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Pointers (was Re: presets)

2005-10-15 by steve_the_composer

One thing that might help people get a handle on their E-Mu is the 
concept of POINTERS. It is a concept in computing, and remember--
electronic music gear are really just specialized computers 

One of the main functions of computers is to point.

You the user have control over some pointers the E-Mu uses. You do not 
have control over other pointers. For example, consider the sound 
ROMs. They have digitized sound >>samples<<, but you do not have 
access to these directly. However, samples and multisamples are 
organized by the e-mu architecture to have pointers to >>ROM 
instruments<< in the EDIT PRESET functionality.

When edit a preset and change a preset's instruments on layers 1->4, 
you are setting pointers to the ROMs table of contents (so to speak) 
which points to the digitized sound samples. 

Then, when you save the preset, let's call it My Sax 1.0, to User 
memory slot 025 in bank 3, you are setting a pointer to the cluster of 
parameters called a preset.

NOW:

When you create a sequence (pattern or song) you set pointers (in 
effect) to a table of contents which point to the preset parameters. 
If on Track 2 I want to use My Sax 1.0 on channel 5, I set a pointer 
that says to the sequencer: "Hey, on track 2, any notes played on 
channel 5 get played with the sound I am calling My Sax 1.0." 

SO:

If you want, you can have 5 different channels on track 1, 3 different 
channels on track 7, and 16 different channels on track 9 all pointing 
to My Sax 1.0.

=====================================

I hope the explanation of pointers helps. Once you figure out which 
ones you have control over and where they can point to, I think you 
will have a great deal of mastery over your gear.

--Steve

> is it possible to have multiple patterns applied to the same preset
> or does the preset have to be copied to a different location ?

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