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Elektron Musical Instruments

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Re: [elektron] Sid Trackers

2002-07-02 by Chris Stammen

That would be a good idea..  BUT.. if someone's building a tracker, then PLEASE let it be in DOS style and not some shitty windows style. Like noisetracker : It has a dos (fullscreen) interface and uses direct-x to access MIDI ports and audio adapters. I like the soundquality of MAD tracker but the interface made me sick!  FT2's interface still rulez.. ;-/


  ----- Original Message ----- 
  From: Jeff Monroe 
  To: elektron-users@yahoogroups.com 
  Sent: Tuesday, July 02, 2002 12:13 AM
  Subject: [elektron] Sid Trackers


  Sorry, caught the ass-end of these thread. What exactly is a sid 
  tracker? If you could
  point me to or give more info I'd like to read up on it....

  -= jeff

  phonophobie wrote:

  >hi,
  >i just read your messages. i just want to say that i like people who 
  >still uses tracker for their music. trackers are still an unbeatable 
  >tool to create these special kind of music. the worse thing about it 
  >is - you always need a external computer to create. sidtables are 
  >nice but these hardcore effects we all like mostly can“t be done with 
  >it. and only using hardsid is a little bit frustrating. because it is 
  >just like a external player.. like playing a cd in a cd-player:/ it 
  >would be nice when there would be something between. maybee a 
  >sidstation editor with advanced programming.. but i guess no one -
  >even electron- will do it. anyway track on ;)
  >-phono
  >
  >
  >--- In elektron-users@y..., "Chris Stammen" <cosmiq@h...> wrote:
  >  
  >
  >>Thanks for the usefull information! :)  And indeed.. I better use 
  >>    
  >>
  >goat-tracker to build rithms and afterwards record it while playing 
  >the sid through the sidstation: It's not only easier to compose with 
  >a tracker (IMO), but it also gives the oppertunity to compose the SID 
  >while I don't even have the sidstation (yet). Good tip! :)
  >  
  >
  >>The way of composing with lot's of sysex data to 'program' the 
  >>    
  >>
  >oscillator volumes doesn't sound like a fun way to compose. 
  >Especially not in a 'horizontal way of composing' (cakewalk / cubase 
  >style - blerghh)  Anyway: I just *love* the oldskool tracker-
  >arpeggiators (effect 0xx in protracker).. It seems that they can be 
  >built with the Sidstation. Therefor I definately gonna buy one!  Do 
  >you know how these arps are made?  I tried to build these on my K-
  >Station and Virus but both of them didn't gave a good result. 
  >(Just 'UP'-arpeggiated a pulse with some PWM and a bit delay;;  the 
  >result was a chaos of sounds, far too clear to compare with the 
  >original module -arps)
  >  
  >
  >>Thanks again for the story down here ;-) And Steven, could you warn 
  >>    
  >>
  >me when you have made a sidstation- rithm!?  I'm curious of what's 
  >possible with that toy!
  >  
  >
  >>greetz,
  >>-Chris
  >>
  >>
  >>  ----- Original Message ----- 
  >>  From: Steven Henry 
  >>  To: elektron-users@y... 
  >>  Sent: Monday, July 01, 2002 3:12 PM
  >>  Subject: Re: [elektron] SidStation Drumpatches
  >>
  >>
  >>  >Is it possible to build oldskool C64 rithms with a sidstation? 
  >>    
  >>
  >And then, 
  >  
  >
  >>  >how are the patches arranged? (Can I assign C#2 to bassdrum, D#2 
  >>    
  >>
  >to snare, 
  >  
  >
  >>  >E#2 to hihat, etc and build a drumbank this way?)
  >>
  >>  Although the sidstation can achieve the oldskool drum sounds, its 
  >>    
  >>
  >usually 
  >  
  >
  >>  only possible to trigger them as you would if you had built the 
  >>    
  >>
  >sound on any 
  >  
  >
  >>  synth (one per patch).
  >>
