i did a search on analogue heaven there is more so i will keep searching Isn't it funny how when you go to sell stuff and nobody wants it you start looking at it again. Since there was little interest in my TS305/306 I thought I'd better evaluate whether or not I was asking too much for them. In the process of looking for info on them, I stumbled across the schematics. I was planning on buying some percussion modules with some of the proceeds from my gear sales, but those plans have changed. The TS305/306 are early eighties analog drum brains. Although many people seem to like them as is, frankly, I think they have a very dated sound and while they have more capability than the intended use, i.e. a TOM can be more than a TOM, the sound has always been a bit limited for me. I got the 306 first which has 4 TOMs, SYNTH, and HANDCLAP. I have always loved the handclap, enjoyed the synth and tried to find uses for the toms without lots of processing. I have never really used the 306 much in my setup but thought at some point I might do something with it. I ended up with the 305 in a complicated trade some time ago. The 305 has BASS, SNARE, RIMSHOT, and 3 TOMS. The BASS is really usable, as are the SNARE and RIMSHOT. Alas, those three TOMS don't do much for me. I thought several times about just pulling those modules out, putting them in my 306 and then trying to get rid of the 305 as a TOM only box. It's not just the sound that I didn't like. They take a lot of rack space and the inputs/outputs are at the top so they take, realistically, at least two, probably three more than the seven spaces the box itself takes. In addtion, every time I have wanted to use them I'd have to find something to go from whatever sequencer I was going to use to 1/4 inch plugs for the triggers. As the schematics show, there are only four variations on the sound modules. The HANDCLAP, SYNTH, and RIMSHOT each have their own design. The TOMS, BASS, and SNARE, however, are ALL THE SAME MODULE. Just a few parts changes and any one can become any other. If that's all there was, I'd still think these were really neat, no more toms, just a lot of kicks and a couple of snares, but, the best part is that the design seems to be made to be modified. These boxes are a percussion diy'ers dream come true. For the record, I'm not selling either of mine, I have plans for both of them. Since I like the HANDCLAP/SYNTH and the RIMSHOT is ok, I wasn't too concerned about modding those much, other than adding front of box inputs and outputs, but those TOMS, they had to go. The SYNTH is fairly capable, but you only have one of those so it's probably best left without too much modifcation. The rimshot and handclap have simpler configurations and there isn't much modding to be done. But the TOM/SNARE/BASS is complete enought that it can be configured into many different things. Each module contains: TE: Trigger extractor EG: Simple Envelope INV: CV Inverter VCO: Linear VCO VCA: VCA NOISE: Noise LPF: LPF (connected to noise) VCA2: Second VCA, configured as "Attack" NF: Fixed notch filter configured as "emphasis" MIX: Several Mixers (The acronyms are mine to aid further discussion) Now I realize that this may not seem particularly useful. I think trying to separate the components of say the 909 kick and use them separately would give me a major migrain. But, that isn't the case with the techstar. Because it is a single sided pc board layed out in a very linear fasion. It is almost trival to separate and reroute each module. In almost all cases it simply means lifting a jumper or moving a passive component. As it comes it's configured like this: TE -> EG -> INV -> VCO -> MIX ->NF ->MIX ->OUT | \ /-------/ / | ---\ / / | NOISE -> VCF -> VCA2 -----------/ \ / ------------------/ One of my favorite features is the "emphasis" filter. It sounds like shit. But that's not the point. It is two op amps. Remove it's passive components and two jumpers and it's two completely isolated opamps in the output chain. For my first module mod, an 808esqe kick, I configure these opamps as a tri->sine converter and now the emphasis mixes between the sine and triangle waves. Throughout the board you can create various sounds simply by changing the passive parts on the board. The values for the TOMS, SNARE and BASS are printed on the schematic. Some other mods you can do: Increase/Decrease tuning range: Resistors Ra and Rb control the range of the tune control. You could, I suppose, just replace them with jumpers for the max tuning range. I tested with Ra = 100k and Rb = 1k, and with that the VCO will go from quite sub audio to about 8khz to 10khz or so. Frankly, I find a 6khz blip with a bit of a bend far more useful than a sproingy tom. Nevertheless, for my bass/kick I didn't want such a large range as much as I wanted a lower range. I replaced Ra with a 3m resistor and Rb with a 1.5k. This allows the bass to go sub audio but is not so sensitive that you can't adjust pitch on the fly. The Techstar comes with a nifty memory feature. I'm sure it was a selling point. In manual, you control the sound, in Memory, you get early eighties Tama crap sound. This is meant for drummers who can't count past four, and like guitar players, think every knob belongs on ten. With the flick of a switch you get instant boring sound. Since I have no use for this feature I thought about what could be done with it. It is implemented as a spdt switch connected to pairs of FETS that accomplish the switching. So, for each programmable sound, you can either replace the existing passive components with more useful ones, simply make both options go to the front panel control, or in cases where it is switching a control voltage, choose a different cv source. The best part about this is that with the addition of two transisters and an inverter, the switching can be accomplished via a gate signal. Some ideas for this include open/close hihat, accent, extending the decay etc. In some cases it could switch between two completely different sounds in the same module. If you, for example, configured the VCO section as some sort of tone drum, bass, tom, whatever, and the noise section as a cymbal, you could use the FETs to route the knobs to the active instrument and passive components that kill the sound for the inactive one. I plan to do this for sounds that I don't use dynamically in real time such as cymbal or woodblock. Lowering the cutoff of the noise filter allows for some really nice sounds with a low kick. Simply change the value of R9 to about 150k to allow the filter to adjust almost subaudio. The schematics are on Florian Anwander's page http://home.camelot.de/fa/diy/BR> If you are looking at this in the archives, years from now, and his page isn't up, try www.planetp.org. No, they aren't there now, but they will be in the future :) For my fist module, I changed about twenty parts on the board, added a small (1 inch square) board with the wave processor parts, and another board for the trigger IC. This turned a fairly boring TOM sound into a warm and evil bass/kick with really usable real time controls. Just triggering it with a function generator on the bench is fun.
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clone wish list revisited
2007-06-19 by iantoau
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