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Re: What's on the Sound ROM?

2006-05-14 by ferrograph632

>>As I expected, Sound ROMs appear different to ROMplers with the P2K 
synth engine and to EOS 4.X Samplers. I am now wondering what's on 
those SIMMs.
 
I'm guessing, but it seems to me the SIMMS may have various "objects" 
including:
(1) samples (available to Samplers)
(2) multisamples (possible called presets on samplers)
(3) instruments (samples and multisamples available to ROMplers)
(4) presets (available to ROMplers)
(5) sequences (available to ROMplers as demo songs and riffs)...<<

steve- you have it, I think. I don't know about the sequence data- I
never use it. 
the authoring guide from emu is all I've got to go by here, but what
actually happens in real life is that you use the sampler to create a
bunch of presets as normal, & then it writes some stuff into the "baby
flash" part of the flash stick. this enables the proteus (whatever
model) to access the preset *as an instrument*. I've watched it do
this many times.... :-)

this is one of the joys of using this technology- there's a whole heap
of stuff that you can do with the sounds once they get into the
proteus domain that the sampler just can't do. ymmv, as always.

of course, this means that the proteus presets are meaningless to the
sampler, so all you see when you put a rom into an ultra is a bunch of
proteus-instruments-as-sampler-presets. they bear little relation to
the presets you see in the proteus domain, being "just" the raw
instruments.

on another note, I've noticed that there's some sort of
copy-protection on the sounds from a rom- I tried to make a "best of"
rom for myself, using bits from several standard proteus roms. while I
could copy the sounds into an ultra, & store them on the hard drive,
make presets &c, I couldn't then author a new flash rom from them.

duncan.

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