One thing that might help people get a handle on their E-Mu is the concept of POINTERS. It is a concept in computing, and remember-- electronic music gear are really just specialized computers One of the main functions of computers is to point. You the user have control over some pointers the E-Mu uses. You do not have control over other pointers. For example, consider the sound ROMs. They have digitized sound >>samples<<, but you do not have access to these directly. However, samples and multisamples are organized by the e-mu architecture to have pointers to >>ROM instruments<< in the EDIT PRESET functionality. When edit a preset and change a preset's instruments on layers 1->4, you are setting pointers to the ROMs table of contents (so to speak) which points to the digitized sound samples. Then, when you save the preset, let's call it My Sax 1.0, to User memory slot 025 in bank 3, you are setting a pointer to the cluster of parameters called a preset. NOW: When you create a sequence (pattern or song) you set pointers (in effect) to a table of contents which point to the preset parameters. If on Track 2 I want to use My Sax 1.0 on channel 5, I set a pointer that says to the sequencer: "Hey, on track 2, any notes played on channel 5 get played with the sound I am calling My Sax 1.0." SO: If you want, you can have 5 different channels on track 1, 3 different channels on track 7, and 16 different channels on track 9 all pointing to My Sax 1.0. ===================================== I hope the explanation of pointers helps. Once you figure out which ones you have control over and where they can point to, I think you will have a great deal of mastery over your gear. --Steve > is it possible to have multiple patterns applied to the same preset > or does the preset have to be copied to a different location ?
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Pointers (was Re: presets)
2005-10-15 by steve_the_composer
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