I agree, Mark, wild is easy! Last night I'd played with percussion
patches and the stereo movement was wonderful. Subtle phasing effects
are nice, but there's surely a lot more in this device. Next is the
infinite phaser patch!
I'll be standing in front of the Engine of Chaos now...
Chub
> Well, it does wild very easily, as it can totally transform a sound
> into something else at less than extreme settings. So if you want to
> make strange sounds, you probably don't need any serving suggestions
> from us :)
>
> While many have dismissed it as being only good for weird sounds, it
> has a wealth of practical uses. I often like to think about not what
> it does, but rather what it doesn't do. Unlike a filter or
> filter-based effect it does not emphasize frequencies that are
> already there, so it does not amplify certain harmonics over other
> harmonics. So unlike an EQ, it can be used to change the frequency
> content of a sound without bringing out a note or making some notes
> louder than others. This is especially useful for percussion sounds
> within a mix.
>
> For the same reason, it is also good for adding inharmonics to
> oscillator-based patches. While I also find this useful for
> percussion sounds, it can be used with piano and plucked instrument
> sounds as well.
>
> With subtle shift and feedback settings, it can create "phasing" and
> "ambience". I've found this works best with dry recordings of real
> instruments. It can also be used to create more noticeable stereo
effects
> with synthesizer sounds at less subtle settings.
>
> It can be used to in the regeneration path of an effect to prevent
> runaway feedback. This isn't just useful for delays. It can be used
> with all sorts of BBD, DSP and mechanical effects where patching the
> output back to the input would result in overload. You might like to
> try it with a flanger or reverb. As the Encore Frequency Shifter
> also has its own internal feedback path, you can come up with new
> sounds very quickly. In the same way, it is also useful for
> convolution, as you can shift one sound to prevent common frequencies
> from being reinforced excessively.
>
> And, if you didn't have one already, you also have a quadrature
> oscillator which can be used as a mod source for other modules...
>