beat_rebel@... wrote: > > Thank you for the info. Can I have seconds? > > > > 1. What are the drum loop instraments? Their name implies a > sample > of a drum pattern. That would seem really wierd to have as a basic > voice. What am I missing. > > > I believe you are referring to the MP-7 sound set. There are a few > drum loop snippets on this ROM. At first glance it make seem like a > waste, but these little snippets are great for adding a more live > feel > to your pattern. Since you use them as snippets, they can be used > with > a wider variety of tempos. Played up in pitch, these snippets are > great for Drum and Bass. The few that exist are very useful. > Actually, > we will have some MP-7 patterns (as downloads) up on our web site > in the next week that show these samples off very well. > > I am actually refering to the XL-7. Samples 140 ~ 191 are > labeled Looped Perc 1 ~ Looped Perc 52. I am eager to see what > they're > like. I still find the concept odd but it does suggest some > experimentation with new sonic possabilities. > I Understand what you are referring to now. Those are not drum loops, but actual drum samples (kicks, snares, hi hats etc.) looped and pitched correctly to form useable pitched wave forms. They are great for create aggressive metallic synth patches. > > > > Could you sequence a complete 16 part pattern on each track and > then solo each of the tracks? Not that I'd want to... > > > Yes. Here you would assign the track not to channelize. The same > screen were you can Assign a MIDI channel per track you can also > assign that track to be Multi A or Multi B. Your one track for 16 > tracks scenario is very useful. This allows you to bounce tracks to > others allowing you one finger muting on groups of parts. Also, since > a tracks can be internal, external or both having the ability to > merge > MIDI data on one track allows you take advantage of the > "7's" sequencer's 64 MIDI channel capability. > > You meen 32 MIDI channels, right? I mean 64. 32 internal and 32 external. > > > > 3. I see that the XL-1 presets have been provided for XL-7 users. > I thought the two units had the exact same ROM. Are the instraments > the same and only the presets are different? Is the XL-7 ROM enhanced > some how. How does the other Proteous ROMs compare? > > > They do use the same ROM samples and instruments. The Presets are > different as well as their bank ID. > > Some of the other posts suggest that the XL-1 Presets are layed out > on > the Quick Edit knobs differently than on the XL-7. If I get the > Techno > ROM, how will the Presets compare to the XL-7? Will the Quick Edit > knobs be layed out slightly differently? Yes they will be slightly different but completely functional. > > > > 4. Adding a ROM doesn't increase total user presets unless it's a > flash ROM, right? > > > Each ROM that is added brings along its factory presets (typically > 3-4 banks of new presets). User presets are not added. The "7" come > standard with 512 user preset locations. Adding flash Memory boards > do > allow you to copy banks to them, thus giving you more user preset > locations. > > Does E-MU offer ROM creation services for us poor folk who can't > afford the ultra-sampler. I mean, can I send E-MU a CD of samples and > have them burn them on a ROM for me. That's asking a bit much, but I > gotta ask. Sorry we don't. > > > > 5. Tell me, when affects are aplied, do they affect all chanels > sent to the main outs? That would be pretty wack! > > > There are Two effects processors in the 7's. Effect A (typically > reverb type) and Effect B (typically chorus or delay type) > > There are four stereo busses. Each buss has an effect percentage > amount for the A and B effect. > > Here's an example of what it looks like; > > FXA- Reverb > > send 1 0% > > send 2 10% > > send 3 20% > > send 4 50% > > FXB - DualTap 1/3 > > send 1 0 > > send 2 0% > > send 3 5% > > send 4 50% > > As you can see, I assigned send 1 to be completely dry (no > effects). > So, any Channel that I want to be dry I would assign their output > routing to send 1. If I want just a little reverb and no delay on a > channel I'd assign it to send 2. > > For current users, this is all found under Global. Each FX setup > and > routing are saved within the pattern. This allows you to have > different FX setups and routing setups per Pattern. > > Cool. I can work with that. I've got more questions, though. > > Can the effects proccesors affect more than 100% worth. I don't mean > applying 120% to one effect channel. I mean 0% + 20% + 40% + 60% = > 120%. Does that make sense? > Yes, each send buss can go up to 100%. > When you rout FXB -> FXA, are the parallel channels matched up or can > you configure them in wierd ways? This allows you to rout FX B effects into FX A in order for them to work in a serial fashion. There are two configurations, Parallel and FX A to FX B for Serial. > > The manuel mentions channels 2 & 3 sending the dry signels to the sub > outs. Could you elaberate on how this works. I don't yet own a mixer > and was hoping to use the XL-7's nifty effect loop mix feature for a > make-shift mixer until I can afford one. Will I need to wait until I > get a mixer before I can take advantage of both my other gear and all > of the XL-7's effects abilities? When using the extra outputs as outputs then the send that is hardwired to that output is bussed there dry. Without a mixer, this is irrelevant to your setup. Yes, you can run other devices into the Xl-7 and have there signal pass through it to the Main outputs. Effects can not be applied to external devices. sean at e-mu / ensoniq
Message
Re: [xl7] Re: List of questions. The sequel.
2001-09-28 by Sean Wilhelmsen
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