I just looked at the SoundArt - also an interesting box. Kyma has a better interface (actually, a really good one) and a minimum of 4 DSPs with 96 MEgs of memory. It also has 4 analog inputs, 4 outputs (can you say MOTM in quad?!?), 2 digitla IOs (AES/EBU or SPDIF), and FireWire to the computer. The 4 ins are very cool for taking the 4 outs of the MOTM-410, for example :) Programming is different, too. You can visually program by dragging and dropping, script using SmallTalk, build Sound primitives in C/C++ and ultimately build stuff in DSP (Motorola). The system is more costly than the SoundArt, but that box appears to be close to a grand, also not cheap. With 4 DSPs and an OS that runs things in parallel (and you can add up to 28 DSPs total) you gte a heck of a lot of processing power. I can do this: input cool MOTM sound, apply Frequeny shifter, modifiy the frequency with my voice in real time! It's a gas... Mike --- In motm@yahoogroups.com, Scott Juskiw <scott@t...> wrote: > At 3:58 PM +0000 2003/09/30, Mike Marsh wrote: > >The learning is pretty huge, but that's more than half the fun! > >There are many levels to the beast and you can make new, creative > >stuff at any of them. From tweaking the existing 1,000 sounds to > >programming your own primitives in DSP assembly and all points in > >between. > > I'm wondering how the Kyma compares to something like the Soundart > Chameleon in terms of developing custom applications with DSP. I was > thinking about getting a Chameleon, but if the Kyma can do all that > and more, hmmmmm......
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Re: MOTM + Kyma
2003-10-01 by Mike Marsh
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