A couple of suggestions:
1. Use 2 VCOs with hard sync and tune the slave VCO high to get some high
overtones, then control its volume from a mod wheel. Run it through some
distortion and echo, and crank the wheel up to emulate harmonic feedback on
longer notes.
2. Set pitchbend if possible to be a whole step in the up direction, but 2
octaves on the down direction for whammy bar effects.
Dave Bradley
Principal Software Engineer
Engineering Animation, Inc.
daveb@... >
> From: "Brousseau, Paul E (Paul)" <PaulBr@...>
>
> First off, appologies to Paul S. for my last e-mail-- I sent it before
> reading your request to stay on topic. My mistake.
>
> And now, drum roll please, some MOTM content! :) Last night I
> plonked down
> in my studio with the lofty goal of creating some kind of lead
> sound akin to
> a heavily processed electric guitar, at least in terms of the level of
> distortion, tone, sustain-character, etc. I ended up with a noisey bass
> patch that sounded really bad at higher pitches. Go figure.
>
> Does anyone have any ideas / hints on how to go about this? Part of the
> problem might be in the controller... a keyboard limited to velocity I
> suppose doesn't lend itself well. But at the same time, there isn't much
> controller interaction when you simply pluck an open guitar
> string-- it's in
> the strings refractions and the electronics / signal path. So,
> back to the
> question... any hints on the basic sound? How do I patch up a MOTM system
> to this effect? Thanks!!
>