I have read in interest a number of the comments regarding Proteus 2000 and the Ultra. I haven't caught the whole stream of conversation , so please excuse me if I ask a few questions.
You have shed some light on this issue for me. I also wondered if you could make a best of from the ROMs when accessed with an Ultra. I am surprised at your results, not expecting that a copyright issue might come into play. I would think Emu would make the Ultra more valuable as a product if this feature were available.There would also be continuity in their product line as well.
Is there anyone else in the group who may have had any success in copying the ROM instrument and preset information to an Ultra to produce a "best of Proteus 2000 samples"? Has anyone talked with an Emu technician about this or is Emu even fielding questions on the discontinued products?
I would think it would be a great idea if Emu or a 3rd party were to offer the Emu user the abilitiy to choose samples, presets etc. to create an individual ROM.
Thank you for your insight in to this issue.
Bruce
----- Original Message -----
From: Bob S.
To: xl7@yahoogroups.com
Sent: Sunday, May 14, 2006 11:45 AM
Subject: Re: [xl7] Re: What's on the Sound ROM?
Some of these objects may be just reference tables associating some of the other types.
Nice planning on Emu's part for the proprietary design.....
Bob
Corona/Riverside, CA
----- Original Message -----
From: ferrograph632
To: xl7@yahoogroups.com
Sent: Sunday, May 14, 2006 7:49 AM
Subject: [xl7] Re: What's on the Sound ROM?
>>As I expected, Sound ROMs appear different to ROMplers with the P2K
synth engine and to EOS 4.X Samplers. I am now wondering what's on
those SIMMs.
I'm guessing, but it seems to me the SIMMS may have various "objects"
including:
(1) samples (available to Samplers)
(2) multisamples (possible called presets on samplers)
(3) instruments (samples and multisamples available to ROMplers)
(4) presets (available to ROMplers)
(5) sequences (available to ROMplers as demo songs and riffs)...<<
steve- you have it, I think. I don't know about the sequence data- I
never use it.
the authoring guide from emu is all I've got to go by here, but what
actually happens in real life is that you use the sampler to create a
bunch of presets as normal, & then it writes some stuff into the "baby
flash" part of the flash stick. this enables the proteus (whatever
model) to access the preset *as an instrument*. I've watched it do
this many times.... :-)
this is one of the joys of using this technology- there's a whole heap
of stuff that you can do with the sounds once they get into the
proteus domain that the sampler just can't do. ymmv, as always.
of course, this means that the proteus presets are meaningless to the
sampler, so all you see when you put a rom into an ultra is a bunch of
proteus-instruments-as-sampler-presets. they bear little relation to
the presets you see in the proteus domain, being "just" the raw
instruments.
on another note, I've noticed that there's some sort of
copy-protection on the sounds from a rom- I tried to make a "best of"
rom for myself, using bits from several standard proteus roms. while I
could copy the sounds into an ultra, & store them on the hard drive,
make presets &c, I couldn't then author a new flash rom from them.
duncan.
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[Non-text portions of this message have been removed]Message
Re: [xl7] Re: What's on the Sound ROM?
2006-05-14 by Beowolf
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