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Re: [xl7] Re: Fwd: [p2k] Any interest remaining in a self-programming FLASH SIMM?

2014-07-13 by Jon Carroll

All of the 'Ultra' units, afaik, could burn flash ROMS

----- Original Message ----- 
From: "Andre Lewis bassmeister3000@... [xl7]" <xl7@yahoogroups.com>
To: <xl7@yahoogroups.com>
Sent: Sunday, July 13, 2014 1:26 AM
Subject: [xl7] Re: Fwd: [p2k] Any interest remaining in a self-programming 
FLASH SIMM?


I don't think a dynamically loaded sample set is any different than a rom 
based set, other than that you wouldn't need to keep an E5000 around to load 
samples. Every part of the sound engine is sample based, so I can see being 
able to load samples dynamically as a welcome addition, if for not other 
reason that with a minor case modification I would never need to open my XL7 
again to add samples. We could also do some tricks to allow patches to 
address more samples than the 8mb by paging, dynamically changing address 
pointers to sounds.

A lot of the atmel chips can be clocked up to 100mhz, so I think we can 
respond quickly enough if we load things up in local ram and add some 
caching.

Are the roms the same for all 2500 variants? I would feel better about 
hacking apart one of the XL1's etc than a command station.

The other things on the emulated chips would be patches, beats and demo 
riffs.

Did any of the other sampler ranges include chip burners as standard or are 
they all 'Optional'?

Andre 


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