If it were me, I'd begin with a percussive amplitude envelope, very sharp attack, fast decay, zero sustain. I'd probably start with a Sine from a VCO, being swept with another EG, starting low and quickly rising to supersonic just as the amplitude envelope goes quiet. With an LFO also modulating the VCO just a little bit, you could make it so that every drop was just a little different in pitch. Maybe a very short, subtle white noise chiff at the start would help, too. Noise should probably be highpass filtered. Experimentation would be needed, but that's how I'd start. -----Original Message----- From: Roy Harter [mailto:royh@...] Sent: Tuesday, 15 May, 2001 2:12 PM To: motm@yahoogroups.com Subject: [motm] Making Water Hello Everyone, Does anyone know how to make a dribbling/ dropping water sound effect patch with their MOTM? If you have any ideas please let me know. I know I have all the modules I need to do it. I just want to know if there is a more efficient way of linking the modules. I think I am using more modules in the patch than I actually need. The wetter the better. Any help will be appreciated. Thanks. Sincerely, ROY HARTER royh@... Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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RE: [motm] Making Water
2001-05-15 by Tkacs, Ken
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