  >>  You build single drum sounds in the table editor (all 3 
  >>    
  >>
  >oscilators have a 
  >  
  >
  >>  wavetable.) If you've never used a sid tracker before, the 
  >>    
  >>
  >wavetable looks 
  >  
  >
  >>  like a step sequencer with assignable waveform, pitch etc. for 
  >>    
  >>
  >each step. If 
  >  
  >
  >>  you set the playback rate fast enough this sequence can sound 
  >>    
  >>
  >like a snare 
  >  
  >
  >>  or a bassdrum. Its also possible to build whole beats this way 
  >>    
  >>
  >(but this is 
  >  
  >
  >>  very tricky compared to a c64 tracker.)
  >>
  >>  Unfortuneatly you can't assign each oscilator to a different 
  >>    
  >>
  >note / midi 
  >  
  >
  >>  channel. So you can only really play one sequence/drum sound at a 
  >>    
  >>
  >time. The 
  >  
  >
  >>  operating system on the sid is set out like a synth.. so even if 
  >>    
  >>
  >it had 
  >  
  >
  >>  assignable midi channels - normal drum machine funtions eg. 
  >>    
  >>
  >copying and 
  >  
  >
  >>  pasting single drum sounds wouldn't be possible without an 
  >>    
  >>
  >external editor. 
  >  
  >
  >>  Instead, All 3 oscilators are grouped as a patch, which seems 
  >>    
  >>
  >like a bit of 
  >  
  >
  >>  a waste. So while the sid is great for lead sounds and single 
  >>    
  >>
  >drum hits the 
  >  
  >
  >>  kind of opperation which you talk of would not be available 
  >>    
  >>
  >without a major 
  >  
  >
  >>  O.S. re-build.
  >>
  >>  There are a few ways to get around this. One is to set your 
  >>    
  >>
  >wavetables to 
  >  
  >
  >>  different drum sounds, trigger when you want a hit, mute the 
  >>    
  >>
  >oscilators via 
  >  
  >
  >>  midi and use a program (ive used max/msp for this) to send 
  >>    
  >>
  >controllers to 
  >  
  >
  >>  unmute the oscilators as they are needed. (extremly back 
  >>    
  >>
  >asswards.)
  >  
  >
  >>  Of course, there are also a few alternatives to building the 
  >>    
  >>
  >beats on the 
  >  
  >
  >>  sid. I usually use goat tracker (pc bassed sid tracker) save the 
  >>    
  >>
  >file as a 
  >  
  >
  >>  sid.. and play back using ASID mode. (a funtion on the sidstation 
  >>    
  >>
  >which 
  >  
  >
  >>  allows you to play sid tunes via sysex from your computer on the 
  >>    
  >>
  >sid.) Iv'e 
  >  
  >
  >>  also attempted to build an ASID drum machine in Max. with quite 
  >>    
  >>
  >nice 
  >  
  >
  >>  results. but this is unfinnished due to 8 bit sysex grief .
  >>
  >>  >Is the noise coming out of the C64 chip really that terrible?
  >>
  >>  No not at all.. the noise is one of the best bits. It isnt really 
  >>    
  >>
  >noise. 
  >  
  >
  >>  what happens is that the oscilators don't stop when you stop 
  >>    
  >>
  >playing, so the 
  >  
  >
  >>  backround noise is just a tuneful variation on the last note you 
  >>    
  >>
  >played. 
  >  
  >
  >>  sometimes it even blurts out a big groan.
  >>
  >>  It really is a fantastic instrument  with morr character than any 
  >>    
  >>
  >other 
  >  
  >
  >>  synth ive ever used. though a drum macine it aint'.
  >>
  >>  >Where can I find MP3's only using SidStation ( I already 
  >>    
  >>
  >downloaded all the 
  >  
  >
  >>  >mP3s on sidstation.com)
  >>
  >>  Hmmn, I know alot of the guys at ww.micromusic.net use 
  >>    
  >>
  >Sidstations. but most 
  >  
  >
  >>  sid fundamentalists use trackers.
  >>
  >>  /Steven
  >>
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  >>
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  >
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  >  
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  -- 
  --= jeff.monroe
  http://www.lemurgene.com




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