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Emu XL-7 & MP-7 User's Group

Index last updated: 2026-04-29 00:09 UTC

Message

drum kits

2002-04-29 by erik_magrini@Baxter.com


Yes it's most definitely the way the kits are constructed, although I didn't realize the sample start thingy, very interesting....

Unfortunately my suggestions for changes like this aren't likely to happen anytime soon, as it would affect virtually all of the new Emu modules, Command Stations, and now the keys, since they all share the same synthesis engine and instruction set...

rEalm




I think this is beacuse of the way drum kits are constructed in the
emu architecture. I havent looked into the xl-7 that much, but on the
Vintage Keys the drum kits are not really mapped instruments. It's
been a while, but I remember drum kits actually being one long sample
where each of the individual drum sounds were accessed by changing
the "sample start time" paramater. The value of sample start time
would change linearly with the note number. This way you get a drum
kit with only one layer. To make your own kits you had to build a
layer for some stretch of notes you want, then another layer for some
other stretch of notes and so one linking patches until you have
enough layers to satisfy yourself. This eats polyphony like mad since
it counts each layer as a voice whether it plays for that note or
not. This is not as big a deal on the 128 voice xl-7, but on the 32
voice vintage keys it was a big problem.

--Ezra


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