Actually, it's almost the opposite from that. The instruments on any of the Proteus 2000 and later (including XL-7, PK-6, etc) are not simply multisamples. They are pretty much full-on E4 presets, complete with key ranges, multiple layers, velocity crossfading, amplifier envelopes (this is where the "factory" envelopes come from). They are not simple "this keys range plays this sample" multisamples (and especially not one big long sample with offsets!). This is also why the keymaps we provide are complicated (and even these are simplified!) because the instruments are so powerful. -Aaron PS. check out http://www.emu.com/products/e4xtUltra/Sound_Author.pdf to see just how to create a P2K instrument. > I think this is beacuse of the way drum kits are constructed in the > emu architecture. I havent looked into the xl-7 that much, but on the > Vintage Keys the drum kits are not really mapped instruments. It's > been a while, but I remember drum kits actually being one long sample > where each of the individual drum sounds were accessed by changing > the "sample start time" paramater. The value of sample start time > would change linearly with the note number. This way you get a drum > kit with only one layer. To make your own kits you had to build a > layer for some stretch of notes you want, then another layer for some > other stretch of notes and so one linking patches until you have > enough layers to satisfy yourself. This eats polyphony like mad since > it counts each layer as a voice whether it plays for that note or > not. This is not as big a deal on the 128 voice xl-7, but on the 32 > voice vintage keys it was a big problem. > > --Ezra
Message
Re: [xl7] drum kits
2002-04-30 by Aaron Eppolito
Attachments
- No local attachments were found for this message.