Did i
ever mention how much i love this list? Thanks Aaron!
-----Original Message-----Along the same lines as rEalm, there's a bunch of things you can do in your drum presets to "humanize" them.
From: Aaron Eppolito [mailto:aarone+list@...]
Sent: Thursday, May 30, 2002 10:28 AM
To: xl7@...m
Subject: Re: [xl7] Wanted: Electronic Drum Programming Book
Andre Lewis wrote:Add cords:2) Modify the volumes of hits.
[KeyRand1 -> AmpVol 5%] &
[KeyRand1 -> FiltFreq 15%] &
[KeyRand1 -> FinePitch 30%]
to simulate this randomness. Since KeyRand1 is calculated once at keydown time, it will be the same random value for each press of the key. The above cords do the following: when the random value is high, the note will be a little louder, a little brighter, and a little higher in pitch. When that random value is low, the opposite happens. Play with these amounts to dial in just the right amount of humanness (humanity?).
Also try this: duplicate the layer of your snare into another layer and set its sound delay to be 1/32 or 1/16. Without doing anything else, you'll now have a slapback hit exactly as loud as the original for every note played.9) Use ghost hits for your snares. Ghost hits are those hits that bounce on a snare when it's played that are very quiet but add a fuller sound overall. Usually they'll be at 16ths or 32nds and sound like a light delay.
Then go turn down the volume to something reasonable for the delayed layer (like maybe -30dB) and lower the filter cutoff some. Now, you have a quiet slapback for every note.
Finally, back to the patchcords page and set up the following cord:
[KeyRand2 -> AmpVol -100%]
After all that, you'll have a ghost hit that happens every so often.
All of this of course is preset design, as opposed to musicality, but it does attempt to somewhat model the interaction of a person with a physical drumset. Happy programming!
-Aaron
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