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Re: Interesting Synth Capabilites

2006-07-23 by Alien

> THats actually pretty interesting..
> 
> But could you give us some more details on how you did it??
> I can't seem to see what you actually did to get the sound that 
you're
> talking about...

I'll confess, the technique itself is fairly straitforward, but it 
can be a bit time consuming (but the reward well worth it).  I'll 
give a VERY basic example of the technique step by step. It will 
probably help if you have a patch editor for the P2500/P2000 series 
handy. I will note that I am not currently at the synth and so the 
values I give for the Real Time Crossfade paramater may be a bit 
off.  I would suggest giving this example a go and if you run into 
problems let me know; I'll rewrite the steps with the synth next to 
me so as to make sure I can be much more specific as to what values 
need to be where.

I. Select two waves that are different but somewhat similar in 
character.

II. Edit the two waves in parrallel.  That is to say, give them the 
same filter slope, place the same EG effects on both, etc.  The only 
thing that should initially be different between the two slots is 
the waveforms being used.  BE SURE TO LEAVE AT LEAST ONE CORD SLOT 
OPEN in the patching section AND to leave at least one LFO 
unassigned to anything.  *I'll note that you may want to mute one of 
the slots after a wave has been selected until the conclusion of 
step V*

III. After the patch as been completed to satisfaction, head to 
the "Real Time Crossfade" section of the patch for the first wave.  
On the low end, you should have "0" & "0" selected, and "127" 
& "127" selected.  The second wave slot should have somewhat of a 
reverse, that is to say "0" & "127", and "127" & "0".

IV. For both slots, assign either a slow moving sine or triangle 
wave to LFO1 or LFO2 (pick whichever LFO you left unassigned).

V. In the patch cord section, assign the LFO from step 4 to effect 
the realtime crossfade of both waves fully.

Press and hold down a key(s) and you should notice that the timbre 
of your patch will slowly morph from utilizing the first wave you 
selected on to the second.  This action will alternate with the ebs 
and flows of the LFO. *I'll note that this would probably be easiest 
to notice if you leave the filter completely open*

Now to take these steps a bit farther, for something like PPG 
emulation you would probably want to utilize more than just two 
waves (AT LEAST 4) and to do so you would simply first divide the 0 
to 127 range by 4 and adjust the amounts of fade in times for each 
wave as needed.  You then (as with the PPG) could use the LFO or an 
envelope (in this case, even a dedicated envelope and not simply an 
envelope shared with the filter) to cycle through the waves.  As it 
is possible to Link 2 patches, you can utilize a pretty hefty amount 
of waves in this regard (considering that a single patch can 
actually be composed of 4 wave slots plus 2 patches comprised of 
linked patches!).

To hit into the more complex action of "timbral sequencing" that I 
described before, these same basic underlying principals are used, 
though you may find at times that having straight forward crossfades 
between the waves may not be desirable.  Further, should you treat 
each slot as it's own independent synth (rather than things totally 
being ran in parralels), the point is reached where "timbral 
sequencing" (something much more akin to vektor synthesis) begins to 
become possible.  As with the joystick on the wavestation, there are 
also numerous ways one can begin moving through the "timbres" via 
hands on control.

I will post up some audio examples for here later.

