Thanks for your insights, Duncan. Your real-life sampler experiences help to put the puzzle together for me. I will try to check out the authoring guide. Though I am still purplexed as to why the P123 [Protozoa ROM] has no sampler presets on it, fortunately my package also came with the Proteus 4000 disk (which does have P123 samples and presets for the sampler, as well as vintage and orbit samples and presets). If I had spare time, I might try to figure out the EOS preset structure, compare it to the P2K preset structure, and try to emulate some presets. But for now, I am just trying to sketch ideas for building a "Good Sax" Bank where velocity switching plays a big role. Thanks to others, too, for insights on the question of What Exactly is on the Sound ROM (and how is it structured)? Additional thoughts would be appreciated. --Steve --- In xl7@yahoogroups.com, "ferrograph632" <goddard.duncan@...> wrote: [snip] > the authoring guide from emu is all I've got to go by here, but what > actually happens in real life is that you use the sampler to create a > bunch of presets as normal, & then it writes some stuff into the "baby > flash" part of the flash stick. this enables the proteus (whatever > model) to access the preset *as an instrument*. I've watched it do > this many times.... :-) > > this is one of the joys of using this technology- there's a whole heap > of stuff that you can do with the sounds once they get into the > proteus domain that the sampler just can't do. [snip]
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Re: What's on the Sound ROM?
2006-05-16 by steve_the_composer
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