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Re: MOTM + Kyma

2003-10-01 by Mike Marsh

I just looked at the SoundArt - also an interesting box.  Kyma has a 
better interface (actually, a really good one) and a minimum of 4 
DSPs with 96 MEgs of memory.  It also has 4 analog inputs, 4 outputs 
(can you say MOTM in quad?!?), 2 digitla IOs (AES/EBU or SPDIF), and 
FireWire to the computer.  The 4 ins are very cool for taking the 4 
outs of the MOTM-410, for example :)

Programming is different, too.  You can visually program by dragging 
and dropping, script using SmallTalk, build Sound primitives in C/C++ 
and ultimately build stuff in DSP (Motorola).

The system is more costly than the SoundArt, but that box appears to 
be close to a grand, also not cheap.  With 4 DSPs and an OS that runs 
things in parallel (and you can add up to 28 DSPs total) you gte a 
heck of a lot of processing power.  I can do this: input cool MOTM 
sound, apply Frequeny shifter, modifiy the frequency with my voice in 
real time!

It's a gas...

Mike


--- In motm@yahoogroups.com, Scott Juskiw <scott@t...> wrote:
> At 3:58 PM +0000 2003/09/30, Mike Marsh wrote:
> >The learning is pretty huge, but that's more than half the fun! 
> >There are many levels to the beast and you can make new, creative
> >stuff at any of them.  From tweaking the existing 1,000 sounds to
> >programming your own primitives in DSP assembly and all points in
> >between.
> 
> I'm wondering how the Kyma compares to something like the Soundart 
> Chameleon in terms of developing custom applications with DSP. I 
was 
> thinking about getting a Chameleon, but if the Kyma can do all that 
> and more, hmmmmm......

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