screwy like fluttering audio. However, my own >samples created with mic input are smooth and save and can be recalled properly.>Im not 100% sold on the device yet because some of my library seems
This interest me. How did you save / import your library ? Can you give me more details ?
YES.
My library was acquired through the web and through links found on and around this group. When I first started wrapping HFE files using the HXC software I noticed many of the banks had an echo. For example if I hit a kick on the EMAX it would be grainy and have a delayish effect. Like a corrupt file perhaps.
The test file I focused in on was the ALEMBICBASS.
Downloaded from here as EM1. Bounced to wav file using EMXP. WAV is clear as a bell. Take same EM1 and wrap using HXC software as a HFE. Load HFE into EMAX and observe above.
Naturally I cant rule out user error because the EMAX and HXC are brand new to me. Also I cant open all the WILDER files unfortuantely. Not enough memory. But...bounce as wav and resample.
Perhaps some of them started life as EMAX II and still carry some attributes? No idea.
The biggest issue I discovered yesterday after sampling for hours was that I seemed to overwrite my work on the HXC.
Again this may be user error. I asked about the issue on the HXC forum and I will paste it here and I will report my findings.
It appears under certain circumstances the HFE banks get overwritten when you SAVEALL on the EMAX. Im still experimenting to sort the conditions.
For example:
The emax has 100 presets. Load a HFE.
01 Drums
02 Juno
03 Streets
Load 01 Drums to 99 and rename Drums99
Load 02 Juno to 20 and rename Juno20
Now SAVEALL. Erase memory.
Load HFE
01 Drums
02 Juno
03 Streets
20 Juno20
99 Drums99
Load 20 Juno20 to 06 and rename Juno06
SAVEALL. Erasememory.
Load HFE
06 Juno06
They are all gone. I must be missing something.
For example:
The emax has 100 presets. Load a HFE.
01 Drums
02 Juno
03 Streets
Load 01 Drums to 99 and rename Drums99
Load 02 Juno to 20 and rename Juno20
Now SAVEALL. Erase memory.
Load HFE
01 Drums
02 Juno
03 Streets
20 Juno20
99 Drums99
Load 20 Juno20 to 06 and rename Juno06
SAVEALL. Erasememory.
Load HFE
06 Juno06
They are all gone. I must be missing something.