Regards,

      Al  
> 
> 
> On 05/07/06, Alien Nesby <23rdsigil@...> wrote:
> > Aighty, essientially a copy of a letter I recently wrote to a 
mate of mine
> > concerning (mainly) a synth feature I recently ran into that I 
was pretty
> > darn excited about.  Perhaps some of you might find some of this 
interesting
> > as well.
> >
> > -Al
> >
> >
> >
> >
> > The EMU CS/P2500 has once again come to shock me.  Despite being 
a CS owner
> > for what must be around 5-6 years now, I recently found a facet 
of it's
> > capabilities that I had never used or even known of.
> >
> > First off, what's odd is I've had a hard on for two forms of 
synthesis
> > lately.  Vector (wave sequencing) and Transwave.  Excluding the 
Legacy
> > collection I recently got to help establish if I actually wanted 
to invest
> > in a Wavestation, about the closest thing I had to these two 
forms came in
> > the form of the Malestrom (though granted, I could build up some 
sort of
> > Vector type synth in Reaktor).
> >
> > The feature the CS/P2500 had was right up this type of synthesis
> > alley......in a way it was more like vector synthesis than 
transwave, but
> > ultimately it's different than either ("Timbral Sequencing" 
might be an
> > adequate term).  Basically, there are numerous cross fading 
paramaters that
> > can be set between waveforms (ala vector synthesis), and these 
cross fades
> > can be modulated by any number of means (LFO, EG, knob, mod 
wheel, etc.),
> > thus, the placement of where things are in the "timbral 
sequence" can be
> > made to go back, forward, remain stagnant, etc. (ala transwave 
synthesis).
> > Ultimately you are limited to only eight of these crossfade 
types, so you
> > can't set up nearly as high an amount of cross fades as you 
could in the
> > wavestation; but unlike the wavestation, the waveforms are not 
limited to
> > being routed to just one filter and MANY modulation sources can 
be set (as
> > opposed to the Wavestation's two souces).  Ultimately, you can 
deal with
> > each waveform/oscillator on an individual basis; each having 
it's own filter
> > type, filter settings, EGs, LFOs, etc.  Thus why I say it's more 
like
> > "timbral sequencing", as it's more like each wave within a 
wavestation being
> > it's own synth and thus ultimatley, you shifting through synths 
rather than
> > waves.
> >
> > I'd start off exploring this capability taking sort of a 
PPG/Microwave
> > approach (i.e. setting up the waves to function as wavetables), 
and met with
> > some pretty satisfying results.  On my second go, I wouldn't 
limit myself
> > nearly as much and lets just say that once again, the CS would 
once more
> > seem to scream out at me "I'm the most powerfull thing you've 
got....."
> >
> > Well o.k., maybe not the most powerfull (I'll still give that to 
Reaktor),
> > but a hefty beast none the less....and a beast that I'd be hard 
pressed to
> > emulate even with things like Reaktor as CPU usage would just 
jump out of
> > the ceiling!  I actually have a Reaktor emulation made to 
emulate SOME of
> > the capabilities of the CS/P2500 filters, and this by itself 
carries a
> > load....multiplying the amount of these filters running at once 
by just 4
> > (never mind 8) would just make my system take  a crap I'm sure.
> >
> > The second CS/P2500 has proved itself interesting as of  late as 
well.  It's
> > duty doesn't deal with synthesis so much as drumming.  It's 
finally capable
> > of carrying out most of it's duties, being an electronic 
drumming beast, and
> > a darn solid acoustic drumming module as well (though this is 
still being
> > expanded).  It's been sitting around doing nothing as I was 
still getting it
> > to the point of being able to carry out it's job, but with it 
now being
> > nearly complete, I took to the second phase of getting it ready 
and began
> > setting up patches and what not....on the electronic end, the 
result has
> > been a beast capable of some VERY interesting and unique drum 
timbres as
> > well as a decent 909 and 808 emulator.  The 909 and 808 
emulation doesn't
> > stop at the sound though, as it finally gives me a 909 style 
sequencing
> > machine with quirks.  Head into record mode, and I'm free to 
start
> > sequencing drums in realtime in TR style...but I can also drop 
in and out of
> > record mode at will.  Dedicated knobs for every drum paramater I 
want
> > realtime access to (volume, tuning, decay amounts, AND EVEN 
FILTERING).  The
> > ability to expand and contract sequences on the fly (make a 1 
measure loop
> > into a 8 measure [or more] loop and contract it back to 4 
measures, 1
> > measures, 3 measrues, etc.) and ultimately, IMMEDIATE access to 
a selection
> > of 64 drum sounds at any given time (though it's only feasible 
to have up to
> > 16 of these sequenced), dedicated mute buttons for the sequence 
of each
> > sound (or actually, 16 of them).....
> > Anyhow, absolutely BEASTLY.
> >
> > Regards,
> >
> >          Al
> > --
> > 93/93
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>

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