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Emu XL-7 & MP-7 User's Group

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Re: [xl7] OS ideas we'd like to see implemented (summary)

2002-08-30 by Isaac Mullins,Jr.

Get a MachineDrum.  You will not be disappointed.  It
is not quite as much fun as programming theMP7, but it
does come close.
Peace!
--- Neila Eliphas Spare <neilaworking@...>
wrote:
> *LoL* 
> Looks like I'm not the only one that thought of the
> patch with links idea.
> 
> Anyhow, how do yo ulike the MachineDrum?  I've been
> thinking heavily about getting one in the future but
> I'm still shaky on the idea.
> 
> Also, in regard to the XL-7 in regard to drumming,
> I've actually been able to squeeze some pretty
> interesting drum patches out of it.
> I won't go into detail here (if someone would like
> me to later, I'll see about doing a more detailed
> write up on it), but I will say first off
> that the drums I've looked at developing have been
> more along electronic sounding line than real life
> (which where real drums are concerned, I just assume
> sample those).  Anyhow, there are all sorts of
> interesting modulations you can setup with the
> Command Station as I'm sure you all know.  At times,
> this actually can be used to implement degrees of FM
> synthesis.  One should keep this in mind, as such
> can  help a long way when looking at creating drum
> patches (espcially cymbal crashes and such).  God
> only knows why I do this, with the exception of one,
> every time I've obtained a Rompler type synth, I
> start going about trying to figure out how to get
> the damn thing to sound analouge; checking out how
> closely I can get it to mimic analouge gear. 
> Anyhow, I'll say for the XL-7, the results I got out
> of it startled me more than just a little.......a
> whole hell of a lot to tell the truth.  Literally,
> to a degree (though I know it 's not), I actually
> look at the damn thing as being a VA at times.
> 
> Anyhow, with the degree that it's able to emulate
> analouge and with some FM ability already lying
> there (not to mention a billion other waveform types
> for you to mess with outside of basic squares,
> triangles, etc.), just look at the thing as a drum
> synth.  You really will probably be surprised at how
> well it will respond to you in acting as such.  Then
> of course, you can always use the drums you've
> created in drumkits.  =)
> 
> Respect,
> 
>             Aaron Nesby
> www.twenty3.tk
>   ----- Original Message ----- 
>   From: aeon 
>   To: xl7@yahoogroups.com 
>   Sent: Tuesday, August 27, 2002 4:26 PM
>   Subject: Re: [xl7] OS ideas we'd like to see
> implemented (summary)
> 
> 
>   On 8/27/02 12:10 PM, "Brooks Rongstad"
>   <mrbrooksy@...> wrote:
> 
>   > I suppose everyone wants the ability to create
>   > user Drum-Kits. I just had to say it again;
>   > such a great feature this would be!
> 
>   indeed, a painless way to do it would be great.
> 
>   in the meantime, I have found that clever use
>   of the 4-layer architecture with linked patches
>   can get you a custom drumkit that is exactly
>   as you like.
> 
>   that said, I use a MachineDrum or Nord Modular
>   for drums most days, and leave the XL-7 to do
>   what it does best...drums not being one of them.
> ;)
> 
> 
>   cheers,
>   aeon
> 
> 
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> 
> 
> 
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> 
> 


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