Steve ... I own Emulator X3. The manual has a lot of helpful information and colorful graphic diagrams on patch cords. It is also a hyperlinked manual, so it's a lot easier to navigate than PDF copies of most E-mu modules' manuals. There is also a Emulator 2 Advanced Applications Guide that I downloaded when I got Emulator X3 with some great tutorials on patching. While these are guides to the software, I believe much of the architecture was preserved from the patch cord systems used in hardware. I was thinking about uploading these manual to the Files section, as I think they might be helpful for those trying to learn about patch cords. What do you think? DF CONFIDENTIALITY NOTICE: This communication with its contents may contain confidential and/or legally privileged information. It is solely for the use of the intended recipient(s). Unauthorized interception, review, use or disclosure is prohibited and may violate applicable laws including the Electronic Communications Privacy Act. If you are not the intended recipient, please contact the sender and destroy all copies of the communication. ________________________________ From: steve_the_composer <smw-mail@prodigy.net> To: xl7@yahoogroups.com Sent: Tuesday, May 1, 2012 3:33 PM Subject: [xl7] Re: Identifying ROM differences Thanks for clarifying; that makes sense. The Orbit 3 came with 2 ROMS (Beat Garden and Techno Synth Construction Yard). I am not sure if factory the presets required both, but I have seen people talking about have one or the other as an additional ROM in the E-Mu box. I am pretty sure that the Virtuoso 2000 had presets that required both Orchestral Session ROMS; I remember people saying that. Although I do believe some people have said they had one or the other. As for patch cords, I have long thought about doing a tutorial of some type and finally last week, I created a series of 8 presets that demo preset building using patch cords, one step at a time, starting with zero cords, setting up the sustain pedal and then building something simple but with some sonic complexity. I am hoping that over the summer I can develop and fine tune some more "from the ground up" teaching presets and put them into a presentation. Along the way, I might post the various steps with some basic text by way of a simple explanation for people to try and perhaps make suggestions for other tutorials, variations, etc. Steve --- In xl7@yahoogroups.com, "antithetical2" <mthomas@...> wrote: > > Thanks for the info Steve. I Guess I should have clarified. I seem to recall reading somewhere that some presets require two ROMs. I'd hate to fall in love with a particular piano and discover that it required two ROMs. That's probably never the case with a piano of course, but I also want some decent symphonic sounds as well. > > As for learning the synth engine, you're totally right there. I have a pretty good grasp on the inner workings, though I haven't dived into the patch cords yet. I like it well enough that when I finally purge my digital synths the Emu will probably stick around. > > I'm liking the idea of the Composer ROM more and more...plus the prices seem reasonable.
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Re: [xl7] Re: Identifying ROM differences
2012-05-01 by D F Tweedie
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