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Re: [xl7] Re: drum kit maps

2011-11-11 by D F Tweedie

Not tried in any serious vein. But with the GM standard it is so simple to sequence across drum sound sources ... who wants to have to learn 15 different midi key formats to basically do the same thing?

I'm also wondering what would be an 'intuitive' way to map a keyboard for drums. I could imagine a split at C3 with the snare hits on the right upper keys and the hat and ride on the left ... but where does the kick go?

Anyway, don't worry about me, I enjoy grousing.

DF

 


________________________________
From: Bruno <brunorc@...>
To: xl7@yahoogroups.com
Sent: Friday, November 11, 2011 12:28 AM
Subject: Re: [xl7] Re: drum kit maps


  
2011/11/10 D F Tweedie <bienpegaito@...>
> I think I'm going to go on a mission to shoot all the developers who strayed from the GM standard in their drum sounds key assignments.
> Any volunteers to join me?

Hold your horses, please.

Have you ever tried to play drums on the keyboard? Believe me, GM
setup is the most anti-intuitive one you can imagine.

Having said this, I WOULD appreciate if every synth/module providing
drumkits HAD one GM-compatible kit. At the end of the day it can be
just this synth standard kit, remapped to meet the criteria of GM
compatibility. And the only expense is the memory used to store
another key->sample matching table. ZROM for the win!

Bruno

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