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Elektron Musical Instruments

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Re: [elektron] Sid Trackers

2002-07-02 by Chris Stammen

Ehm.. by the way..  I ment that noisetracker UI = good.. and madtracker UI = no good.. (i have to work on my english.. ;-)

  ----- Original Message ----- 
  From: Chris Stammen 
  To: elektron-users@yahoogroups.com 
  Sent: Tuesday, July 02, 2002 10:08 AM
  Subject: Re: [elektron] Sid Trackers


  That would be a good idea..  BUT.. if someone's building a tracker, then PLEASE let it be in DOS style and not some shitty windows style. Like noisetracker : It has a dos (fullscreen) interface and uses direct-x to access MIDI ports and audio adapters. I like the soundquality of MAD tracker but the interface made me sick!  FT2's interface still rulez.. ;-/


    ----- Original Message ----- 
    From: Jeff Monroe 
    To: elektron-users@yahoogroups.com 
    Sent: Tuesday, July 02, 2002 12:13 AM
    Subject: [elektron] Sid Trackers


    Sorry, caught the ass-end of these thread. What exactly is a sid 
    tracker? If you could
    point me to or give more info I'd like to read up on it....

    -= jeff

    phonophobie wrote:

    >hi,
    >i just read your messages. i just want to say that i like people who 
    >still uses tracker for their music. trackers are still an unbeatable 
    >tool to create these special kind of music. the worse thing about it 
    >is - you always need a external computer to create. sidtables are 
    >nice but these hardcore effects we all like mostly can“t be done with 
    >it. and only using hardsid is a little bit frustrating. because it is 
    >just like a external player.. like playing a cd in a cd-player:/ it 
    >would be nice when there would be something between. maybee a 
    >sidstation editor with advanced programming.. but i guess no one -
    >even electron- will do it. anyway track on ;)
    >-phono
    >
    >
    >--- In elektron-users@y..., "Chris Stammen" <cosmiq@h...> wrote:
    >  
    >
    >>Thanks for the usefull information! :)  And indeed.. I better use 
    >>    
    >>
    >goat-tracker to build rithms and afterwards record it while playing 
    >the sid through the sidstation: It's not only easier to compose with 
    >a tracker (IMO), but it also gives the oppertunity to compose the SID 
    >while I don't even have the sidstation (yet). Good tip! :)
    >  
    >
    >>The way of composing with lot's of sysex data to 'program' the 
    >>    
    >>
    >oscillator volumes doesn't sound like a fun way to compose. 
    >Especially not in a 'horizontal way of composing' (cakewalk / cubase 
    >style - blerghh)  Anyway: I just *love* the oldskool tracker-
    >arpeggiators (effect 0xx in protracker).. It seems that they can be 
    >built with the Sidstation. Therefor I definately gonna buy one!  Do 
    >you know how these arps are made?  I tried to build these on my K-
    >Station and Virus but both of them didn't gave a good result. 
    >(Just 'UP'-arpeggiated a pulse with some PWM and a bit delay;;  the 
    >result was a chaos of sounds, far too clear to compare with the 
    >original module -arps)
    >  
    >
    >>Thanks again for the story down here ;-) And Steven, could you warn 
    >>    
    >>
    >me when you have made a sidstation- rithm!?  I'm curious of what's 
    >possible with that toy!
    >  
    >
    >>greetz,
    >>-Chris
    >>
    >>
    >>  ----- Original Message ----- 
    >>  From: Steven Henry 
    >>  To: elektron-users@y... 
    >>  Sent: Monday, July 01, 2002 3:12 PM
    >>  Subject: Re: [elektron] SidStation Drumpatches
    >>
    >>
    >>  >Is it possible to build oldskool C64 rithms with a sidstation? 
    >>    
    >>
    >And then, 
    >  
    >
    >>  >how are the patches arranged? (Can I assign C#2 to bassdrum, D#2 
    >>    
    >>
    >to snare, 
    >  
    >
    >>  >E#2 to hihat, etc and build a drumbank this way?)
    >>
    >>  Although the sidstation can achieve the oldskool drum sounds, its 
    >>    
    >>
    >usually 
    >  
    >
    >>  only possible to trigger them as you would if you had built the 
