SUPERSAW- Noise --> Slew limiter or Lowpass filter or "Slow" noise--> VCO FM input
Your goal here is to take noise and slow it down so it makes an oscillator wobble and slowly drift in pitch +/- 30 cents, greater drift for a fatter sound, smaller drift for an edgier sound. You need to overdub your oscillator 8 to 16 times to create the supersaw effect. I don't own the MOTM-101 so the "Slow" noise may or may not give the right wobble and drift. Note that the pitch can't ∗just∗ wobble, it also needs to drift! If there's no drift, you'll get a less pleasant spread of pitches when overdubbing. Takes a bit of trial and error to get the right wobble and drift, helps to have a tuner to see if you're drifting and not just wobbling.
NASTY FILTER- Noise --> Filter FM input
Creates a nasty filter sound.
BUBBLY FILTER- Noise --> Slew limiter or Lowpass filter or possibly Pink noise --> Filter FM Input
Like above, except you are slowing down the noise so it creates a bubbly or warbly effect
RAIN, OCEAN WAVES, WIND, BOILING FX- Noise --> Filter input, add little to no resonance for wind and waves, lots of resonance for rain and boiling
- Same noise --> Filter FM input
- LFO or ADSR --> Same Filter FM input
Expiriment by using a slew limiter or lowpass filter before the filter fm input and overdubbing with different settings to create wind orchestrations. I've created extremely realistic rain using digital synths and fx. It requires overdubbing. I'm not sure how to achieve this in the analog world, but it also requires that the noise/audio source is somehow shaped to create pops and clicks as well as having the standard SHHHHH sound. I'd love to try doing this analog.