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Re: [xl7] Re: What's on the Sound ROM?

2006-05-14 by Bob S.

Some of these objects may be just reference tables associating some of the other types.
 
Nice planning on Emu's part for the proprietary design.....

Bob
Corona/Riverside, CA

  ----- Original Message ----- 
  From: ferrograph632 
  To: xl7@yahoogroups.com 
  Sent: Sunday, May 14, 2006 7:49 AM
  Subject: [xl7] Re: What's on the Sound ROM?


  >>As I expected, Sound ROMs appear different to ROMplers with the P2K 
  synth engine and to EOS 4.X Samplers. I am now wondering what's on 
  those SIMMs.
   
  I'm guessing, but it seems to me the SIMMS may have various "objects" 
  including:
  (1) samples (available to Samplers)
  (2) multisamples (possible called presets on samplers)
  (3) instruments (samples and multisamples available to ROMplers)
  (4) presets (available to ROMplers)
  (5) sequences (available to ROMplers as demo songs and riffs)...<<

  steve- you have it, I think. I don't know about the sequence data- I
  never use it. 
  the authoring guide from emu is all I've got to go by here, but what
  actually happens in real life is that you use the sampler to create a
  bunch of presets as normal, & then it writes some stuff into the "baby
  flash" part of the flash stick. this enables the proteus (whatever
  model) to access the preset *as an instrument*. I've watched it do
  this many times.... :-)

  this is one of the joys of using this technology- there's a whole heap
  of stuff that you can do with the sounds once they get into the
  proteus domain that the sampler just can't do. ymmv, as always.

  of course, this means that the proteus presets are meaningless to the
  sampler, so all you see when you put a rom into an ultra is a bunch of
  proteus-instruments-as-sampler-presets. they bear little relation to
  the presets you see in the proteus domain, being "just" the raw
  instruments.

  on another note, I've noticed that there's some sort of
  copy-protection on the sounds from a rom- I tried to make a "best of"
  rom for myself, using bits from several standard proteus roms. while I
  could copy the sounds into an ultra, & store them on the hard drive,
  make presets &c, I couldn't then author a new flash rom from them.

  duncan.







   
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