    >>    
    >>
    >sound on any 
    >  
    >
    >>  synth (one per patch).
    >>
    >>  You build single drum sounds in the table editor (all 3 
    >>    
    >>
    >oscilators have a 
    >  
    >
    >>  wavetable.) If you've never used a sid tracker before, the 
    >>    
    >>
    >wavetable looks 
    >  
    >
    >>  like a step sequencer with assignable waveform, pitch etc. for 
    >>    
    >>
    >each step. If 
    >  
    >
    >>  you set the playback rate fast enough this sequence can sound 
    >>    
    >>
    >like a snare 
    >  
    >
    >>  or a bassdrum. Its also possible to build whole beats this way 
    >>    
    >>
    >(but this is 
    >  
    >
    >>  very tricky compared to a c64 tracker.)
    >>
    >>  Unfortuneatly you can't assign each oscilator to a different 
    >>    
    >>
    >note / midi 
    >  
    >
    >>  channel. So you can only really play one sequence/drum sound at a 
    >>    
    >>
    >time. The 
    >  
    >
    >>  operating system on the sid is set out like a synth.. so even if 
    >>    
    >>
    >it had 
    >  
    >
    >>  assignable midi channels - normal drum machine funtions eg. 
    >>    
    >>
    >copying and 
    >  
    >
    >>  pasting single drum sounds wouldn't be possible without an 
    >>    
    >>
    >external editor. 
    >  
    >
    >>  Instead, All 3 oscilators are grouped as a patch, which seems 
    >>    
    >>
    >like a bit of 
    >  
    >
    >>  a waste. So while the sid is great for lead sounds and single 
    >>    
    >>
    >drum hits the 
    >  
    >
    >>  kind of opperation which you talk of would not be available 
    >>    
    >>
    >without a major 
    >  
    >
    >>  O.S. re-build.
    >>
    >>  There are a few ways to get around this. One is to set your 
    >>    
    >>
    >wavetables to 
    >  
    >
    >>  different drum sounds, trigger when you want a hit, mute the 
    >>    
    >>
    >oscilators via 
    >  
    >
    >>  midi and use a program (ive used max/msp for this) to send 
    >>    
    >>
    >controllers to 
    >  
    >
    >>  unmute the oscilators as they are needed. (extremly back 
    >>    
    >>
    >asswards.)
    >  
    >
    >>  Of course, there are also a few alternatives to building the 
    >>    
    >>
    >beats on the 
    >  
    >
    >>  sid. I usually use goat tracker (pc bassed sid tracker) save the 
    >>    
    >>
    >file as a 
    >  
    >
    >>  sid.. and play back using ASID mode. (a funtion on the sidstation 
    >>    
    >>
    >which 
    >  
    >
    >>  allows you to play sid tunes via sysex from your computer on the 
    >>    
    >>
    >sid.) Iv'e 
    >  
    >
    >>  also attempted to build an ASID drum machine in Max. with quite 
    >>    
    >>
    >nice 
    >  
    >
    >>  results. but this is unfinnished due to 8 bit sysex grief .
    >>
    >>  >Is the noise coming out of the C64 chip really that terrible?
    >>
    >>  No not at all.. the noise is one of the best bits. It isnt really 
    >>    
    >>
    >noise. 
    >  
    >
    >>  what happens is that the oscilators don't stop when you stop 
    >>    
    >>
    >playing, so the 
    >  
    >
    >>  backround noise is just a tuneful variation on the last note you 
    >>    
    >>
    >played. 
    >  
    >
    >>  sometimes it even blurts out a big groan.
    >>
    >>  It really is a fantastic instrument  with morr character than any 
    >>    
    >>
    >other 
    >  
    >
    >>  synth ive ever used. though a drum macine it aint'.
    >>
    >>  >Where can I find MP3's only using SidStation ( I already 
    >>    
    >>
    >downloaded all the 
    >  
    >
    >>  >mP3s on sidstation.com)
    >>
    >>  Hmmn, I know alot of the guys at ww.micromusic.net use 
    >>    
    >>
    >Sidstations. but most 
    >  
    >
    >>  sid fundamentalists use trackers.
    >>
    >>  /Steven
    >>
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    -- 
    --= jeff.monroe
    http://www.lemurgene.com




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