits. layering drum sounds to make them more powerful or interesting and then having one of the sounds flam another is normally not a good thing. So far these problems can actually be compensated for in a sequencer by shifting the note (or other events) in time so that they line up correctly. if the notes on track 2 are occurring too far behind track one you can slide the timing of track two so that things happen earlier. This type of timing shift was a quite common procedure before the days of sample-accurate DAWs with software instruments. The real troublesome aspect of latency is not that you have it (you'd probably be surprised at how much latency is actually flying around your studio) but that it can be variable. Something can be late one moment and not late the next. This type of latency is a form of timing jitter and it is something to be avoided. Timing jitter can not only change the way something sounds but it can adversely affect the feel or "groove" of a rhythm. Incidentally when people talk about the "tightness" of a sequencer it is generally the jitter that they are perceiving, or lack thereof. Lower jitter implies "tighter". Consistent latency that is predictable is manageable and actually expected in these type of music machines we use. MIDI itself is a contributor to latency and the more dense the activity on a MIDI channel the higher the change of having some events sometimes be late. In this case the latency will be variable since it depends on the amount of activity and is this not good. This is one reason that complex MIDI setups normally require sequencers with multiple MIDI outputs. How well a sequencer is implemented is also a big factor in the latency and its variability. This is why the tests on the XX-7 are less about how much delay (latency) there is and really more how it varies under different conditions. This is also why sequencers based on OS's like Windows can be so problematic and have "feel" problems. Finally your sequencer is not the only contributor to this problem. Sound modules and other synthesizers all have internal latencies and depending on how solid the design these can be inconsistent. drk www.delora.com/music www.mp3.com/zdrk drk.iuma.com
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Re: [xl7] Sequencer timing: here comes the science
2002-12-07 by drK
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