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Subject: Re: arp matrix switches

From: Andrew Schrock <aschrock@...
Date: 1999-07-09

On Fri, 9 Jul 1999, mark scetta wrote:
> i saw an old arp modular at someone's house recently that, instead of jacks,
> it had dozens of tiny sliding switches that formed a huge matrix grid. each
> position made a connection when the slider was moved into one of its 10 or
> so locations.
> this is supercool BECAUSE instead of plugging in patchcords for desired
> routings, one could flip a bunch of switches, and in the process, flip some
> switches accidentally and stumble upon lots of new unintended sounds! very
> cool. is there an interface like this that i could DIY for the MOTM?

Paul doesn't like this scheme, because he maintains it's not truely a
modular synth. He's right, it's semi-modular. My personal feeling is that
although the semi-modular design is helpful, it's only condusive to
getting variations on a single theme while a totally modular synth is
better for absolute madness. Semi-modularization does partially eliminate
the need for a lot of multiples and attenuators.

The main problem with getting something done up with sliders is if you're
making your own front panel, it's hard to get slots cut in the metal to
accomodate them. Getting a front panel done commerically might be more
expensive than it's worth, you might just want to go with knobs if you
have your mind set on this scheme.

> BTW he said he bought it at a Lucas' company clearance sale in california
> and that it was used on the soundtracks for close encounters and star wars.
> i don't know the model number and cannot find any info about it on the net.

Might just be synth.lore, probably no way to prove one way or another
unless somebody from LucasArts can vouch for it. Wait, wasn't the close
encounters synth a 2500 anyways??


-| Andrew Schrock | aschrock@... |-